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| Acmlm's Board - I3 Archive - - Posts by micksplacep |
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micksplacep Newcomer Since: 06-19-06 From: Fairfax, VA Last post: 6145 days Last view: 6145 days |
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| I'm kind of a noob with it, but I'm learning a lot and the guide is very helpful.
Some questions I didn't find answered in the guide: 1. Dungeon map editing - I figured out how to add new rooms but how can I edit or add the map graphics so it fits my levels? Most of the layouts there don't help me. 2. Another dungeon map question -- in the "Level #" area I found that if it's initially set at 0, and you change any part of the dungeon map, it will change it to 1, it doesn't matter if you type in 0 either; it always comes back as 1. I've tried entering different numbers since I figured out that there is a bug where you need to type in a number higher than what you actually want saved. 3. Is there any way to edit the bosses so they do not drop Heart containers? (I want to add a mini-boss in some of the levels) 4. Is there any way to edit which weapons certain enemies are weak against or invulnerable from? I used a Hex Editor and was able to edit enemies' Health, but does anyone know the offsets for damage types? Thanks in advance for any help that you can give me. |
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micksplacep Newcomer Since: 06-19-06 From: Fairfax, VA Last post: 6145 days Last view: 6145 days |
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| Thanks Reshaper, you've been more than helpful! I'll try your patch (never done this before, but it looks pretty self-explanatory).
One question - it says the rom must be headerless - how do I know it is headerless and what do I need to do to fix it? Euclid- Actually I think the formula is (2N + 1) when N is the level# you want and the result is what you need to type in, and the problem with the level # is that I cannot get it back to 0 (for the light world dungeons). |
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micksplacep Newcomer Since: 06-19-06 From: Fairfax, VA Last post: 6145 days Last view: 6145 days |
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Thanks again; asm patch works like a charm! Only thing is that after I kill a miniboss, I cannot bring up any of Link's menus. This was fine for the original ROM because it assumes all bosses are at the end of the dungeons. ![]() |
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micksplacep Newcomer Since: 06-19-06 From: Fairfax, VA Last post: 6145 days Last view: 6145 days |
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| Thanks for the updated patch; I got the menus working again.
Now about the dungeon layouts... I'm trying to uncompress the graphics using zcompress, but it won't let me. It says something like "this file either doesn't have a 200 byte header or is too small for the Zelda rom." If I use the original ROM it works, so does that mean I have to start all over editing it again? |
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micksplacep Newcomer Since: 06-19-06 From: Fairfax, VA Last post: 6145 days Last view: 6145 days |
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| Hmmm... I think my ROM is headered because when using your ASM patch I added the line "header" to it so it would work.
About the enemy info... I found this online: http://assassin17.home.comcast.net/zelda3_guides.htm One of them has info about attack class types (what I was asking about before). It has ASM code for the decompression routine which you might find useful. |
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micksplacep Newcomer Since: 06-19-06 From: Fairfax, VA Last post: 6145 days Last view: 6145 days |
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Originally posted by Reshaper256 It wasn't your patch. I've made a lot of changes, but I also kept old copies whenever I made a major change. So I went back through the old copies in zcompress to find the problem. Unfortunately, as it turns out, the zcompress problem cropped up after one of my very first changes, editing the first dungeon (Hyrule Castle) in the light world. In HM, if I went to the ROM Information page, it said "Expansion Size: 0", but after the screw-up, it said "Expansion Size: xxxx (it was something like 1400). My guess is that it's because in one of the rooms I deleted one of the staircases in the room header and that's what did it. This would have freed up extra space in the ROM. I only say that because the Expansion Size seemed to get bigger when I did the same thing again for the Desert Palace (removed a staircase from a room header). Also if I opened the ROM in Hexecute the file size only got bigger for each of those two incidents. So I'm not sure what did it, but it seems very likely that was it. I am going to try to start with a fresh ROM and try just removing a staircase and see if it screws up but I haven't had time yet. |
| Acmlm's Board - I3 Archive - - Posts by micksplacep |