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Acmlm's Board - I3 Archive - - Posts by beneficii |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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I fail to see how that method could be very secure. Someone could run a tracer and find out the algorithm for running the password and force access to the game by modifying the code. (Unless of course, you intend to have the entire game encrypted and it would decrypt itself using the password, but I'm not sure of the viability of such a method--I say nay to that.) I would just encrypt the zip file. | |||
beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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When Temp. Flux expands the ROM to 48-MBit ExHiROM, what parts of that extra space does Temp. Flux want for its own use? What parts are free to be used for non-Temp. Flux-added code and data? I think this information would be important for those creating independent editors while seeking compatibility with Temp. Flux.... | |||
beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Originally posted by T.Geiger Okay, I'm in the process of making a program, which will use space in the last bank of the ExHiROM, bank # $5F (it right now will reserve the bytes from 5F/0000 to 5F/08FF). So I should generally be safe? |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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This is the first Temporal Flux-compatible shop editor (that isn't buggy as crap). Allows you to edit the shops in Chrono Trigger using the Expanded ROM space. http://www.geocities.com/beneficii/ctshop.zip (Please people mirror this.) |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Alright, please download it from there again. I fixed a logic error that caused the Clear function not to work properly (reducing the item count to 0 instead of 1; it should be 1 to account for the terminating null item). So, thanks. | |||
beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Originally posted by dcahrakos Do you know what value is assigned to each letter in the game (e..g. 'A' is assigned A0, 'B' is assigned A1, just an example--this I don't think is in the actual game)? If so, get some text from the game, open a hex editor, and do a search of the values. If not, then get a program whose filename is SearchR2.exe. |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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...and have it execute when the image is viewed?
I find that just weird. I read this article: http://news.ft.com/cms/s/0d644d5e-7bb3-11da-ab8e-0000779e2340.html Here is the quote in question:
I mean an image viewer doesn't execute programs, does it? I've written programs that process images and only reads the bytes in the file--it doesn't execute anything! Are there image viewers that execute code (perhaps macros of some sort?) from inside the image? There obviously has to be something more to this than the article is letting on! Can any of our more veteran hackers/programmers read this riddle for us? (edited by beneficii on 01-03-06 03:32 AM) (edited by beneficii on 01-03-06 03:32 AM) (edited by beneficii on 01-03-06 03:34 AM) |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Aaah. That is interesting. My guess then that the image format in question is the BMP. Naturally, we would need more info. The article said that the source code for the bug exploit was pubicly released. A trip to Wikipedia might be in order....
EDIT: Well, first update, it's the Metafile format. EDIT 2: Just go here! http://en.wikipedia.org/wiki/Windows_Metafile_vulnerability (edited by beneficii on 01-03-06 03:42 AM) (edited by beneficii on 01-03-06 03:43 AM) (edited by beneficii on 01-03-06 03:43 AM) |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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legoman,
My guess is that a bad opcode is being executed somewhere in there. What programs and IPS patches have you used to edit the game? (All of the ones used to edit the game: Not just the ones used to edit that level.) |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Originally posted by UZI in my pocketOriginally posted by dcahrakos In SMB3, I imagine that the sentences like "WELCOME TO WARP ZONE" turn out that way, because that uses the background tiles for the world map, which don't have all the letters of the alphabet. |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Okay, right now we have a Windows 98 (first edition) PC with 366 mHz processor that we bought about 5 or 6 years ago. I am thinking of upgrading to a newer PC, but I have several concerns:
The computer I am looking for would probably have Windows XP already installed, but I am uneasy about using Windows XP exclusively, because I heard that Windows XP won't allow DOS programs that require uninhibited access to hardware to run, which could prevent me from running some of the DOS programs that I currently have (though I'm not sure which would stop running), and I also don't like the product activation feature too well and other aspects of what I have seen of XP. I'm wondering if it might be possible to "downgrade" to Windows 98, or to perhaps have Windows 98 installed alongside XP so I could have the choice of accessing either? Any tips on this would be greatly appreciated. Thanks. |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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This new release adds some features, most notably that now you can press Escape to switch between the Lucida Handwriting and a smaller Times New Roman font. You can press Backspace in the Starting Space and Pipes Modes to preview Mario's position and screen scroll when he starts a map or emerges from a pipe. You can now set the screen that Mario will start at when he starts on the map.
