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04-25-23 10:41 AM
Acmlm's Board - I3 Archive - - Posts by Tweaker
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Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 02-21-06 11:07 PM, in Music format breakdown doc? Link
Yes... I know about Sappy. However, in this case I'd lke the edit the music manually in hex (I can use Sappy to help me locate tables and indiviidual track locations though, which is a big plus in my book.).

I'm looking mainly towards the bigwigs here: Kawa, interdpth, etc. You guys know your stuff, and I'd appreciate a reply other than "LOL JUST USE SAPPY DUR". Thanks.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
Last view: 5909 days
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Posted on 02-24-06 11:35 PM, in Introduction to Hex Link
That's an "interesting" way of putting it.

Do you know what RAM means? It's an acronym for "Random Access Memory," and it's exactly what it's called -- a nice chunk of space where you can store and update data and values, clear those values, and basically manipulate how you please. This is essential for any electronic to have as ROM cannot be modified in realtime (being read-only memory).

RAM = Editable values, can be modified in realtime by the game itself.

ROM = Read only by the game, sorta like a CD in concept -- you can write to it once, but have the rewrite the whole thing when you want to modify it. AKA, you can't change shit in ROM while the game is running.

And that should cover your question, methinks.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 02-25-06 05:25 PM, in SMW - Seperate GFX for Luigi... Link
Hmm... Thinking about the entire concept of the edit, it should be simple. Here's how I would do it...

First, I would track the routine that loads Mario's graphics into VRAM. Add a compare to the RAM byte that stores current character/game mode (1P or 2P, Mario or Luigi... etc). Then I would make a copy of that loading routine, and set up a branch table that chooses between the character art to load depending on character. Then I'd do the same at the routine that loads the seperate pallette for Luigi... Which should cover it all. I'd do the same for mappings if needed.

That's putting it vaguely though. I'd like to hear the methods of the rest of you who did it, in case I'm makig bad use of the engine. Truthfully, I've never touched a SMB ROM, but I figure since this is how I did it in my Sonic hack, it should work in a relatively similar way.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
Last view: 5909 days
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Posted on 02-25-06 05:33 PM, in Sonic 1 Megamix Link
Originally posted by The Ultimate koopa
When's the first demo released?

Whenever I finish what I'm working on. At the moment work has kinda paused on this, but I'll get back to it later.

The whole Sonic/Miles thing is just a trend. I may ditch that options screen in favor of a custom one in the future, but if not I may consider changing the BG mappings to allow for something more interesting. =P
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
Last view: 5909 days
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Posted on 02-25-06 08:44 PM, in Sonic 1 Megamix Link
Originally posted by Giko Cat
...Speaking of mappings, I've been stomping around Sonic 2 a bit myself, with a disassembly and SonEd2. Got any info or links regarding those... mappings? I have a folder full of them.

Yeah, Hivebrain's site has info on mappings. Linky.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 03-01-06 10:23 PM, in Genesis demo preview - First Time Out 60% / LocalH Link
I can safely say that it's shit easy once you understand the process.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 03-04-06 03:04 AM, in Sonic 1 Megamix Link
Ask and you shall recieve:


Enemies spawn rings when destroyed (Note the custom life icon and monitors =P)


Milisecond (Or Centisecond, but whatever) counter in action.


Title screen.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 03-05-06 03:02 AM, in Sonic 1 Megamix Link
Yeah, they're Johnny's. He gave me permission to use all his Shadow-related stuffs, and I intend to make good use of them. Since Sonic 1 is only 512kb, I have plenty of room for multiple sets of art for each character. It also gives me the opportunity to mess around with past ideas, and include them in some shape or form.

As for that log... I'll consider it. =P
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 03-05-06 04:52 PM, in Sonic 1 Megamix Link
Originally posted by Super_Tails
Shadows special should be something to do with Chaos Control.

Don't be stupid. I can't possibly see how that would work out.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
Last view: 5909 days
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Posted on 03-05-06 06:07 PM, in when it comes to hex editing,then I'm a dummy.. Link
I use Hex Workshop. Tons of handy features there.

Also, check out my hex tutorial in the SMW hacking section. It should help you undertstand hex a fair bit.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 03-10-06 09:20 PM, in Sonic 3 hacking Link
Hey, it was me who made that hack. =P

Hmm... I figure you should ask the guys from SWS2B. In addition to myself, the other Tech Members there should surely be able to help you write up a routine that will do just what you're trying to accomplish. If you need help with the ntry quiz, I can help you out. Just throw me a PM.

That's a cool idea, by the way.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 03-11-06 09:59 PM, in Sonic 1 Megamix Link
Double-jump for Shadow is partially complete... I've just gotta work on momentum a bit and it's done.

What MK said is correct - It will be replaced with Azure Lake when it's finished; This is just a placeholder for the time being.

The "Fire Dash" is something I'm kinda planning for Sonic. But it'll be more like the Jump Dash from Sonic Adventure.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 03-17-06 02:26 AM, in Sonic 1 Megamix Link
Don't bother me about demos... I don't like to be pressured into a deadline.

My work on this periodically goes on and off... Thinking about the current feature list, and what needs to be done still, I may be able to release a limited demo soon. Suffice to say, it won't be as complete as the full release. But I guess it's something.

