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05-03-24 03:42 PM
Acmlm's Board - I3 Archive - - Posts by Tweaker
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Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-18-05 02:26 AM, in Knuckles' Chaotix music in Sonic 3 Link
http://team-sonic.com/Sonic%203%20Chaotix.ips

This is a port of the music from Knuckles' Chaotix on the 32x to Sonic 3. It's not perfect because:

- Sonic 3 doesn't support 6 FM channels playing at once

- I didn't add the drums yet.

Ths isn't much for practical play, but rather to take the music from it and put in custom hacks. You can play it through though -- It won't blow up. =P

Enjoy, and feel free to use if you want.


(edited by BMF54123 on 11-18-05 04:50 AM)
(edited by Tweaker on 11-18-05 03:06 PM)
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-18-05 02:50 AM, in Super Gunstar Heroes - Music(!) and Pallete hack Link
Joke's on you -- He picked Super Gunstar Heroes, not Gunstar Super Heroes.

Either way, this is fucking brilliant. First time I played Gunstar Heroes (and won't be the last) and the Sonic tunes instantly made it better. Glad you found my ports and notes useful, hehe.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-18-05 03:07 AM, in For the record Link
The accented e thing is Alt+0232
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
Last view: 6283 days
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Posted on 11-18-05 04:05 PM, in Knuckles' Chaotix music in Sonic 3 Link
Oddly, Fusion is the only emulator that it screws up in. I have no idea why... I'm guessng it's a glitch with Fusion.

Anyway, IPS: http://team-sonic.com/Sonic%203%20Chaotix.ips

I updated the first post to include it as well. Enjoy... again. =P
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
Last view: 6283 days
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Posted on 11-18-05 04:07 PM, in Super Gunstar Heroes - Music(!) and Pallete hack Link
Originally posted by BMF54123
Oh, wow. That Gunstar-ified version of Panic Puppet (#85) is friggin' AWESOME. :o

It kinda messes up after the first loop, though...

yes... He forgot to convert the looping coordinaton flags in the song.

I'll work wiith him on fixing the faulty music.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
Last view: 6283 days
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Posted on 11-18-05 04:46 PM, in Knuckles' Chaotix music in Sonic 3 Link
Originally posted by Kles
Hmmm, is this hack as good as the S3D music in S3? That one was sex for the ears.

Hmm... I'm afraid I can't say I'm so sure on that one. Though the S3D music ports will make an appearance in my upcoming two hacks: Sonic 3 Megamix and Sonic 3 & Knuckles Megamix; The former to come first.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-18-05 05:13 PM, in So what's going on with Chrono Trigger: Crimson Tears? Link
I must've missed the old thread about this -- Anyone willing to explan it to me in a nutshell?
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-18-05 06:55 PM, in Boondocks FTW Link
"DON'T TRUST THEM NIGGAZ OVER THAR"

Discuss. =P
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-18-05 06:57 PM, in South Park Link
Originally posted by Apofisu
If you're watching it on any channel other than CC, you're not really watching it. The syndicated version is severly censored and editted.

Agreed; I'll watch the CC version till they cut it in 4 years. (confirmed news, btw)
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-18-05 07:12 PM, in Kega Fusion (Megadrive/Genesis Emulator) Link
Anyone use Fusion for thier Genny needs? It's one of the most accurate Genesis Emulators out there, plus it even supports Sega Master System/Game Gear emulation -- And supports it well. The sound core is amazing -- the most accurate out there, in fact. Perfect for recordings, and an enhanced experience. And guess what? It supports scretched Special stage in Sonic 2, meaning it supports the alternate (smaller) screen mode the Genesis that can handle more sprites on screen at a time. And it's the only one that can!

But don't just take my word for it, try it yourself!
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-18-05 09:55 PM, in Introduction to Hex Link
Hey there, Tweaker here. Decided now that I decided to frequent here more, I should contribute a tad bit more.

Anyway, first off, you must realize that Hex stands for Hexadecimal, which is a base 16 number system. This is similar to decimal, which is a base 10 number system. So let's learn the numbers, shall we?

Decimal: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

------Hex: 0 1 2 3 4 5 6 7 8 9 A B C D E F 10

As you can see, counting to 16 in decimal is equvelant to counting to 10 in hex. Hex is pretty much decimal with six extra values tacked on to it.

Now, how do we hack Super Mario World with hex?

Well, as you may or may not know (hopefully may), everything on a computer is represented by binary code (AKA 001010101110, etc). Of course, editing and viewing ROMs -- or ANYTHING -- in binary alone is extremely impractical (unless you're dealing with bit-based compression algorthms and opcodes...). So as us humans oh-so-hate things being complicated when they don't have to be, we found a way to simplify binary; Using hexadecimal.

Hex is dealt with by the byte in most operations. In case you don't know your terminoligy, let's fix that right now:

Nybble - Half a byte, or a single digit. "A" would be a good example.

Byte - Full hexadecimal value, equal to 8 bits, and two digits. Something like "01" or "1C".

Word - Two bytes, or 16 bits. Need I really explain this more? "010A" or "1550" would be good examples.

Long(word) - Two words, or 4 bytes, or 32 bits. "00012345' would be a good example.

