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05-10-24 10:36 PM
Acmlm's Board - I3 Archive - - Posts by Pac
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Pac

Bandit
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Since: 11-18-05
From: Ireland

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Posted on 04-01-06 05:56 AM, in SMW+7: Test Of Time [SS + Demo] Link
Sad as it may be, I have actually seen hacks worse than this. _¬
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-01-06 02:04 PM, in A Gift For All The Noobs ( like me ;) ) Link
my advice: Leave it to the professionals.

asdf is nearly finished with his tutorial (and yes, he has images too), so I'd recommend stopping now and save yourself doing a lot of work for nothing.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-01-06 02:10 PM, in Sprite Smart 1.0 Link
Err, at least there was a chance of people believing the other pranks.

Ugh, I had a good SMW Hacking-related prank planned too, but I never got round to doing it.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-01-06 06:06 PM, in FuSoYa's SMB3 Pipes **RELEASE** Link
*gives andres an irish congratulatory hand-shake*
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-01-06 06:30 PM, in SMW: The Castle [Re-release and a little something I'm working on] Link
I must say, I love your artwork. This game's really creative, and so unlike any hack I've ever played before, thus it was very enjoyable. Awesome new graphics and custom blocks.

But here's a tip: Never, I mean never, use a Note Block with a Castle Sprite Tileset. But I blame FuSoYa for not putting it under the list of Tileset Specific Objects.

Now, as I said, it's creative. But the fact that the whole game was inside a castle got slightly boring. I'd like to see a regular, multi-themed hack from you. My advice? Leave SMWTC alone, move on, and save your swanky new ASM hacks for your next hack.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-01-06 06:38 PM, in FuSoYa's SMB3 Pipes **RELEASE** Link
Originally posted by Bio
he keep bugging me with question on IM while my name is in the people who do NOT want question

That thread is more or less useless. The n00bs don't even know it's there.
The only use I get from it is that I can just link them to it when they bug me on MSN with the usual crap:

"how to maek teh exGFX's?"




(edited by peter_ac on 04-01-06 04:38 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-01-06 06:40 PM, in The ExGFX Request Thread Link
Yes, that's the one. Send it to him.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-01-06 07:48 PM, in SMW+7: Test Of Time [SS + Demo] Link
Originally posted by Golden Yoshi
Yeah, and peter_ac, that's your gfx hack I used, so you're kind of insulting your own work. Makes sense though.

wtf? First of all, I wasn't insulting it. The only way I could have been, was if you meant this to be a serious hack (which I really hope you didn't, I have more respect for you than that ).

And second of all, the download didn't link to a hack based on my GFX hack. _¬

By the way, I hope, like SMWTLL, that this is actually a hack in progress, as those screens look pretty awesome.


(edited by peter_ac on 04-01-06 05:48 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-05-06 04:39 AM, in getting the SMB3 mario graphics Link
As ya know, my hacks use the SMB3 Mario. Send me your hack and I'll put the SMB3 Mario into it for you.
Pac

Bandit
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Since: 11-18-05
From: Ireland

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Posted on 04-09-06 11:42 AM, in Creating my own ExGFX. Hit a bit of a snag... Link
Dude, did you draw that goomba with your eyes closed? It's horrible.
Pac

Bandit
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Since: 11-18-05
From: Ireland

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Posted on 04-11-06 08:51 AM, in I'm thinking about quitting. Link
Originally posted by The V
Whenever I do that, I get more discouraged than inspired. Their hacks are sooo much better than I think mine could ever be.

That takes me back. I used to be just like that. But it only gave me more encouragement to keep going and try to become one of the best. I actually couldn't play DWTLC without getting insanely jealous.

Alastor's right. The more you play, the more ideas you'll get.


(edited by peter_ac on 04-11-06 08:18 AM)
Pac

Bandit
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Since: 11-18-05
From: Ireland

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Posted on 04-11-06 09:18 AM, in I'm thinking about quitting. Link
Yeah, I meant to say that I tried to become one of the best.

*edits post*
Pac

Bandit
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Since: 11-18-05
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Posted on 04-11-06 04:02 PM, in Finally! My new demo! Remade to be better!! Link
Skyon, you forgot to mention who made all of the GFX and gave them to you.

I might try out this demo later.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-11-06 04:19 PM, in Finally! My new demo! Remade to be better!! Link
Okay, it just kind of annoyed me that you showed screens of somethings that i haven't even shown in my ownhack yet, like Mario's GFX while he's on Yoshi, and there are a few other things.

Well as long as I get the credit, I'm happy.

BTW, what you've done looks great, I love the palettes and the new blocks.


(edited by peter_ac on 04-11-06 03:20 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-13-06 12:36 PM, in ExGFX from other games. Link
If it's a SNES game, I use a ZSNES savestate and rip the GFX and palettes from there. If it's a GBA game, I use VBA's palette viewer and tile viewer.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-13-06 12:46 PM, in I donest know how to fix this bug... Link
Fraid not, CF.

Legoman, make the following Map16 tiles to fix it:

1D1
1D1(flipX)
1B0(flipX)
195

1D1
1D1(flipX)
195
1B0

Set them both to act like 25, and insert them.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-13-06 04:15 PM, in Redrawing every sprite... Link
Originally posted by insectduel
My Brother SSM picked up that copy before I left and looked at his computer.

...What?

This is unbelievable! Excellent work.

But there are a few things you might want to consider changing:

1. The koopa troopas don't move enough in their animation. Like the two frames are really similar.
2. The jumping and falling frames don't match at all.
3. Mario's feet while climbing look kind of strange.
4. Some sprites have a black outline, which doesn't fit in very well.
5. Fire Mario's Palette looks rather odd. I'd like to see SMB3-style colours for that; red and orange, and white and cream.
6. Mario's palette isn't great either. I know it's the SMW palette, but I never liked it anyway. I'd rather see a sharper red, and a darker, more colourful blue.

That's just about all I have. Everything else is amazing!

BTW, when are you gonna do the backgrounds? Are you gonna make new ones or are you just gonna redraw the GFX?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-15-06 12:57 PM, in FuSoYa's SMB3 Pipes **RELEASED** (for real this time) Link
Originally posted by spel werdz rite +
Who's with me?

I'd offer if I knew anything about anything.

About the pipes, what's the difference between these and mikeyk's pipes?
Pac

Bandit
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Since: 11-18-05
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Posted on 04-15-06 09:14 PM, in So I jump into a Message Box in a Level with a Layer 2 Water.. Link
Originally posted by Raccoon Sam
Oh. Sorry. my bad.

Erm, no it wasn't. It was Kiraxo's "bad".
Pac

Bandit
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Since: 11-18-05
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Posted on 04-16-06 04:04 PM, in The Lost Levels (smb2 J) Link
Originally posted by insectduel
Yeah, he's copying data from YY for SMB1 in SMB Utility.

No, I was only able to copy the first three worlds. The rest, I had to play through in SMAS and pause at every screen to place that screen's objects. _¬

Originally posted by insectduel
That game is real for Super Mario all-stars for SNES and the FDS Version of it.

What? Learn English plzkthx.


(edited by peter_ac on 04-17-06 02:39 PM)
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Acmlm's Board - I3 Archive - - Posts by Pac


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