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Acmlm's Board - I3 Archive - - Posts by Pac |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by Alastor the StylishHe didn't say that exactly, but it sounds like a far better idea. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Sorry, I meant to say LEFT, 1E4.
The block marked with a yellow X should act like 1E4. The block marked with a red X should act like 1E2. (edited by peter_ac on 07-18-06 09:13 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by Xkeeper why did you wreck the whole layout when taking it out? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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This isn't a poll? >8(
Also, "BEST hack ever" != "your favorite hack". |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Plus, this probably belongs in ROM Hacking...
Doritokiller, make your font bigger; it's a strain to read. *blocks layout* |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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So... I had a poison mushroom on Sprite 36 (the same sprite number all of the custom sprites use as a base), and have had since mikeyk made it for me over a year ago. He gave it to me in the form of an IPS patch. When I used the latest release of Sprite Tool to insert things like the Shyguy, it phucked up the poison mushroom; the tilemap was all wrong, and it gave Mario star power. So, I whipped out that poison.ips and reapplied it to my hack, and the poison mushroom was fixed. The Shyguy was fine too, but it messed up the tilemap of other custom sprites, like (pictured) the Boomerang Bro, it's boomberang, and the Hammer Bro. I've used Sprite Tool since to reinsert the sprites, but nothing changed. Anybody got any idea what's goin' on? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by OmegaI should've mentioned this, it was working. (edited by peter_ac on 07-20-06 05:43 PM) (edited by peter_ac on 07-20-06 05:53 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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That's exactly what I was doing wrong. And before you posted, I did a little research and found that it actually wasn't the poison mushroom patch that was causing the problem. I feel quite stupid now. _¬
Anyway, I got the whole thing sorted. But as you said, reinserting the sprites resets the poison mushroom. Expect a PM in a few moments. Thanks. (edited by peter_ac on 07-20-06 05:58 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Wahey! I hacked the tilemap to make room for two different upper 16x16 tiles and made a SMB1-style Hammer Bro.!
It's nothing special, I know, but still it looks awesome in-game! |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Or you could just ask Anikiti for his permission to use his. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by d4sThis post d4s made about icegoom's hack really got me thinking... In my hack, SMWRMK, I have three different types of Koopa Troopas (SMW, SMB3, and SMB1), two different Fire Flowers, two different (squishable) Goombas; the list is endless. Most people complained, when I showed screenshots back in May, that many of the GFX didn't fit well with eachother, and the palettes clashed. Is it better to have multiple types of an object's/sprite's graphics in one game, or should hacks have a "consistent graphics style"? I have many more ideas for my hack, and I will probably make a SMWRMK2, so should I, for example, use the SMB3 Koopa Troopas in one hack and SMW Koopa Troopas in another hack? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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For those who care, Kei konium made that user bar from my hack. (edited by peter_ac on 07-24-06 02:30 PM) (edited by peter_ac on 07-24-06 02:35 PM) (edited by peter_ac on 07-24-06 02:36 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by the creator of childish filtersCare to explain? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by XkeeperWTF? Maybe my older hacks, but not my new one. Originally posted by XkeeperIt's not my fault if you're jealous. (edited by peter_ac on 07-24-06 03:17 PM) (edited by peter_ac on 07-24-06 03:20 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Jealous, whatever; I don't care. It's still no excuse for trolling. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Get off my back, Sukasa. This isn't about me at all. And I wich Xkeeper could see that before he disses me at every opportunity he gets. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Okay.
1. You can hear Mario jumping at the title screen. 2. Bad fingertips, and horrible black outline in level c5. 3. The tile on which mario starts on the OW leads to level 0 4. Bad outline colours on the overworld 5. BwahHaHa should be Bwahhaha 6. There isn't enough room after the goal in Toad's House 7. The Mario in the status bar is too dark 8. The grass in the first level is very plain 9. Black paths during the event after level 1 10. Why is there a snow level in world 1? 11. In the snow level, the brick and used block have bad palettes. 12. Use BMF's fadefix to stop the background colours from appearing after passing the goal. 13. The turn block bounce sprite is white 14. Tropical Island 1 is a gold icon... 15. Some black piranha plants in Tropical Island 1 are too hard to avoid 16. Terrible wine-coloured outline in TI1. 17. How are we supposed to know that those bricks are sensetive bricks??? "Dying because of something you could never have known about is not fun." I can't remember who said that, but it's very true. 18. The half-way mark is still there after restarting half-way. 19. The waterfalls don't pull Mario down. I'll pick up at Tropical Island 2 later. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Erm, in SMB, Mario had red overalls, and Luigi had white. Nobody ever had green overalls, except for Luigi in SMASSMB1. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by XkeeperHad to get the last word in, didn't you? But ya know what? I'm not even going to bother with you any more. You're obviously just a small person and not worth arguing with. So you can go ahead bitching about whatever the fuck you want now; I don't care. I've lost all respect for you. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Acmlm's Board - I3 Archive - - Posts by Pac |