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Acmlm's Board - I3 Archive - - Posts by BMF54123
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-07-06 03:40 AM, in A Saved State for SMW on 100 ? Link
Um, if you've edited your overworld at all, an original SMW save file isn't going to do you any good.

Use these debug codes instead, which will allow you to clear any level with Start + Select (or hold A and press Select to activate the secret exit):

00A26800 (ROM address: $002468:00)
00A27300 (ROM address: $002473:00)
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-08-06 05:08 AM, in Ms. Pac-Man hack release. Link
Uh, this is for the Namco version, not the Tengen version.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-08-06 05:10 AM, in Anyone still have that NES Pac Man level editor? Link
Originally posted by Lespna01
I d/loaded the IPS patch,but I'm not what to do now to test the maze.
Apply it to a ROM, perhaps?
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-08-06 05:23 AM, in OW sprite question (about ghosts, specifically) Link
Wow, I never even noticed that. Craaaaazy!

*BMF54123 X does a little digging


(edited by BMF54123 X on 06-08-06 06:06 AM)
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-08-06 07:09 AM, in OW sprite question (about ghosts, specifically) Link
Well, I figured it out. The sprite checks to see if events 2B or 2E have been passed (both of which lead to the Ghost House in the original game), just as Smallhacker said.

Event flags are stored in a table at $1F02-$1F10. Each byte holds 8 flags. Bit 7 is the lowest-numbered event, while bit 0 is the highest (for example, at $1F03, bit 7 = event 08, bit 0 = event 0F). The Boo sprite first checks whether or not it's on a submap and in sprite slot C. If it is, it then loads $1F07 (events 28-2F), ANDs it with #$12 (00010010 = events 2B and 2E), and then branches if the result is not zero (i.e. one of the flags are set), which displays the sprite.

If you want to fix this, the event flag address ($1F07) is at $27F86, and the checked flags (#$12) are at $27F89. If you want the sprite to show up no matter what, change $27F8A to 80.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-09-06 05:12 PM, in Add 255 sprites? Link
Originally posted by DMiner
the chargin' chuck clone is never referenced and i'm pretty sure that it can be overwritten.
Actually, something does reference that sprite, though I'm not sure how or why. If you change it too much, the leaves on the Jumpin' Piranha Plant start spazzing out, cycling through various colors and tiles.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-09-06 05:27 PM, in Mario and Luigi Grand Adventure Tour BETA-Testing Link
I thought I recognized that logo...it's the same one I made for DahrkDaiz's hack.

Anyway, looks interesting, though my feelings on SMAS graphics have already been repeated by others ad nauseam.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-10-06 09:37 AM, in Mario and Luigi Grand Adventure Tour BETA-Testing Link
For those of you who praised insectduel for his "major improvement," I'd just like to point out that this hack was made by his BROTHER, according to his first post. FAILURE.

Why his brother doesn't just post here himself, I don't know...

*re-closed*
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-12-06 08:09 PM, in Happy BMF Day, Birth54123! Link
It's just my initials.

And thanks, everyone.
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-14-06 05:46 AM, in Newbie's Lunar Magic trouble Link
You don't. You start over with a clean ROM and remember not to do that again.

A bad checksum is nothing to worry about. All it does is indicate whether a game has been hacked or dumped incorrectly. Lunar Magic automatically fixes it whenever you save, anyway.
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-15-06 07:16 AM, in Problem with USB stick. Link
Originally posted by richyawyingtmv
If I got a USB external hard drive, would it work just like a USB storage stick does? For example, if I put some data on it at home then took it into school, I would just be able to plug it in and Windows would recognise it as a removable storage device?
Yes. Technically, the only difference between the two is the storage medium (flash memory vs. magnetic platter), AFAIK they share the same protocols and whatnot.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-18-06 04:14 AM, in Wingwoman VS Wingman Link
...no.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-19-06 06:35 AM, in Guyz I'm t0tally leaving Link
Originally posted by Metal Man88
People with numbers after your name, unite!
I hope you realize you've just called upon virtually every single AOL user, which is not unlike calling upon Satan himself.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-19-06 07:13 AM, in Guyz I'm t0tally leaving Link
I never was an AOL user, though.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-21-06 06:39 AM, in The place for mario 64 ips patch posting and help Link
You couldn't have at least waited until the editor was released?

arrrrghsfdgjfgdgfgjdsgfgjd


(edited by BMF54123 on 06-21-06 05:40 AM)
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 06-28-06 05:49 AM, in God-damned seagulls... Link
Seagulls are the most annoying birds ever. We have a lot of them hanging around downtown just because this one restaurant is populated by idiots who insist on tossing french fries out their car windows.

I love hearing nothing but "CAAAAWWWWW SKREEEEE SKREEEEEE SKREEEEEEEEEEEEEE" every time I eat there....
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Acmlm's Board - I3 Archive - - Posts by BMF54123


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