Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
Acmlm's Board - I3 Archive - - Posts by bombchicken |
User | Post | ||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
Originally posted by bloodzeroOriginally posted by Chainlink1061 |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
I don't know about the rest of you, but I was a little disapointed by the logo choice by vl-tone.
I was thinking something more like this: |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
Originally posted by Watcher You can change mario into a yoshi with gameshark, but he loks really messed up. Actually you can change him into any npc/enemy that is loaded in any particular stage. |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
I have a question about the objects in the game, mainly because I wonder about the flames bowser makes and the coins that appear from the flames. Would we be able to edit those? Are they even objects? | |||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
Originally posted by DoritokillerOriginally posted by Raccoon Sam I'd post rhe code and the data to turn into other characters but I'm not sure if that would be allowed in this topic. |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
Okay here's the code stuff.
Global: 800F0860: Mario 800F8544: Small puff of dust (from Mario running) 800F860C: ? 800F874C: ? 800F8784: ? 800F8834: Water ring (from Mario standing in water) 800F88E4: ? 800F89C4: Water ring (from Mario standing in water) 800F8AA4: Yellow coin 800F8B9C: Star 800F8C00: Invisible Star 800F8C4C: Sign 800F8CC8: ? 800F8DBC: ? 800F8EB0: Smoke 800F8EDC: Leaf 800F8F08: ? 800F8F40: Fish 800F8FBC: Fish with shadow 800F9050: ? 800F9160: Butterfly 800F9254: Smoke 800F9298: Yellow spark 800F92E0: ? 800F9340: Small shadow 800F9370: ? 800F9464: Big shadow 800F955C: ? 800F9650: Big shadow 800F9730: Big shadow 800F97D0: Big shadow 800F98B0: Big shadow 800F9950: Big shadow 800F99F0: ? 800F9A9C: Big bowser key 800F9AE8: Flame? 800F9BF4: 1-Up mushroom 800F9C24: Red coin 800F9D1C: Red coin 800F9E10: Number 1 800F9F34: Explosion 800FA040: Strange little green thing 800FA108: Flat star The rest work only in the specified area: Castle 1F: 8018DD10: Mips 8018DF64: ? 8018E004: Lakitu 8018E208: Toad (invisible) 8018E7B8: Trap door 8018E7E8: Large block from basement 8018E818: Squiggly arrow 8018E848: Squiggly arrow #2 8018E878: Clock pendulum 8018E8A8: Door 8018E9B4: Wood door 8018EAC0: Iron door 8018EBCC: Door #2 8018ECD8: Wood Door #2 8018EDE4: 1-star door 8018EF20: 2-star door 8018F05C: 3-star door 8018F198: Half of locked door 8018F2D4: Half of boss door 8018F304: Half of boss door 8018F334: Half of boss door 8018F364: Half of boss door Outside Castle: 801930D0: Blue Coin Block 80193100: Electro Orb 801933EC: Switch Block 8019341C: Moving Platform 8019344C: Cracked block with shadow 801934CC: Cracked block 80193534: Clear Item Box 801935FC: Small item box 801936AC: Goomba 80193850: Green Shell 8019389C: Large block 801938FC: Bob-omb 80193B48: Bob-omb Buddie 80193DAC: Cannon ball 80193DF8: Cannon 80193E24: Cannon stand 80193E50: Heart 80193E80: Shyguy 80193FD4: Purple Bob-Omb 80194534: Cannon Ball? 8019457C: Bird 80194690: Peach (invisible) 80194E28: Yoshi 801951AC: Mips 80195400: Shadow 801954A0: Lakitu 801956A4: Shadow 80195C54: ? 80195C84: Tree 80195CB4: Pipe 80195CFC: Door 80195E08: Iron door 80195F14: ? 80195F44: Flag 80196038: ? To use simply add the last 4 characters of the object you want to be to the end of 8133B4D6 (i.e. to play as a star, you'd add 8B9C to 8133B4D6. and you get 8133B4D6 8B9C) also: objects only work in their defined areas. There are more objects, but you'd need their locations to make a code. For instance here are the locations of the Bob-omb Battlefield enemies (I think): Model pointers: 800F8544: Small puff of dust 800F8AA4: ? 800F8C00: Invisible Star 800F8C4C: Sign 800F9160: Butterfly 800F9298: ? 800F9BF4: ? 800F9C24: 1-Up Mushroom 8018CF9C: Moving Platform 8018CFCC: Big Block 8018D04C: Big Block 8018D17C: Item Block 8018D22C: Goomba 8018D260: Giant Goomba (Glitch) 8018D3B8: Exclamation Point 8018D3D0: Green Shell 8018D41C: Giant Steel Block 8018D47C: Bob-Omb 8018D978: Cannon 8018D914: Bob-Omb Buddies Cannon Cover 8018D9A4: Cannon Base 8018D9D0: Heart 8018DA00: ShyGuy 8018F02C: Chain Chomp 8018F060: Giant Chain Chomp (Glitch) 8018F270: Log 8018F2A0: Tree 8018F330: Gate You can potencially change any object in the game, but you'd need their structural coordinates. For instance the structure of the first Goomba in BoB is : 803401A8 |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
also, some objects may yeild unexpected results. (read: they may freeze the game)
--- [img=http://img109.imageshack.us/img109/7494/supermario64usnap00016ek.th.jpg] ^star code in action |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
your'e welcome | |||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
Originally posted by Shiryu whoa, sorry 'bout that, just don't say I didn't warn yea. try re-installing pj64. |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
Originally posted by Shiryu Maybe it because there isn't really any goombas out there, you could try vl-tones hack to get the goombas out there, then try the code. |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
I got it to work!
