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| Acmlm's Board - I3 Archive - - Posts by BMF54123 |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Um, if you've edited your overworld at all, an original SMW save file isn't going to do you any good. |
Use these debug codes instead, which will allow you to clear any level with Start + Select (or hold A and press Select to activate the secret exit): 00A26800 (ROM address: $002468:00) 00A27300 (ROM address: $002473:00)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Uh, this is for the Namco version, not the Tengen version. |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by Lespna01Apply it to a ROM, perhaps? ![]()
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Wow, I never even noticed that. Craaaaazy! |
*BMF54123 X does a little digging (edited by BMF54123 X on 06-08-06 06:06 AM)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Well, I figured it out. The sprite checks to see if events 2B or 2E have been passed (both of which lead to the Ghost House in the original game), just as Smallhacker said.
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Event flags are stored in a table at $1F02-$1F10. Each byte holds 8 flags. Bit 7 is the lowest-numbered event, while bit 0 is the highest (for example, at $1F03, bit 7 = event 08, bit 0 = event 0F). The Boo sprite first checks whether or not it's on a submap and in sprite slot C. If it is, it then loads $1F07 (events 28-2F), ANDs it with #$12 (00010010 = events 2B and 2E), and then branches if the result is not zero (i.e. one of the flags are set), which displays the sprite. If you want to fix this, the event flag address ($1F07) is at $27F86, and the checked flags (#$12) are at $27F89. If you want the sprite to show up no matter what, change $27F8A to 80.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by DMinerActually, something does reference that sprite, though I'm not sure how or why. If you change it too much, the leaves on the Jumpin' Piranha Plant start spazzing out, cycling through various colors and tiles.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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I thought I recognized that logo...it's the same one I made for DahrkDaiz's hack. |
Anyway, looks interesting, though my feelings on SMAS graphics have already been repeated by others ad nauseam.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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For those of you who praised insectduel for his "major improvement," I'd just like to point out that this hack was made by his BROTHER, according to his first post. FAILURE.
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Why his brother doesn't just post here himself, I don't know...
*re-closed*
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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It's just my initials. |
And thanks, everyone. ![]() (restricted) |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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You don't. You start over with a clean ROM and remember not to do that again.
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A bad checksum is nothing to worry about. All it does is indicate whether a game has been hacked or dumped incorrectly. Lunar Magic automatically fixes it whenever you save, anyway. (restricted) |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by richyawyingtmvYes. Technically, the only difference between the two is the storage medium (flash memory vs. magnetic platter), AFAIK they share the same protocols and whatnot.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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...no. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by Metal Man88I hope you realize you've just called upon virtually every single AOL user, which is not unlike calling upon Satan himself. ![]()
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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I never was an AOL user, though. |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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You couldn't have at least waited until the editor was released? |
arrrrghsfdgjfgdgfgjdsgfgjd (edited by BMF54123 on 06-21-06 05:40 AM)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Seagulls are the most annoying birds ever. We have a lot of them hanging around downtown just because this one restaurant is populated by idiots who insist on tossing french fries out their car windows.
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I love hearing nothing but "CAAAAWWWWW SKREEEEE SKREEEEEE SKREEEEEEEEEEEEEE" every time I eat there.... ![]() | ||||||||||||||||||||||||||||||||||||||||
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| Acmlm's Board - I3 Archive - - Posts by BMF54123 |