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Acmlm's Board - I3 Archive - - Posts by Sonic 65
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Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-01-06 04:00 PM, in Animal Crossing (GC) Hacking Link
(I don't think the Animal Crossing ISO has been hacked until this, but feel free to correct me if I'm wrong.)

So I was browsing through the Animal Crossing ISO a few days ago to see if I could find anything. As it turns out, I found that the text in Animal Crossing is not compressed at all, and is pure ASCII with a bit of simple formatting. I was able to edit the text easily to say different things. Here's a screen below:



Things like names and letters are ASCII, too. Note that the ISO must be shrunk in order for the files to be inserted back in properly. Personally, I use the built-in Dolphin shrinker.

If you extract files from the ISO with GCTool, you'll find two files named forest_1st.arc and forest_2nd.arc. Both of these contain text data, and forest_2nd.arc contains the villager name index. forest_1st.arc contains the letters in the game, and also contains the letter sender index (other than the villagers). Enjoy!
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-02-06 02:27 PM, in Animal Crossing (GC) Hacking Link
The NES games are all stored in famicom.arc, and are compressed in the Yaz0 format. I used a program called Yaz0 Kit to decompress famicom.arc, and got 40 files with the extension .UNP. The game files play perfectly in a NES emulator. Here is a list of which .UNP file is which game:

6.UNP - Clu Clu Land D
7.UNP - Balloon Fight
8.UNP - Donkey Kong
9.UNP - Donkey Kong Jr. Math
10.UNP - Pinball
11.UNP - Tennis
12.UNP - Golf
13.UNP - Punch-Out!!
14.UNP - Baseball
15.UNP - Clu Clu Land
16.UNP - Donkey Kong 3
17.UNP - Donkey Kong Jr.
18.UNP - Soccer
19.UNP - Excitebike
20.UNP - Wario's Woods
21.UNP - Ice Climbers
22.UNP - Mario Bros.
23.UNP - Super Mario Bros.
24.UNP - The Legend of Zelda

This also means that if one replaces a decompressed game file with another NES game (yes, this means you could insert Super Mario Bros. 3 in place of, say, Golf) and recompress it with the new file included, after the compressed file is inserted back into the ISO you could play SMB3 instead of Golf. I have yet to test this theory, however.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-02-06 03:04 PM, in Animal Crossing (GC) Hacking Link
It depends on what you mean by 'read'. If you mean play, then it's Dolphin 1.01. If you mean extract the files, I use GCTool (though GCMTool serves the same purpose and is easier to find).
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-02-06 03:17 PM, in Animal Crossing (GC) Hacking Link
Uh, you don't have to extract it to play it. You download the .GCM of the game from somewhere and open it up in Dolphin.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-02-06 04:31 PM, in Animal Crossing (GC) Hacking Link
Taken from Afterdawn.com:
_________________________________________

Full Gamecube backup/load tutorial v1.0

--------------------

Phase 1: Initialize the memory card
Tools Needed: PSUL v1.1
Phantasy Star Online Game Disc
Memory Card
Gamecube Broadband Adapter

Note: If you actually play Phantasy Star Online, you may want to use another memory card for this. Also, you only have to initialize your memory card once, not before each rip or game load.

Step 1: Boot Phantasy Star Online Game Disc
Pretty self explanitory.

Step 2: Setup Network Profile

When prompted for the TCP/IP settings, choose manual, do not auto-disconnect, and enter an IP address of 192.168.1.32 with a subnet mask 255.255.255.0 and a default gateway of 192.168.1.100. For the Primary DNS server, enter 192.168.1.100. Start the PSUL utility on the PC side with the following DOS prompt command: "psul -s". This make your PC into a sort of Phantasy Star Online game server. Now start an online game using the character you chose and the DOL file will upload to your memory card allowing you to transfer game data to and from your PC.

Step 3: Configure TCP/IP on your PC

Access the TCPI/IP properties for the network card on your PC and change the IP address to 192.168.1.100 with a subnet mask of 255.255.255.0. No default gateway is required for this to work.

Step 4: Create a Character for Online Play

Next, create a character. It really doesn't how or which character you choose. When prompted for your hunter's license, enter anything you wish. It also might be handy to select the save password to memory card as well so you don't have to enter it each time.