Use D134B89E 0860 8134B89C 8019 D134B89E 0860 8134B89E ???? Replace the ???? with the last 4 digits of the object you want. |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
Originally posted by tahu363 lol, I was waiting for someone to bring that up! I have that over 50 other uncommon codes in pj64. |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
Here's some more codes. (Keep in mind that I cannot take credit for any of these codes except the M lives one.)
175 Stars 8020770B FFFF 50000D02 0000 8120770C FFFF 3x Higher Jump (reset to use) 8125273E 3FFF 49 M-Lives (mine) 8033B21D 25CF (NOTE: This is basically just an infinite lives code, if you deactivate it after using it you'll actually have M-Lives) Bounce off Walls 8133B174 FFFF Castle Canon always open 812F0A14 2400 Exit Option available while moving 812DCB68 3C09 812DCB6A 0800 Get More Stars and save them 81279E08 0C00 81279E0A 0015 81279E0C 3C1B 81279E0E 8020 81000054 0004 81000056 28C0 81000058 00A4 8100005A 2823 8100005C 0005 8100005E 2900 (might not work well) GS Button for Full Life 8833B21E 0063 GS Button to Clone Mario 8833B248 0001 8133B1C4 4170 Improved Walk Up Hills (No Sliding) 81253BF0 2400 81264BBC 1000 Walk Up Hills (Sliding) A1253DAC 0000 A1253DAE 0000 A1253DB0 0000 A1253DB2 0000 infinite energy & breath 8133B21E 08FF infinite lives 8033B21D 0064 Jesus Mode (Walk on water) 81381764 0800 81381766 0024 81000090 3C04 81000092 8034 81000094 8484 81000096 B1E6 81000098 4484 8100009A 3000 810000A0 4680 810000A2 3120 810000A4 4604 810000A6 903C 810000AC 4500 810000AE 0002 810000B4 4600 810000B6 2486 810000B8 080E 810000BA 05DB 810000BC E712 Koopa Shell (shell and effect are invisable, you float when you go off an edge) 8133B17C 2081 8133B17E 0446 (Does anyone have a better version?) M-Stars 8033B21A FFFF MIPS is always there 812F8526 FFEF 812F8534 2400 Moonjump D033AFA1 0020 8133B1BC 4220 D033B1BD 0020 8133B17C 0300 D033B1BD 0020 8133B17E 0880 Skip Intro 8124BBD4 2400 Skip Lakitu Intro 8124BD90 2410 8124BD92 0000 Special Triple Jump 8126B828 2400 Turbo (A,B, and Z buttons are turbo) 8033AFA0 0000 Walk on Lava 81250900 1000 Walk on Quicksand 81255490 1000 8125572C 1000 8125572E 0031 |
|||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6552 days Last view: 6552 days |
| ||
Originally posted by donrayiv Yes, this is all possible, as I said when I posted all that stuff in the other topic. To turn mario into Bowser would only work when you're fighting bowser because that's the only time bowser is loaded in the game. As for changing enemies & npc's, you'd need the model structure of that particular enemy, and the coordinates of the object you want it to be, but it would still act like the enemy it was before you changed it. |
Acmlm's Board - I3 Archive - - Posts by bombchicken |