(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-24-23 02:11 AM
Acmlm's Board - I3 Archive - - Posts by BMF54123
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
User Post
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 09-24-06 06:45 AM, in oh ||bass, you silly cat Link
[nonsensical statement involving plankton]
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 09-24-06 07:24 AM, in Here's a challenge. Link
This whole idea stemmed from the fact that I've spent waaaaaaaay too much time tweaking the existing "eye candy" aspects of my hack (graphics, ASM, HDMA), and very little time actually designing new levels, which has caused my hack (and in turn, my hacking skills) to stagnate and progress very little beyond the last demo release.

I designed this tileset to be as plain and generic as possible, in hopes that it would force me to focus on the level design first, and then add the graphics and other visual effects later. I have yet to see if that holds true...
(restricted)
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 09-25-06 07:05 AM, in Sypher's Super Mario World Hack Link
Videos = BAD.
Screenshots = GOOD.

(restricted)
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 09-30-06 02:53 AM, in Approval Link
Funny, that's exactly what 99% of our chronically-banned members say right before they're banned again.

(I don't mean to be a jerk, I just need a little more to go on than "I've changed")
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 09-30-06 03:04 AM, in Mad(!) Approval Link
RUNNING TEST . . .

BRAIN = PRESENT
GRAMMAR = ACCEPTABLE

CALCULATING . . .

STATUS = APPROVED
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 09-30-06 03:08 AM, in Make forum approve-only? Link
Yes, but only if I get some extra help with the approval process.

*BMF54123 pokes Xkeeper REALLY HARD
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-01-06 05:42 AM, in Walk on unrevealed overworld paths! Link
Heh, I just found another disabled debugging feature, shown in an old SMW commercial: the ability to walk on unrevealed paths on the overworld! This is much easier and quicker to use than the old Start + Select code, since you don't have to enter every level. It's activated like so:

- Open the ROM in a hex editor.
- Go to $21491. You should see "EA EA EA" (three NOPs, which often indicates where code was removed).
- Replace this with "4C AF 92" (JMP $92AF).
- Debug!

You can also use the codes 0492914C + 049292AF + 04929392 if you don't want to change the ROM.

Enjoy!
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-01-06 06:01 AM, in Walk on unrevealed overworld paths! Link
Er, I suppose I should clarify: it doesn't allow you to walk anywhere, it just allows you to walk on paths that haven't been revealed yet (as though every level had all 4 "Enable xx" direction bits set). I've changed the title to reflect this.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-02-06 07:27 AM, in Approval in a nutshell Link
Yeah, I remember you. I don't recall you ever registering on my idiot radar.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-02-06 07:45 AM, in "Operating system not found ..." Link
Uh. This topic is over two months old, and his problem has most likely been resolved.

Large bumps are bad, k?
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-02-06 07:46 AM, in USB Mouse issues with my laptop Link
BUMP

*closes*
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-02-06 08:30 AM, in Is inserting custom blocks via ASM better than using BlockTool? Link
I abandoned Block Tool not too long ago in favor of my own system. I use 7 tables, each containing 128 16-bit addresses, which gives me 128 blocks and 32K of space to work with (plenty for now). Each table corresponds to a different action (touched from above/below/sides, hit by fireball, etc.). Basically, the code gets the current block number and uses it as an index into one of the aforementioned address tables, depending on the current action. This address is then compared with a reserved "unused" value. If it matches, no code exists for this block number/action, and the routine exits; otherwise, the routine jumps to the block code at that address. This method is simple and elegant, and uses very few CPU cycles, since no loops are involved.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-02-06 08:39 AM, in So, has the approval system helped at all? Link
10. Pokemon 360 degrees will be on the PC, XBOX, XBOX 360, Playstation 2, Gameboyadvance, and Nintendo Gamecube

I literally felt my brain deflate when I read that. It was an...odd sensation.

durrrgggghhhhhhhfsdlfhsdfkghkghkh
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-02-06 06:11 PM, in Is inserting custom blocks via ASM better than using BlockTool? Link
4 1/2 banks (~147K?!) seems a little...excessive.

Perhaps you could allow users to choose how many blocks they want to reserve the first time they run the program, in order to decrease the amount of space used? I highly doubt anyone is going to use that many blocks.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-03-06 04:53 AM, in SMW Forum Approval Link
yessir.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-03-06 07:44 AM, in Stupid Mario Bros. 3 Link
I am convinced that OpenCanvas is was* the greatest invention of the 21st century.

* until they removed networking and started charging money for it. bastards.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-04-06 04:36 AM, in An Interesting Obervation Link
When I was a kid, I imagined this room in a video game...a dark room with three triangular windows, with tan/gold structures in the background. I imagined the character having to stack objects in order to get out of the room. I even drew a picture of the room, though it was either trashed long ago or is still buried in one of the countless sketch pads packed away at my parents' house.

Nearly a decade later, while playing the game Puggsy, guess what I saw?



Same windows, same tan/gold structures, same ability to stack objects to get out of rooms (though not this particular one).

Coincidence?

(I really wish I could find that blasted drawing...)
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 10-04-06 04:54 AM, in Oh. I need to ask here? Link
I think I remember you...no idiot alarms are going off in my head, anyway.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
Acmlm's Board - I3 Archive - - Posts by BMF54123


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.036 seconds; used 427.48 kB (max 543.20 kB)