Step 5: Start it all up

On your PC, run "psul -s" at a DOS prompt. It should then say waiting for connection or someting to that effect. Next, start an online game of Phantasy Star using the character profile you chose. It will then try to connect to your PC. If successful, your PC will display the messages "Saving user info on memory card..." and

"Done..."

--------------------


Phase 2: Extract ISO Image from Game Disc

Tools Needed: Gamecube ISO Ripping Server 1.0.0.29
Download Here: No link currently known
Initialized Memory Card (See Phase 1)
Phantasy Star Online Game Disc
Gamecube Broadband Adapter


Step1: Boot Phantasy Star Online Game Disc
Pretty self explanatory.

Step 2: Start Gamecube ISO Ripping Server

Run the Gamecube ISO Ripping Server tool on your PC you configured above. Select the destination folder and name for the Gamecube game image file to be created then start the utility. You should get a message stating that it is waiting for a connection.

Step 3: Start Phantasy Star Online game in online mode
Start Phantasy Star Online in online mode. It will connect to the server running on the PC and start downloading the ripper code from it. When this is complete, a red screen will appear on the Gamecube and shortly thereafter, you will be prompted to insert the disc you want to rip within 10 seconds. Do this, and once the 10 seconds has passed, your PC will start downloading the image from the disc. When complete, you should have a game disc image on your PC approximately 1.4GB in size. Approximate download time is about an hour or so.

--------------------

Phase 3: Stream Game Disc Image to Gamecube

Tools Needed: Paradox GC Disc Server
Download Here: http://www.maxconsole.com/?mode=downloads&filter=gc&categoryid=45
Initialized Memory Card (See Phase 1)
Phantasy Star Online Game Disc
Gamecube Broadband Adapter

Step 1: Start Paradox GC Disc Server

Start the Paradox GC Disc server on your PC. Select the correct IP address for the Gamecube and the Gamecube disc image file you wish to load. Click start then start an online game in Phantasy Star Online. It should connect to your PC and start executing the game you uploaded.

--------------------

Known Issues:

Remeber you are streaming game data to the Gamecube at 10 Megabits/sec. The broadband adapter is capable of transferring data at 100 Megabits/sec., however, since the good folks at Sega assumed nobody has Internet faster than 10 Megabits, they decided to lock the transfer speed down to that rate. There is currently as of this writing no known fix for this but I hear something is in the works and may be released before Christmas. Games with lots of FMV may run choppy due to peformance issues with the network speed and in-game music is usually affected as well. One fix that helps in some cases is to remove your memory card when you get the group intro press start screen prior to the actual game executing. To save your progress, insert your memory card when you need to save and remove it
when save completes.
_________________________________________
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-02-06 05:02 PM, in Animal Crossing (GC) Hacking Link
I don't think I'm allowed to post links to ROM sites, so you'll have to contact me by PM if you want an ISO or something.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-02-06 10:50 PM, in Animal Crossing (GC) Hacking Link
Tanks: Yes, you can.

I also think I've found the actual emulator used to run the NES games in Animal Crossing. It's 1.UNP (if you decompress famicom.arc with Yaz0 Kit), and is an ELF file. It doesn't seem to run in any emulator, though...

On another note, I've inserted Pac-Man in place of Soccer in Animal Crossing. I haven't tested it yet, as the framerate in Dolphin is too unbearable for me to finish working in Nook's shop so I can start saving. Here's an IPS:

http://freewebs.com/super2k/ACNES.ips
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-03-06 07:28 PM, in Animal Crossing (GC) Hacking Link


This is a picture of an Animal Crossing .bti texture file (converted to dds) being viewed in ddsview. Here is a howto on how to view these textures:

1. Get szstools 1.0 and btidump from http://www.amnoid.de/gc/index.html.

2. Put forest_2nd.arc in the same folder as szstools 1.0.

3. Use rarcdump to dump the contents of forest_2nd.arc.

4. Put the texture you want to view in the same folder as btidump.

5. Using btidump, dump the .bti into a .dds file.

6. Get a .dds viewer (they're easy to find).

7. View the .dds you got from btidump, and you'll be viewing the texture.


(edited by Sonic 65 on 07-03-06 06:28 PM)
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-03-06 08:00 PM, in Animal Crossing (GC) Hacking Link
You use GIMP (actually, you can use GIMP instead of ddsview) to edit the files.

http://gimp-win.sourceforge.net/

You'll also need the GIMP DDS plugin.

http://nifelheim.dyndns.org/~cocidius/dds/

After you have GIMP set up with the plugin, you can load, edit, and save DDS files.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-06-06 06:57 PM, in Animal Crossing (GC) Hacking Link
You have to wait a little. Games are slow to boot in Dolphin.