What I COULD do is have one of my beta testers record a video showing off the current gameplay features... A little bit of each level, I suppose. Though there's not much change in the levels as of yet, it's interesting to see the cool new tricks you can do.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 03-26-06 01:14 AM, in Super Mario 64 ROM Extender 1.1b Official Release! Link
Sorry, I'm still a bit unclear -- will this allow you to shift data in the ROM? Meaning, if I were to add extra data onto the end of a previous block (like if I added detail to compressed art or something, then put it at the same offset), that the ROM would still run?

Or does it simply double the size of the ROM? Because the latter I could do manually.

Reading it again... Does this just relocate all data with a shitload of extra room after for extension? In that case, that's pretty damn handy, even if I could still do it manually. =P
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 03-26-06 01:48 AM, in Mario Adventure 2: Luigi vs Mario Link
You know, thinking about it, items that make limited use of suit abilities isn't a bad idea.

For example, a boomerang compared to the boomerang suit: Allow you to use a single boomerang as long as you can catch it again. That way, if you miss, you get another shot. When you hit your target, it disappears.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
Last view: 5909 days
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Posted on 03-26-06 03:39 AM, in Super Mario 64 ROM Extender 1.1b Official Release! Link
Ah, I see... When I referred to editing manually, it was mainly for individual data segments. Never knew you did them ALL -- that really ups the usefulness of the program, IMO.

Thanks for clearing that up.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 04-01-06 04:27 AM, in Lost Thread #4026 Link
lol, happy April Fools to you too. ;P
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 04-01-06 04:40 AM, in Megaman Ultra - Screenshots Only Link
Nice, VERY nice. My only beef is with this:





IMO, the "Ultra" should fit the perspective of the "Mega Man" logo more -- a star wars effect, if you will. as more words come on screen, they get bigger, since the perspective intends for them to be closer to the player. If you could try that sort of effect, I believe it'll look much better in the end.

Good luck with the rest - can't wait to hear the sound edits in particular.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
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Posted on 04-01-06 04:47 AM, in Lost Thread #4026 Link
Just read the letter - you can tell that the style of writing isn't professional enough to be real. I'll post an authentic example:


From: law@iprights.com
To: drx@hacking-cult.org
Subject: URGENT - SONIC TRADE MARK INFRINGEMENT

Dear Sirs

Our client: SEGA Europe Limited

We act on behalf of SEGA Europe Limited (SEGA) in the
enforcement of its Intellectual Property Rights in the United
Kingdom.

As you will be aware, Sega is world famous and is recognised as being an
industry leader in interactive entertainment. Sega, and its software
developer Sega Technical Institute (STI) have created a game called
Sonic X-Treme. As a result of the recent actions of several former
STI employees, a large ammount of attention has been driven to this
game.

Further, SEGA is the owner of a UK trade mark registration for SONIC THE
HEDGEHOG. We attach details of the UK registered
trade mark for your information.

It has come to our client's attention that through the service
provided by your hacking-cult.org website, users are able, by
clicking on a link on your website featuring the Sonic X-Treme trade
mark, to download an unauthorised and illegal version of our client's
Sonic X-Treme game. In this regard, your website is currently listing
Sonic X-Treme as number 1 in its 'News' and a substantial number of UK
users used your services to download this game in the UK.

By providing this service to UK users using the Sonic X-Treme name,
you are infringing the SONIC THE HEDGEHOG trade mark in the UK. Further,
our client is concerned that due to the volume of illegal copies of our
client's Sonic X-Treme game being provided via your service our client
is losing substantial sums of money in hard work of many STI developers.

This email is ask that you immediately remove the link complained of, and
to confirm that there will be no further misuse of the SONIC THE HEDGEHOG
trade mark in relation to your services.

In the meantime, our client reserves its rights in respect of any causes
of action available to it in this matter and in respect of any claim for
costs and/or damages against you. In this regard, your speed in complying
with our requests will be taken into account.

Yours faithfully

Willoughby & Partners

The Isis Building, 193 Marsh Wall, Thames Quay, London, E14 9SG, United
Kingdom

Tel: +44 (0)207 345 8888 Direct Fax: +44 (0)207 345 4555
law@iprights.com

www.iprights.com

IMPORTANT: The contents of this email and attachments are confidential
and may be subject to legal privilege and/or protected by copyright.
Copying or communicating any part of it to others is prohibited and may
be unlawful. If you are not the intended recipient you must not use,
copy, distribute or rely on this email and should please return it
immediately or notify us by telephone. While we take every reasonable
precaution to screen out computer viruses from emails, attachments to
this email may contain such viruses. We cannot accept liability for loss
or damage resulting from such viruses. We recommend you carry out your
own virus checks.

This message has been scanned for viruses by MailControl, a service from
BlackSpider Technologies.


They use a pre-written template and fill in key words later. There's a least three more letters almost exactly like this around the internet. =P

Also, if the email was real, they'd tell you to keep it confidential (in most cases, like this). That's not fair to judge by though, so I'll obstain.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 5910 days
Last view: 5909 days
Skype
Posted on 05-18-06 12:11 AM, in SMB1 hack opinion needed Link
Though light, these graphical tweaks make the game look better overall. Not bad, and keep up the good work.
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Acmlm's Board - I3 Archive - - Posts by Tweaker


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