FYI, byte types are advanced in powers of 1,024. 1,024 bytes makes a kilobyte, 1,024 kilobytes makes a megabyte... etc etc down the whole damn chain.


Now that you know your basics, we can start editing and move on to pointers and such.

So first off, what is a pointer? Well, a pointer is pretty much what it's called -- a pointer. It's a hexadecimal string that lists an offset in ROM in which to locate data. (BTW, an offset is just the current byte in ROM that you're at. $012345 [out of $200000, though that bt's redundant] would be an offset.) Since the SNES' main processor is Little Endian, you need to read pointer backwards by the byte to get the offset to be located. For example, if my pointer read 56341200, first I'd split that into bytes. 56 34 12 00. Now I take the byte order and reverse it. This becomes 00 12 34 56, which I compress back into a longword - 00123456. So this pointer wants to locate data at offset 00123456 ($123456).

Let's make a practcal example. Let's say you wanted to edit Mario's art to add more frames to some animations (which you should edt mappings for later, but ). You can't add them to the current location because there is vital data after Mario's art. So what we should do is expand our ROM and add Mario's art to the end so we can add as many frames as we want.

We'll say (it isn't really) that the location for Mario's art is at offset $55439. However, we don't know where the pointer to his art is! So guess what? We're gonna find it. Remember how I said pointers are offsets byteswapped in ROM? Well, take the offset of Mario's art and byteswap it. Originally, 00055439, it becomes 39540500. Run a search for this in the ROM and you should get at least one result. We found our pointer!

Now we'll say the end of the ROM s offset $02000000. byteswap this and replace our pointer wth 00000020. This is telling the game to look for Mario's art at $2000000, rather than $55439. Now put Mario's art there and run the game -- It should work! You can even delete the old art and Mario will still be as good as new.


Hope this helps some people understand how to use a hex editor better. may add more examples if requested, but this should be enough to get you going on your own as a better hacker overall.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-18-05 10:03 PM, in Palette Chart - A help to some..? Link
Originally posted by Kailieann
I'm pretty sure color 0 on all the palettes is transparent.

Yeah. That's true wth any system that uses palettized sprites.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-19-05 12:26 AM, in "View last post" thread option... Link
Similar to IPB, could a "view last post" option be added to forums and topics to which you can hop to the last post made in the forum/thread?

Also, could a topic preview be made on forums so you could see which topic was last posted in forums? It'd help me to find more interesting topics to quick post in when I see them, rather than digging through forums to find a topic of interest.

Thanks for reading.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-19-05 12:31 AM, in How old are you? Link
Originally posted by Private Adamant
Originally posted by Alastor the Stylish
Y'know what's better than this thread? Looking in people's profiles.


You don't get a higher post count from posting you age in your profile, you know. And higher post counts are pretty much the entire point of list threads like this, since most members don't give a rat's ass about the age of their fellow posters apart from the handfull it's faster to check the profile of than scanning a thread like this for.


And since I'm posting anyway, I might as well inform you people of my age. It's 19. And it's in my profile. Huzzah.


You, my friend, totally won this topic. Have a cookie.

Myself, I just turned 15 on 10/2. Another year to go! Heh.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
Last view: 6283 days
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Posted on 11-19-05 01:25 AM, in "View last post" thread option... Link
Originally posted by Arthus
Like on the index, when you click a little link next to the last post time, it will take you to the last page of the thread at the bottom. Something like that?

Close; The last post of the lastest thread posted in. I should've been more precise.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-19-05 01:29 AM, in SMW ROM addresses Link
Hmm.... Perhaps we should grab all these ROM addresses and collect them in a single document, in order by offset. Like a breakdown of sorts. =P

Hmm... I can reverse engineer some RAM addresses to find some ROM addresses. I'll post if I find anything interesting.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-19-05 02:30 AM, in Whoever did this... Link


You are AWESOME. <3


(edited by Tweaker on 11-19-05 01:31 AM)
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-19-05 02:33 AM, in SMW ROM addresses Link
Originally posted by Kailieann
Originally posted by Tweaker
Hmm.... Perhaps we should grab all these ROM addresses and collect them in a single document, in order by offset. Like a breakdown of sorts. =P


You mean like this?

Yep. Yay.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-19-05 04:54 PM, in looking for a rom Link
PM me and I'll help you get it. Just try reading the rules next time.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6284 days
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Posted on 11-20-05 01:45 AM, in Knuckles' Chaotix music in Sonic 3 Link
Originally posted by LocalH
Originally posted by Tweaker
Oddly, Fusion is the only emulator that it screws up in. I have no idea why... I'm guessng it's a glitch with Fusion.

Anyway, IPS: http://team-sonic.com/Sonic%203%20Chaotix.ips

I updated the first post to include it as well. Enjoy... again. =P

I don't think so. I ran it on my Genesis, and I got a small burp of sound when AIZ1 started and then it seems the Z80 hangs completely, as there is no more sound until reset.

Well then I have no clue.

...actually, I do. The fact that a few of those songs are prepped for 6 FM channels when the driver doesn't support it may be why. Also the fact that in later songs, I used an RTS on the DAC pointer.

I did this ages ago. Cut me a bit of slack. =P
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Acmlm's Board - I3 Archive - - Posts by Tweaker


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