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06-10-24 06:17 AM
Acmlm's Board - I3 Archive - - Posts by bombchicken
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bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 06-24-06 11:14 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by bloodzero
Originally posted by Chainlink1061
Is Toad's Tool 64 being released tomorrow? I don't recall VL-Tone announcing an official release date (besides the twenty-first)



That's what he's been saying.


Can't wait .
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 06-26-06 06:10 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I don't know about the rest of you, but I was a little disapointed by the logo choice by vl-tone.

I was thinking something more like this:
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 06-30-06 07:03 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Watcher
I like the beta pisture that has the original inside entrance to the castle. I wonder how it was like. Did VL-Tone say something about the editor that if you can change mario into something esle like a yoshi, a bomb or something custom? Or even something simple like changing the color of his hat or something.

Go VL-Tone!


You can change mario into a yoshi with gameshark, but he loks really messed up.

Actually you can change him into any npc/enemy that is loaded in any particular stage.
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 06-30-06 08:39 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I have a question about the objects in the game, mainly because I wonder about the flames bowser makes and the coins that appear from the flames. Would we be able to edit those? Are they even objects?
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 07-01-06 06:23 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Doritokiller
Originally posted by Raccoon Sam


Hoo dandy

... "Hoo dandy"... Lol. That gave me a decent laugh.

*Searching Google for the code*


I'd post rhe code and the data to turn into other characters but I'm not sure if that would be allowed in this topic.
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 07-01-06 08:17 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Okay here's the code stuff.

Global:
800F0860: Mario
800F8544: Small puff of dust (from Mario running)
800F860C: ?
800F874C: ?
800F8784: ?
800F8834: Water ring (from Mario standing in water)
800F88E4: ?
800F89C4: Water ring (from Mario standing in water)
800F8AA4: Yellow coin
800F8B9C: Star
800F8C00: Invisible Star
800F8C4C: Sign
800F8CC8: ?
800F8DBC: ?
800F8EB0: Smoke
800F8EDC: Leaf
800F8F08: ?
800F8F40: Fish
800F8FBC: Fish with shadow
800F9050: ?
800F9160: Butterfly
800F9254: Smoke
800F9298: Yellow spark
800F92E0: ?
800F9340: Small shadow
800F9370: ?
800F9464: Big shadow
800F955C: ?
800F9650: Big shadow
800F9730: Big shadow
800F97D0: Big shadow
800F98B0: Big shadow
800F9950: Big shadow
800F99F0: ?
800F9A9C: Big bowser key
800F9AE8: Flame?
800F9BF4: 1-Up mushroom
800F9C24: Red coin
800F9D1C: Red coin
800F9E10: Number 1
800F9F34: Explosion
800FA040: Strange little green thing
800FA108: Flat star


The rest work only in the specified area:


Castle 1F:
8018DD10: Mips
8018DF64: ?
8018E004: Lakitu
8018E208: Toad (invisible)
8018E7B8: Trap door
8018E7E8: Large block from basement
8018E818: Squiggly arrow
8018E848: Squiggly arrow #2
8018E878: Clock pendulum
8018E8A8: Door
8018E9B4: Wood door
8018EAC0: Iron door
8018EBCC: Door #2
8018ECD8: Wood Door #2
8018EDE4: 1-star door
8018EF20: 2-star door
8018F05C: 3-star door
8018F198: Half of locked door
8018F2D4: Half of boss door
8018F304: Half of boss door
8018F334: Half of boss door
8018F364: Half of boss door


Outside Castle:
801930D0: Blue Coin Block
80193100: Electro Orb
801933EC: Switch Block
8019341C: Moving Platform
8019344C: Cracked block with shadow
801934CC: Cracked block
80193534: Clear Item Box
801935FC: Small item box
801936AC: Goomba
80193850: Green Shell
8019389C: Large block
801938FC: Bob-omb
80193B48: Bob-omb Buddie
80193DAC: Cannon ball
80193DF8: Cannon
80193E24: Cannon stand
80193E50: Heart
80193E80: Shyguy
80193FD4: Purple Bob-Omb
80194534: Cannon Ball?
8019457C: Bird
80194690: Peach (invisible)
80194E28: Yoshi
801951AC: Mips
80195400: Shadow
801954A0: Lakitu
801956A4: Shadow
80195C54: ?
80195C84: Tree
80195CB4: Pipe
80195CFC: Door
80195E08: Iron door
80195F14: ?
80195F44: Flag
80196038: ?

To use simply add the last 4 characters of the object you want to be to the end of 8133B4D6

(i.e. to play as a star, you'd add 8B9C to 8133B4D6. and you get 8133B4D6 8B9C)

also: objects only work in their defined areas.

There are more objects, but you'd need their locations to make a code.