This also reminds me; for the best speed possible in Dolphin, you should enable the 'Use dynarec' option. It makes everything much faster.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-07-06 06:15 PM, in Animal Crossing (GC) Hacking Link
ARCs actually have no compression at all. You just have to search for a little bit of the original data in the ARC, and when you find it just replace the old data with the new data.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-08-06 11:38 AM, in Animal Crossing (GC) Hacking Link
It's not really that tedious. All you need to do is search for the first $200 or so bytes of the original file in the ARC, and when you find a match just replace the data.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 07-09-06 03:01 PM, in Animal Crossing (GC) Hacking Link
You know its endpoint by adding its starting point and the size of the data =P

Also, this method can ONLY work in a shrunk file (Dolphin shrinker or GCTool shrinker) anyway. If you put it in a non-shrunk file, data gets messed up.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 12-09-06 12:14 AM, in Approval Request Link
Hi, I'm Sonic 65, and I'm 12. I started ROM hacking a few years ago with the Genesis, and experimented with GBA and GC hacking before going back to Genesis again. I made a few posts here before and didn't go on again until I recently remembered I had an account here. A long time ago I hacked Animal Crossing for the GC (http://board.acmlm.org/thread.php?id=6248). The pictures in that thread are gone because the Digibase server went down, taking the files I had on it down as well.

My main project right now is making a ROM hack of Sonic 1 for the Genesis called Sonic 1: New Stufz. (Topic: http://www.s2beta.com/forums/index.php?showtopic=8277&st=0). Here's a picture of the hack:



I'm a member of the SSRG, and a former Tech Member of S2B (when SWS2B became S2B, all the Tech Members were wiped, and I haven't really done much to regain it yet =P). I also know some basic 68K ASM, which has allowed me to implement special features in my hack, including multiple characters and a custom-coded Insta-Shield.

So, I'm hoping to get approved.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 12-09-06 07:11 PM, in Sonic 1: NEW STUFZ Link
Sonic 1 NEW STUFZ is a hack of Sonic 1 for the Genesis that I'm making. If you're a member at the SSRG or S2B, you already know about this. Here are some screenshots:


This logo replaces the Sonic Team Presents screen.

http://www.fileden.com/files/2006/8/1/150488/InstaShield.avi
Video of the Insta-Shield which I coded into S1 for this hack. To activate it, jump and press A while in the air.


Title screen. Note that you can select multiple characters.


Sonic getting hurt in an unnamed desert zone.


Self-explanatory.


This is a tentative layout for Act 2 of the desert zone with no objects. Unfortunately, SonED2 wiped the Act 2 layout for some reason, meaning this layout can't be used.

__________________________________________________


http://www.fileden.com/files/2006/8/1/150488/S1NS%20Beta.bin

This is the current release, featuring the things shown in the screenshots above (except for Act 2).

Questions and comments are welcome.



(edited by Sonic 65 on 12-10-06 08:44 AM)
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 12-09-06 11:46 PM, in Sonic 1: NEW STUFZ Link
The IPS is bigger than the original S1 ROM. =P

Edited anyway.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 12-10-06 09:45 AM, in Sonic 1: NEW STUFZ Link
Re-edited the post to include the actual ROM. You should be able to play it now, mikepjr.

Also, something I forgot to mention in my original post about the ROM; there are a few collision issues with pointy slopes that can cause Sonic to get stuck in the ground. These have been fixed.
Sonic 65



 





Since: 07-01-06

Last post: 6364 days
Last view: 6321 days
Posted on 12-11-06 09:03 PM, in Sonic 1: NEW STUFZ Link
http://www.fileden.com/files/2006/8/1/150488/sd.avi

I ported the spindash from S2 to my hack, using parts from the S2 Nick Arcade Disassembly and the S2 Final disassembly. Video above.

Also, I'd really like some feedback on everything. =P
Acmlm's Board - I3 Archive - - Posts by Sonic 65


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