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04-23-23 08:06 PM
Acmlm's Board - I3 Archive - - Posts by paulguy
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paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 06-29-06 04:23 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
haha im going to change the lava level to a water level. :p and yes this is my first post! hello everyone. I've been lurking for a while and decided to register. Im really looking forward to this.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 06-29-06 05:07 PM, in Stranded [SS] Link
sweet i can't wait. it looks really good. haha I suck at graphics so im making a MZX graphics hack. :p (think atari 2600)
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 06-29-06 06:45 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
sorry for the misplaced hello i was just writing the post and it was my first so i just stuck it in there. and uh yeah i dunno if i would be able to change the lava into water but i imagine I'd have to add a bottom so the player can't just swim into an endless void. (it would look stupid.)
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-01-06 12:21 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
pffff shaders on an N64? Well it may have it's own kind of shaders but im sure that stuff would be more about digging through the ROM's assembly language. I have no idea what this caulk is.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-01-06 12:42 AM, in Megazeux Link
I mentioned Megazeux a little in another thread and got a bit of interest from it. I'm sure several of you have used it some time in the past as this is quite a large community. Or you may've used ZZT, Megazeux's close (crappier) relative. Yes, there still is a community for this! and there's new versions out too! It runs natively in windows and linux now. so yeah and i dunno if programming is the best choice there are so many damn forums here it's hard to know where to put something :/ uh yeah http://www.digitalmzx.net/

For those who have no idea what I'm talking about, it's just a GCS but it's different because it makes more "retro" looking games, really since it's based on old text mode DOS graphics. Also, it's very easy to grasp for new people to it yet it can be very powerful. (someone made a 3D polygons engine for it. :p)

(longest post I've ever made EVER!)
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-02-06 12:35 AM, in Serious Demo World: TLC question Link
uhm, is this person REALLY scared of this or is this just flooded with sarcasm? It sounded pretty sarcastic at first then aerious. :/
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-04-06 08:57 PM, in Okay persons, I need your opinion. [Poll BTW] Link
good idea but i suck at making levels so im not going to contribute.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-06-06 04:31 AM, in n64 texture packs Link
how do i make these damn things? sorry for being blunt and im sure this has been asked in the past but im curious and it's 3:30AM so i don't have the brain power to search for anything so i guess ill ask here. I wanna make one of these texture packs but I just need some direction. Or is it just really complicated and I just shouldn't try?
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-06-06 04:34 AM, in Block Train Patterns? Link
god i hate those stupid block trains. if someone puts one of those in their hack i wont play it.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-06-06 05:05 PM, in n64 texture packs Link
i don't want to know how to load them. I've got that done. I want to make texture packs for Nintendo 64. Sorry if I wasn't explaining well before, i wasn't totally in my right mind at the time. I just want to fool around with this a bit.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-06-06 05:11 PM, in Block Train Patterns? Link
nah im fine at SMW, it's just a... weak point of mine. I'm stuck on the stupid block train level in NSMB aswell.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-07-06 01:27 PM, in n64 texture packs Link
thanks for the information, this is exactly what I wanted to know!
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-08-06 06:50 PM, in Question about an already made Hack. Link
i don't know anything about this hack but i imagine it would be a palette edit. Someone correct me if im wrong.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-09-06 10:49 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
changing the castle grounds to a lava level would be pretty sweet looking. sure the water being lava would break stuff but whatever. :p
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-11-06 08:36 PM, in Custom powerup program? Where could I find one? Link
i dunno much about SMW hacking but this would probably require some (a lot of) manual ASM hacking.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
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Posted on 07-12-06 04:42 PM, in Chrono Trigger Link
I'd rather see a port of Chrono Trigger to the DS or GBA.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
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Posted on 07-12-06 04:53 PM, in [XBoy] "IS IT HUEG TOO???" Link
:O the court is SLANTED!! IT's so REALISTIC!!
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-12-06 07:55 PM, in Overworld help! Link
for your large sub maps, you could use pipes, it wouldn't be as smooth but it'd work.

and for the secret level, i think he's talking about SPECIAL and no i don't think so.

Also you can compensate for the limit of 96 overworld levels by having larger ones, with many multiple boards.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-12-06 11:48 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
if mario actually is an object... i wonder what would happen if you removed him...
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 5921 days
Last view: 5908 days
Posted on 07-13-06 08:43 PM, in Tetris DS Hi-Scores! Link
i think i should get this game but im only going to suck at it anyway. I got the little rocket to go off on NES tetris a few times (i forget the actual scores).
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Acmlm's Board - I3 Archive - - Posts by paulguy


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