(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-23-23 07:18 PM
Acmlm's Board - I3 Archive - - Posts by DSgamer692
User Post
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6115 days
Last view: 6115 days
Posted on 07-25-06 03:19 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Hey everyone I know how you guys have a welcome noobs section and everything, but to tell you the truth... I am completely lost. For a very long time now i've been looking for tutorials everywhere, and I've even skimmed all the pages in this thread. the editor by VL-Tone looks very interesting and I hope it comes out soon. But can someone please tell me what tools I need right now to make a rom, and possibly get me started. I am just so lost, i thought this thread might be able to help me . Please help me I am in desperate need. For a while I wanted to make my own pokemon game, but for a while now I've actually been wanting to edit sm64. If someone could please either respond in this thread or send me a PM I would greatly appeciate it. Thank you . (and again, sorry that the fact my first post was not in the noob thread)
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6115 days
Last view: 6115 days
Posted on 07-25-06 10:11 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Thanks guys Well I may not know programming but from experience I can know how things work. I dont really need to upload my own sm64 rom to my computer. From what i've heard its legal to download the rom yourself as long as you own a copy of the game which i do. But can someone please get me started by doing things such as telling me what programs they reccommend i download? If so that would be great, thanks again.


PS: But to get me started I will take a look at Lunar Magic, thanks for the tip.


(edited by DSgamer692 on 07-25-06 09:15 AM)
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6115 days
Last view: 6115 days
Posted on 07-25-06 02:09 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Thanks guys, but i actually dont think tutorials will be necessary anymoreIt seems VL-Tone's tools are very easy to use I didn't know he had other tools. on romhacking.net I found his text editor. I could say that was very simple to use because it didnt require any knowladge of coding at all. Thanks VL-Tone! Can't wait for your map editor, hopefully it will be as easy as your other stuff!However I will still probalby wanna learn how to code games because SM64 in the future I'm sure will now be the only game I will want to code. However, thanks for the help guys! I think i'll start reading those tutorials on romhacking.net. Sorry for posting in the wrong topic, I wont do that anymore.
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6115 days
Last view: 6115 days
Posted on 07-25-06 03:07 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
ah, well, I still think thats awsomecant wait for it to come out!
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6115 days
Last view: 6115 days
Posted on 07-25-06 08:43 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
yup, its a party, we've reached page 64party


hmmm.... you dont have to asnwer this if u consider me lazy for asking this But I am using Tile Molester and when i load the rom, all the tiles are all over the place, disorganized and impossible to find on this huge list, some I cant even find on there at all! and some are disoriented Is there a way to fix this? I've been trying for hours but with no luck. Also, could someone please tell me how to put your own pictures in it? I do paste from... open the pic, but it wont mount, I will always be able to move it and if i scroll, it scrolls with me If someone could please help me i would greatly appreciate it Thanks.
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6115 days
Last view: 6115 days
Posted on 07-25-06 10:58 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
yup It said at romhacking that to use the text program that I should expand the rom first, so yes I did that. Thanks for checking though.And thanks for the thread link i'm gonna go check that out. Everyone here is nice
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6115 days
Last view: 6115 days
Posted on 07-26-06 01:32 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Watcher
No, not me. I am mean! Grrrrr.......... lol

Umm.. can someone here link me to the texture list VL-Tone gave out?

I'm gonna be reading a bit more of this thread so if I do find it I will say so

Anyway I got the Tile Molester to be a bit easier to use although it will be annoying to find the exact texture I want however, thats life What I dont like about Tile molester is that its hard to find exact textures (and when u do u might not even be sure its the one ur looking for). And its hard to get pics to fit in exactly. For example, while having a bit of fun for experimenting, I decided to use a bit of humor and make the entrance to the bomb omb lvl painting in a pic of lil jon This is the original pic i got. And ull see from the screens I uploaded that is not what i got even though I tried to make the pic fit the exact size of the portrait Plus when trying to highlight and place something, you cant be very spacific. It might jump a few spaces making it very hard to be precise.

I really dont mean to be a little whining complaining jerky nub, but its true If anyone has any tips plz say so



and again, thanks to everyone for helping me get started.


---edit---

Hmmm I realized that the way i stretched the picture was bad so I took the pic of the lil jon one off to save room. Now all I have to work on is getting good quality .



(edited by DSgamer692 on 07-26-06 12:57 AM)
(edited by DSgamer692 on 07-26-06 01:01 AM)
Acmlm's Board - I3 Archive - - Posts by DSgamer692


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.014 seconds; used 369.49 kB (max 444.01 kB)