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| Acmlm's Board - I3 Archive - - Posts by BMF54123 |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days |
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Gotta agree with NetSplit, here. There's also the fact that program authors generally don't like modified versions of their programs to be distributed without their permission. Of course, someone could make an IPS patch, but then you'd never learn how to use a hex editor.
What I'm wondering is, why does that series of bytes trigger virus scanners, and why did YY use 0xCC for padding instead of 0xFF or 0x00? ![]() |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days |
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| Since the very first day I played it, something has bothered me about SMAS's version of SMB (and Lost Levels): when Super Mario smashes a brick, he doesn't rebound properly. In fact, if he hits a brick at the peak of his jump, he'll actually be pulled upwards into the brick! (I find this kind of odd, since the games are just heavily modified versions of the original NES code, for the most part.)
Anyway, I got bored the other night, and decided to track down the problem and fix it once and for all. It was actually much easier than I thought, just a case of reversed Y velocity...silly Nintendo.
smas_brickfix.ips (for SMAS) smasw_brickfix.ips (for SMAS + Super Mario World) These patches will correct the brick behavior in both SMB and Lost Levels, and also add the missing "thump" noise. Make sure your ROM has a 512-byte header before applying a patch! Enjoy! ![]() |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Because quitting SMW hacking is the cool thing to do nowadays, it seems. |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Welcome to the world of ROM hacking. |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Hex Editor: Translhextion, XTree Gold (mostly for searching or editing humongous files that Translhextion pukes on)
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Emulator: SNES9X, ZSNES (for screenshots), FCEU Debugger: Geiger's SNES9X Debugger, FCEU (or, rarely, FCEUXD) Graphics editor: YY-CHR ASM hacking: see "hex editor" above. I only work in hex.
IPS patcher: Lunar IPS SNES->PC->SNES: Lunar Address
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Uh, care to elaborate on where you actually stick those values, for those of us who haven't delved very deep into sprite hacking yet? |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by Magic_Vampire_JoeCAN YOU MAYBE TURN YOUR CAPS LOCK OFF?????!!!!!!!! Also, please refrain from bumping old, dead topics like this.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by StifuThat's...really odd. I just tried it again last night, and it worked fine. Maybe I have a different ROM version?
Could you give me some info about your SMAS ROM? Specifically, the GoodSNES name (if applicable), the filesize, the checksum, and whether or not it has a header.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by THE ONE Originally posted by ghettoyouth
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Just in case you missed it. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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(edited by BMF54123 on 04-23-06 03:37 AM)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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A better method might be to hack the Direct Map16 code in the ROM to check and replace blocks as they are loaded, i.e. if the current block is an inverted switch block, check the switch block flags and swap blocks as necessary. It would be a much cleaner method, anyway. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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HELLO EVILRYU, MAY I INTEREST YOU IN A CUP OF DEATH? |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Your custom block would have to spawn a custom sprite, which would in turn create the blocks. That's exactly how the directional coins work... |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by Magic_Vampire_JoeUh, no. I suggest you just bump this thread when you're ready to make an update. Bumping threads is OK as long as you're the original poster. However, I can close it if you want, and you can PM me or another mod when you want it reopened...it's up to you.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by TrapsterI wouldn't call 200MHz a "little" increase. That's 10% faster than your CPU's rated speed!
Just because the problems are only appearing now doesn't mean they're not overclocking-related. CPUs are given a maximum speed rating for a reason. You might be pushing your CPU too hard, and the extra stress and heat is just now starting to cause some damage. Did you upgrade the heatsink and fan when you started overclocking? Have you ever checked your system's temperature? (My CPU temperature went up nearly 5 degrees when I tweaked a couple of BIOS settings, and they weren't even clock speed-related. I can only imagine what a 10% increase would do!) I would first ask your brother how to drop the speed back to normal, and then see if the problems go away, as Tarale said.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Actually, I don't think the $40 is necessary, as a lot of my ROMs just have $00... |
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| Acmlm's Board - I3 Archive - - Posts by BMF54123 |