For instance here are the locations of the Bob-omb Battlefield enemies (I think):

Model pointers:
800F8544: Small puff of dust
800F8AA4: ?
800F8C00: Invisible Star
800F8C4C: Sign
800F9160: Butterfly
800F9298: ?
800F9BF4: ?
800F9C24: 1-Up Mushroom
8018CF9C: Moving Platform
8018CFCC: Big Block
8018D04C: Big Block
8018D17C: Item Block
8018D22C: Goomba
8018D260: Giant Goomba (Glitch)
8018D3B8: Exclamation Point
8018D3D0: Green Shell
8018D41C: Giant Steel Block
8018D47C: Bob-Omb
8018D978: Cannon
8018D914: Bob-Omb Buddies Cannon Cover
8018D9A4: Cannon Base
8018D9D0: Heart
8018DA00: ShyGuy
8018F02C: Chain Chomp
8018F060: Giant Chain Chomp (Glitch)
8018F270: Log
8018F2A0: Tree
8018F330: Gate



You can potencially change any object in the game, but you'd need their structural coordinates. For instance the structure of the first Goomba in BoB is : 803401A8
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 07-01-06 08:40 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
also, some objects may yeild unexpected results. (read: they may freeze the game)

---
[img=http://img109.imageshack.us/img109/7494/supermario64usnap00016ek.th.jpg]
^star code in action
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 07-01-06 08:51 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
your'e welcome
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 07-01-06 09:18 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Shiryu
ok, that not only erased my SM64 files, it also messed up the whole PJ64!! now it goes slower (about 1/2) as before, takes more to load it etc... And every time I try to load SM64 it says: "error loading eeprom" ='(
conclusion: never use that cheat. T_T


whoa, sorry 'bout that, just don't say I didn't warn yea. try re-installing pj64.
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 07-01-06 10:22 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Shiryu

And how I can make the restricted area codes work? I have enabled the code and the level select but it just keeps crashing...
I put the "play as goomba outside the castle" cheat (8133B4D6 36AC) and the level select.
I reset the game
I press start and go to the stage select screen, there I select the main map (which is outside the castle)
The screen fades out in white and then crashes. it doesn't even load the map.
What I'm doing wrong?


Maybe it because there isn't really any goombas out there, you could try vl-tones hack to get the goombas out there, then try the code.
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 07-01-06 10:46 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I got it to work!

Use
D134B89E 0860
8134B89C 8019
D134B89E 0860
8134B89E ????

Replace the ???? with the last 4 digits of the object you want.
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 07-02-06 01:35 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by tahu363
Look! Mario Can walk on water! Its Jesus Mode!



lol, I was waiting for someone to bring that up! I have that over 50 other uncommon codes in pj64.
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 07-02-06 10:21 PM, in Super Mario 64 GameShark Link
Here's some more codes. (Keep in mind that I cannot take credit for any of these codes except the M lives one.)

175 Stars
8020770B FFFF
50000D02 0000
8120770C FFFF

3x Higher Jump (reset to use)
8125273E 3FFF

49 M-Lives (mine)
8033B21D 25CF
(NOTE: This is basically just an infinite lives code, if you deactivate it after using it you'll actually have M-Lives)

Bounce off Walls
8133B174 FFFF

Castle Canon always open
812F0A14 2400

Exit Option available while moving
812DCB68 3C09
812DCB6A 0800

Get More Stars and save them
81279E08 0C00
81279E0A 0015
81279E0C 3C1B
81279E0E 8020
81000054 0004
81000056 28C0
81000058 00A4
8100005A 2823
8100005C 0005
8100005E 2900
(might not work well)

GS Button for Full Life
8833B21E 0063

GS Button to Clone Mario
8833B248 0001
8133B1C4 4170

Improved Walk Up Hills (No Sliding)
81253BF0 2400
81264BBC 1000

Walk Up Hills (Sliding)
A1253DAC 0000
A1253DAE 0000
A1253DB0 0000
A1253DB2 0000

infinite energy & breath
8133B21E 08FF

infinite lives
8033B21D 0064

Jesus Mode (Walk on water)
81381764 0800
81381766 0024
81000090 3C04
81000092 8034
81000094 8484
81000096 B1E6
81000098 4484
8100009A 3000
810000A0 4680
810000A2 3120
810000A4 4604
810000A6 903C
810000AC 4500
810000AE 0002
810000B4 4600
810000B6 2486
810000B8 080E
810000BA 05DB
810000BC E712

Koopa Shell (shell and effect are invisable, you float when you go off an edge)
8133B17C 2081
8133B17E 0446
(Does anyone have a better version?)

M-Stars
8033B21A FFFF

MIPS is always there
812F8526 FFEF
812F8534 2400

Moonjump
D033AFA1 0020
8133B1BC 4220
D033B1BD 0020
8133B17C 0300
D033B1BD 0020
8133B17E 0880

Skip Intro
8124BBD4 2400

Skip Lakitu Intro
8124BD90 2410
8124BD92 0000

Special Triple Jump
8126B828 2400

Turbo (A,B, and Z buttons are turbo)
8033AFA0 0000

Walk on Lava
81250900 1000

Walk on Quicksand
81255490 1000
8125572C 1000
8125572E 0031
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6552 days
Last view: 6552 days
Posted on 07-03-06 03:34 AM, in Super Mario 64 GameShark Link
Originally posted by donrayiv
I have realized something. The The model codes are based off of model coords, right? If so, then could there be a code for Bowser, or Whomps or King Bob-Omb? And, are there codes for changing enemy models too? Like change a Goomba into a coin? Something like that. Also, is there a way to modify the codes so they all work globally?


Yes, this is all possible, as I said when I posted all that stuff in the other topic.

To turn mario into Bowser would only work when you're fighting bowser because that's the only time bowser is loaded in the game. As for changing enemies & npc's, you'd need the model structure of that particular enemy, and the coordinates of the object you want it to be, but it would still act like the enemy it was before you changed it.
Acmlm's Board - I3 Archive - - Posts by bombchicken


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