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Acmlm's Board - I3 Archive - - Posts by Pac
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Pac

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Since: 11-18-05
From: Ireland

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Posted on 02-09-06 05:11 AM, in HDMA Problem Link


+ Down =



Normally, Mario goes in front of everything when entering a pipe, but in my ROM, he goes behind Layer 1 and Layer 2. Anybody know how to fix this?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 02-09-06 10:00 AM, in HDMA Problem Link
Every level I've tested it in, Ghettoyouth.

cpubasic, it only started happening when I started using HDMA. But I look forward to hearing from you after you check it.
Pac

Bandit
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Since: 11-18-05
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Posted on 02-10-06 04:20 AM, in HDMA Problem Link
Nope, it's set to 00, all of them are.

I think one of my ASM hacks overwrote some of the HDMA code. Maybe d4s can tell me something about it.


(edited by peter+ac on 02-10-06 03:22 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
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Posted on 02-10-06 04:31 AM, in Hack Database Link
Okay, but that's why we have the Preview Reply feature.
If you really have to post it though, use this thread instead.
Pac

Bandit
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Since: 11-18-05
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Posted on 02-13-06 04:59 AM, in Hack Database Link
Sparx and legoman, read this:
Originally posted by peter_ac
@Zachio: look at the new setup. Don't post details of an incomplete hack in the format of a complete hack.





(edited by peter+ac on 02-13-06 04:00 AM)
(edited by peter+ac on 02-13-06 04:03 AM)
(edited by peter+ac on 02-13-06 04:05 AM)
(edited by peter_ac on 02-16-06 05:05 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 02-13-06 06:18 AM, in Your Favourite SMW Hacker Link
Multi-Voting is enabled, pick all of your favourites (preferably not yourself ).

My Votes go to:
Aioria, Anikti, Chris, FuSoYa, Ghettoyouth, Ice Man, and smwedit.


(edited by peter+ac on 02-13-06 05:20 AM)
(edited by peter+ac on 02-13-06 06:31 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 02-13-06 06:41 AM, in Pokemon Taco Link
Pac

Bandit
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Since: 11-18-05
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Posted on 02-13-06 07:28 AM, in Where would we be without Fu? Link
Pac

Bandit
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Since: 11-18-05
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Posted on 02-13-06 07:35 AM, in problem with BG (lunar magic) Link
1. Send me your ROM via PM and i'll check what's wrong.

2. Yes, but you need to know how to use Extended Animation first. Once you understand that, you just set a BG map16 tile to use animated 8x8 tiles.

EDIT: You're using a really old version of Lunar Magic. Get 1.63, and you're problem should be solved. That version probably doesn't support ExGFX ( I wouldn't know really, my first version was 1.62).


(edited by peter+ac on 02-13-06 07:13 AM)
(edited by peter+ac on 02-13-06 07:37 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 02-13-06 08:41 AM, in Your Favourite SMW Hacker Link
Originally posted by cpen15basic
...I can see some huge arguement coming up with this thread, though. Just might want to warn you about that...


Me too, but i made it anyway. Oh well. _¬

BTW: Sorry i forgot you. I'd edit you in but Xk hasn't made that feature yet.


(edited by peter+ac on 02-13-06 07:42 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 02-13-06 09:09 AM, in Your Favourite SMW Hacker Link
Originally posted by Dan
I believe this thread shows why the SMW hacking community sucks.

You don't like it? Here's the door.
Pac

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Since: 11-18-05
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Posted on 02-16-06 06:11 AM, in Hack Database Link
Originally posted by Clockwork JB
peter_ac, could you add Clockwork Adventure to the list?


Done.

Edited a mistake or two.
Pac

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Since: 11-18-05
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Posted on 02-16-06 06:20 AM, in Your Favourite SMW Hacker Link
This is the Aioria I'm talking about. I don't know who that n00b is.
Pac

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Since: 11-18-05
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Posted on 02-16-06 08:13 AM, in SMW - Seperate GFX for Luigi... Link
Obviously, this isn't the first time this has been brought up, but I feel it's about time somebody actually did something about it. A lot of people don't even use 2 Player (some even disable it in their hacks), but there are still a lot that do, and I am definitely not the only one who finds it annoying that Mario and Luigi use the same GFX.

I am not posting this in the ASM hack request thread because I am not requesting, I'm simply asking what's involved in making this ASM hack myself.

I know quite a bit of ASM by now, so before somebody calls me a n00b (and even gets it closed), know that I know what I'm talking about. And before anybody suggests that people use SMAS+W instead... just no.

So basically, I just want to brief run-down of what's involved in making an ASM hack like this.

PS: I'm also going to try to make different GFX files to load in SP1 because M and L use different expansion tiles (fingertips etc.) Would this be difficult? Would it involve bypassing the ExGFX and/or Super GFX Bypass?

Thanks in advance.
Pac

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Since: 11-18-05
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Posted on 02-16-06 08:40 AM, in Downloading ROMS a crime? Link
Originally posted by insectduel
You are all against me. Even Peter_ac.

Huh?

Oh, right. _¬

Seriously man, just relax, snd take all that General Disclaimer shite off your site too.
Honestly, nobody gives a rats ass. _¬
Pac

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Since: 11-18-05
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Posted on 02-16-06 11:00 AM, in Your Favourite SMW Hacker Link
Originally posted by Golden Yoshi
That is the same Aioria.


Oh! Welcome back then buddy.

btw, sorry about that comment.
Pac

Bandit
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Since: 11-18-05
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Posted on 02-16-06 11:49 AM, in SMW - Seperate GFX for Luigi... Link
Raccoon Sam, just... stop posting. _¬
Pac

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Since: 11-18-05
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Posted on 02-17-06 07:32 AM, in SMW - Seperate GFX for Luigi... Link
Ont thing that SMAS+W doesn't do is load different player expansion tiles (fingertips). SMB3 does, and I'm using SMB3 player sprites.

So yeah, just wanted to throw that in there.
Pac

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Since: 11-18-05
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Posted on 02-17-06 07:39 AM, in SMW Info Boxes... Link
...Or just make a simple custom block that changes the low byte of the current level number. After the custom block is activated, the info box should display the message of the new level number. The block should look something like this:

A9 06 8D BF 13 60

What it does is it stores 06 at 7E13BF. I haven't tested it, but yeah, give it a shot, I can't see why it wouldn't work.
Pac

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Posted on 02-17-06 07:45 AM, in Advice for new SMW hackers! Link
Originally posted by Swedishmartin
10^42+2. No one-block-gaps. In SMB1 and SMB3 you could run over those, but SMW's engine is different so you fall down unless you jump which is very time consuming and boring.


Try holding B while running across.

Originally posted by Swedishmartin
10^42+3. Don't make a hack if your Internet alter ego is "legoman".

That was uncalled for, jerk.

21. Don't use the blank Map16 tiles!
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Acmlm's Board - I3 Archive - - Posts by Pac


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