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Acmlm's Board - I3 Archive - - Posts by FireBrand |
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FireBrand Newcomer Since: 06-28-06 Last post: 6537 days Last view: 6537 days |
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Hello. I`m trying to hack Super GnG's rom without success.
My goal is find where the enemy info is stored. Hacking the graphics is cool, but still the same game after all. What I wanting to do is change the enemy location within the maps. As a totally noob in rom hacking any clue or help about where the hell is located the enemy data would be greatly apreciated. I just spent hours corrupting data of the rom and nothing happened. Thanks I wonder why nobody hacked one of the greatest platform games ever. |
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FireBrand Newcomer Since: 06-28-06 Last post: 6537 days Last view: 6537 days |
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Well, I spent hours and I got some messed up enemies, just the graphics. They keeped the same behavior. I´m not sure if there is the enemy data. ¿Do you know if the enemy location on a stage and the enemy sprite are usually in the same offset? | |||
FireBrand Newcomer Since: 06-28-06 Last post: 6537 days Last view: 6537 days |
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Originally posted by Shiryu Thanks for you kindness Shiryu, brave knight of the zodiac. By the way I know how to change the enemies behaviour a little bit (speed, fireballs..). It´s a good beginning for a noob. Just for curiosity I checked the rom graphics using Tile Molester. It´s interesting. I only can see Arthur related sprites (armors, weapons, the magician, the tranformations and the heroe himself). The rest of the rom is a big pile of garbage.¿Can they be compressed? It´s bizarre. ¿Why compress all graphic tiles except the main character? I also checked the GBA version of the game (that includes new stuff). Well, I only can see Arthur and all the new gba remake stuff (The new four bosses, backgrounds...) (edited by FireBrand on 07-07-06 06:28 AM) |
Acmlm's Board - I3 Archive - - Posts by FireBrand |