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| Acmlm's Board - I3 Archive - - Posts by BMF54123 |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Please don't bump threads that have fallen off the first page, especially if you have nothing significant to contribute. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Heheh, interesting...I just looked into this, and apparently all sprites have "hit points," even though only bosses actually use them! Normally, all regular sprites set this value to zero. When a sprite is hit, its counter is decremented by one, and when it wraps around to FF (technically, whenever the N flag is set, between 80-FF), the sprite is killed. (With a little hacking, you can give regular sprites hit points, and they'll act just like Birdo when hit. |
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However, the key is a little different...instead of dying when its hit counter goes negative, it is merely bounced upwards a little. When hit with a mushroom block, its "death" code is repeatedly triggered (about 8 times per toss), which pushes the key up and out of the way of the falling block. Due to either laziness or an oversight on Nintendo's part, the key's hit counter is never reset to zero, and continues to decrement each time the key is hit. Once the counter reaches 7F and the N flag is cleared, the game suddenly thinks the key is "alive" and has 128 hit points, and starts treating it like an enemy (Birdo sound effects and all). If it is hit 128 more times, the counter will again wrap around to FF, and the key will return to its normal "dead" state. I have a feeling Phanto's hit counter works in a similar way...
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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*barfs* |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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GFX 2,445
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CPU 5,665 --------------- TOTAL: 20,104 A great deal better than my previous score, thanks entirely to a new graphics card. I also got a new copper-core heatsink for my Athlon, allowing me to tweak the CPU timing, which helped the CPU score a bit. If I wasn't so poor, I'd probably have an Athlon 64 by now.
Specs: Athlon XP 2700+ 512MB PC2700 RAM BFG GeForce 6200 OC 256MB, latest drivers Windows 2000 Oddly enough, I don't really do any 3D gaming on that computer at all...I mostly run emulators and watch the occasional DVD. ![]()
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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ronyon, could you PLEASE stop bumping things that are no longer on the first page? |
On topic: I should go through my stack of cryptic SMB2 notes sometime and see if I can salvage anything for datacrystal...
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Staff members really ought to be able to stick < |
*locks away!*
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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I'm guessing he got his ROMs backwards when he made the patch, so it's trying to turn his hack into vanilla SMW. |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Okay, enough. Gonna nip this in the bud before it becomes an eyesore. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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So...the Japanese and American versions actually use different compression formats? That's bizarre... |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Keep in mind all graphics in SMW are 3bpp, except for Mario and a couple other things (like berries), so they'll probably appear scrambled even with proper decompression. |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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No, it doesn't do anything in the demo.
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It...uh...doesn't even do anything in my current ROM. I'm very indecisive as to what I want to do with it.
*edits thread title to include SMO*
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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You could've just PMed me instead of starting a new thread. |
*clooooooosed*
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Er, yeah, I knew that. |
So, technically, SMW uses "layered" compression... (edited by BMF54123 on 04-15-06 04:54 AM)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Well, Lunar Magic does tend to slow down my PC's clock, and it locks up hard if I drag a floating window too fast...but I can't say it's ever eaten a hard drive before. |
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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That's not a "true" fire-breathing Dino Rhino, though...it's just a Mini Rhino using the wrong graphics. We still haven't discovered the real code, if it even exists anymore. |
No reason to lock this just yet...
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Bad news...there is no code left for the Dino Rhino's fireballs. It never even tries to spawn a separate sprite. It looks to me like Nintendo abandoned this idea before it got very far. |
However, if you want to see how a true fire-breathing Dino Rhino would act (minus the fire), change $19EB9 to 00. Unlike ghettoyouth's version, this one moves at the proper speed, turns into a Mini Rhino when stomped, and doesn't shoot any fire whatsoever--you can stand right in front of it when it opens its mouth, and you won't take any damage. This is what leads me to believe that the fireballs would've been completely separate sprites (the Mini Rhino's fire is merely an extension of the same sprite).
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by HyperMackerelOr maybe he just had crappy hard disks, or some other hardware problem (like overheating)?Originally posted by Xeon It makes me laugh when people make absurd claims like this. Hard drives are designed for constant read/write access, and I highly doubt any amount of Windows page-file thrashing would be enough to kill a drive, unless you left it running like that for months at a time. ![]()
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 5908 days Last view: 5908 days
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Originally posted by The VYou don't need Sprite Paint for that...just edit his graphics. ![]() | ||||||||||||||||||||||||||||||||||||||||
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| Acmlm's Board - I3 Archive - - Posts by BMF54123 |