Here it is. Oh and here' s Coby's mirror! I had missed that! Sumimasen! Thanks dcahrakos for your mirror! Acmlm.org's mirror: Here. Also, if others could mirror this the program download link, it'd be appreciated. Thanks. (edited by beneficii on 01-10-06 03:23 PM) (edited by beneficii on 01-10-06 03:23 PM) (edited by beneficii on 01-10-06 03:24 PM) (edited by beneficii on 01-10-06 03:25 PM) (edited by beneficii on 01-10-06 07:05 PM) (edited by beneficii on 01-13-06 01:09 AM) (edited by beneficii on 01-14-06 04:12 AM) |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Originally posted by ||bass Yes, I heard that XP was indeed much better and was often praised so. Thank you for the DOSBox link; I had not been aware of the program's existence. neotransotaku, Well, the computer that I have now came with a Win98 installation CD (which I've had to use quite a few time over the years to reinstall Win98). So if you get one of those packaged deals, and you don't have the WinXP CD, what would you do if you had to reinstall WinXP for whatever reason? BMF54123, Hmm, a KVM switch eh? Since this Win98 computer is actually my dad's, and since the new computer will be mine (since I will have paid for it), that may not be too difficult to set up, as my dad will probably keep this computer for the forseeable future. Thanks y'all. |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Originally posted by insectduel I haven't seen the MI3 map editor, but I'm pretty sure it does not let you edit locks, pipes, starting spaces (at least not as thoroughly as mine), or airship retreat points, unlike mine, which does, as I found most of that data myself and MI3 is like 5 years old. |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Actually, it's on there even with "Luner IPS"--the first link:
http://www.geocities.co.jp/Playtown-Yoyo/4652/howto.htm (edited by beneficii on 01-12-06 12:14 AM) |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Originally posted by legoman One thing you might want to do is open up SMB3 Discombobulator and open the ROM in there, and go to world map. If you get the same problem, then it's likely an issue with the ROM. But we'll have to see. If it looks fine in SMB3 Discombobulator, then send me the IPS patch of that ROM please. Thanks. |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Hmm, if it doesn't need the ROM then the ROM data would have to be stored in the editor for it to save every time. That would basically mean distributing the ROM in the editor, a no-no here. | |||
beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Originally posted by Xkeeper LOL, just meh eh? Well, I thought keyboard functions would be a little easier to work with, because you have the keyboard right in front of you. Just memorize what keys to press, and you don't have to flub with going over to the mouse moving it to the menu bar, selecting one of them, and then having to go down to the function you want, etc. etc. Pain in the butt. I thought that this, once you memorized the keys, would be a bit more intuitive. Regarding the font, uh, for some reason I really like the Lucida Handwriting font, so perhaps in the GAMMA release I can just have the Times New Roman be the default and Lucida Handwriting be the optional. But remember, to go to Times New Roman in the current version, just hit Escape once and that should last for the session. One thing I intend to do is add shortcut keys for the menu commands; this I had not done for the BETA release. This should definitely be done by the GAMMA release. legoman, I got your ROM and tested it. It appears that you have a different version of SMB3 for the ROM and the palette data was located elsewhere than the version that my editor supports. It shouldn't take tool long to go through a tracer/debugger, though, and find the start of the palette data for your ROM. Perhaps I can add support for it in the GAMMA release of my program. Robin, Thanks for your support! insectduel, Thanks for taking a look! I have not looked too much into SMAS, and my knowledge of the SNES isn't as good as the NES. Nevertheless, when I made my CT Shop Editor, I started practicing using Geiger's debugger and I'm becoming more familiar with it. Perhaps, by the DELTA or EPSILON release, I can start adding support to it as I find more out. I think you or someone else has been looking at SMAS data; I've been looking at some of the data posted. I haven't seen too much of world map data, but any sent my way or pointed out to me would be helpful. Thanks. (edited by beneficii on 01-17-06 02:49 PM) (edited by beneficii on 01-17-06 02:50 PM) |
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beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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I agree with NetSplit. The word "ROM Hacking" is very well established; BGNG may think he may be able to leave his mark on history by making this thread, but "ROM hacking" is here to stay and there isn't much point in changing its name, as that would only create confusion. Plus, I think even if everyone posting in this thread resolved to have a name change, it would not be brought about because it is too well established. | |||
beneficii Broom Hatter Since: 11-18-05 Last post: 6314 days Last view: 6311 days |
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Uh, making an editor is simply about going to make one, not talking about it.
Learn about programming, make a whole bunch of little programs demonstrating what you understand about various concepts. When you go to make your editor, try to make a serious of test programs first, to see if what you have in mind would work. For example, when I made my SMB3 Map Editor, the first thing I did, other than doing massive data research, was to figure out how to draw a map to the screen. I first made a program that could load 4 8x8 CHR tiles from the ROM and also loading the palette data from the ROM construct them into a 16x16 bitmap that makes sense. After being successful with that (and boy did I have many blunders!), I then made it to load all the tiles of World 1. I then did World 2 (which uses more than one screen page), and figured out how to load tiles from worlds with multiple screen pages. After doing that, my work there was done. Later on, I had to set up my box system (which shows the various objects of the current mode loaded to the screen; e.g. in pointers mode, the pointers are objects and their displacements, locations, on the world map are shown by the blue boxes). Basically, it was a whole lot of trial and error with a whole bunch of stuff. What I finally finished was my third incarnation of the project, as the two previous incarnations, though teaching me various aspects of making the editor, were failures. You have to have a determination to figure out every aspect, every little detail, of the editor you're going to make and then make it happen! Good luck! |
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Acmlm's Board - I3 Archive - - Posts by beneficii |