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04-24-23 02:11 AM
Acmlm's Board - I3 Archive - - Posts by BMF54123
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-02-06 04:09 AM, in Finaly some new screnshots! [DANGER! TOO MANY SCREEN SHOTS!!] Link
Originally posted by Juggling Joker
1. Grey screen. As mentioned before, wtf mate? Perhaps there's a good reason, but I'd really like to know what it is if possible.
Uh, look closer...the screen to the left is exactly the same. He just messed up while pasting it on the grey background.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-03-06 05:41 AM, in Another ROM hacking idea Link
Originally posted by Disch
Yet Battletoads manages to pull off full paralax background effects, PCM audio streaming (for some of the sound effects), high scrolling speeds, two player coop, and many simultaeous on-screen sprites... all with no noticable slowdown (at least, I don't remember the game ever slowing down).
It was also the only (?) NES game to feature real-time sprite zooming. No kidding. The white ship in the intro and the spinning 'Toad symbols on the title screen are both scaled in RAM and then copied to VRAM. In fact, a lot of effects in the game (like the vertically-scrolling cavern walls) were achieved by manipulating graphics in RAM.

On top of all that, nearly all the graphics are compressed, yet there's virtually no loading time between levels, or when new enemies appear in a level. Overall, it's a truly amazing (if horribly unbalanced and painfully difficult) game.

(okay, I'm done further derailing the topic...)
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BMF54123
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Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-04-06 07:00 AM, in stuck on mario odessey Link
Uh...what? Tunnel? Can't see Mario? Where did you take that springboard...?

You need to take the springboard to the right, along the clouds, until you get to an angled rock platform. Set the springboard down on the last cloud and bounce up onto the platform. Too easy.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-04-06 08:09 AM, in stuck on mario odessey Link
Oh, are you in the cave? In that case, you need to take the springboard down BELOW the pipe. Grab the springboard, head back down the slopes, and swim through the passageway directly to the left of the black Piranha Plants. This will lead you to a platform with two blue Koopas, and an opening leading up to the pipe. Hopefully you can figure it out from here!
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-05-06 05:12 AM, in Having fun with WinNT binary string finding Link
Didn't someone recently discover that some files in Windows XP were made using an illegal copy of a program? Contained the cracking group's name and everything, IIRC...
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-05-06 05:24 AM, in The GameBoy NES Series Link
Isolated Warrior uses monochrome mode to make the screen flash when you shoot a boss.

As for the color de-emphasis bits, Super Spy Hunter enables all three when you pause the game, and The Immortal leaves them on all the time in order to darken the palette.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-05-06 05:28 AM, in My Earthbound hack Link
That font looks absolutely horrible, and the present looks really out of place with that grey outline.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-06-06 05:14 AM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
<nitpick>

You can simplify your code a bit by eliminating the CMP and RTS operations at the beginning. Since the On/Off flag can only be 0 or 1, you can just use BNE/BEQ, like so:

(On/Off Down/Up)

AD 14 AF D0 1B AF 08 BD 7E ...

(On/Off Up/Down)

AD 14 AF F0 1B AF 08 BD 7E ...

Also, in this case, you don't need to use BRA xx...a simple RTS is faster, and a whole byte shorter. 08 C2 20 xx xx 28 can also be replaced with C2 20 xx xx E2 20, if only to save a few CPU cycles (always a plus if your hack has a lot of custom blocks).

</nitpick>
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-06-06 08:40 AM, in Nintendo Super System version of SMW has been redumped... Link
...and it works in SNES emulators! (Super System = SNES in an arcade cabinet, for those who don't know)

Since you can't save your game, a "Zone Select" was added, which allows you to start at the beginning of any world:



Aside from that, the game appears to be the same, though there are a lot of differences in the code.

I've made an IPS patch that will convert a clean, headered SMW ROM into the NSS version. Help me find all the differences!

nss-smw.ips
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-06-06 08:47 AM, in Another ROM hacking idea Link
Guys, do we really need this bickering in here?
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BMF54123
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Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-07-06 05:27 AM, in My ExGFX/Extended Animation tutorial is finished!!! Link
Uh, why can't we just post problems, questions, comments, etc. in this thread?

[edit]
51MB uncompressed?! Are you mad?

I have a feeling a lot of people here won't even have enough RAM to open this thing. You seriously need to figure out a way to optimize it...or better yet, turn it into a universal format like HTML with GIF images. As it is now, ARRRGH NO.


(edited by BMF54123 on 05-07-06 04:41 AM)
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BMF54123
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Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-09-06 03:33 AM, in Homepage? Link
Pointless?
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-09-06 03:54 AM, in Extended Animation problems... Link
That has nothing to do with extended animation. You have to hack the sprites' ASM code, which requires lots of knowledge, patience, and skill.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 5908 days
Last view: 5908 days
Posted on 05-09-06 03:57 AM, in Super Mario Starlight REMIX Link
Originally posted by The V
I'd edit the overworld if doing so was as easy as editing levels and graphics.
Overworld editing is easy. You just have to be willing to put some time and effort into learning how it works.
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Acmlm's Board - I3 Archive - - Posts by BMF54123


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