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Acmlm's Board - I3 Archive - - Posts by Pac |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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+ Down = Normally, Mario goes in front of everything when entering a pipe, but in my ROM, he goes behind Layer 1 and Layer 2. Anybody know how to fix this? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Every level I've tested it in, Ghettoyouth.
cpubasic, it only started happening when I started using HDMA. But I look forward to hearing from you after you check it. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Nope, it's set to 00, all of them are.
I think one of my ASM hacks overwrote some of the HDMA code. Maybe d4s can tell me something about it. (edited by peter+ac on 02-10-06 03:22 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Okay, but that's why we have the Preview Reply feature.
If you really have to post it though, use this thread instead. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Sparx and legoman, read this: Originally posted by peter_ac (edited by peter+ac on 02-13-06 04:00 AM) (edited by peter+ac on 02-13-06 04:03 AM) (edited by peter+ac on 02-13-06 04:05 AM) (edited by peter_ac on 02-16-06 05:05 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Multi-Voting is enabled, pick all of your favourites (preferably not yourself ).
My Votes go to: Aioria, Anikti, Chris, FuSoYa, Ghettoyouth, Ice Man, and smwedit. (edited by peter+ac on 02-13-06 05:20 AM) (edited by peter+ac on 02-13-06 06:31 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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1. Send me your ROM via PM and i'll check what's wrong.
2. Yes, but you need to know how to use Extended Animation first. Once you understand that, you just set a BG map16 tile to use animated 8x8 tiles. EDIT: You're using a really old version of Lunar Magic. Get 1.63, and you're problem should be solved. That version probably doesn't support ExGFX ( I wouldn't know really, my first version was 1.62). (edited by peter+ac on 02-13-06 07:13 AM) (edited by peter+ac on 02-13-06 07:37 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by cpen15basic Me too, but i made it anyway. Oh well. _¬ BTW: Sorry i forgot you. I'd edit you in but Xk hasn't made that feature yet. (edited by peter+ac on 02-13-06 07:42 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by Dan You don't like it? Here's the door. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by Clockwork JB Done. Edited a mistake or two. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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This is the Aioria I'm talking about. I don't know who that n00b is. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Obviously, this isn't the first time this has been brought up, but I feel it's about time somebody actually did something about it. A lot of people don't even use 2 Player (some even disable it in their hacks), but there are still a lot that do, and I am definitely not the only one who finds it annoying that Mario and Luigi use the same GFX.
I am not posting this in the ASM hack request thread because I am not requesting, I'm simply asking what's involved in making this ASM hack myself. I know quite a bit of ASM by now, so before somebody calls me a n00b (and even gets it closed), know that I know what I'm talking about. And before anybody suggests that people use SMAS+W instead... just no. So basically, I just want to brief run-down of what's involved in making an ASM hack like this. PS: I'm also going to try to make different GFX files to load in SP1 because M and L use different expansion tiles (fingertips etc.) Would this be difficult? Would it involve bypassing the ExGFX and/or Super GFX Bypass? Thanks in advance. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by insectduel Huh? Oh, right. _¬ Seriously man, just relax, snd take all that General Disclaimer shite off your site too. Honestly, nobody gives a rats ass. _¬ |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by Golden Yoshi Oh! Welcome back then buddy. btw, sorry about that comment. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Raccoon Sam, just... stop posting. _¬ | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Ont thing that SMAS+W doesn't do is load different player expansion tiles (fingertips). SMB3 does, and I'm using SMB3 player sprites.
So yeah, just wanted to throw that in there. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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...Or just make a simple custom block that changes the low byte of the current level number. After the custom block is activated, the info box should display the message of the new level number. The block should look something like this:
A9 06 8D BF 13 60 What it does is it stores 06 at 7E13BF. I haven't tested it, but yeah, give it a shot, I can't see why it wouldn't work. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by Swedishmartin Try holding B while running across. Originally posted by Swedishmartin That was uncalled for, jerk. 21. Don't use the blank Map16 tiles! |
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Acmlm's Board - I3 Archive - - Posts by Pac |