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05-15-24 11:22 PM
Acmlm's Board - I3 Archive - - Posts by Magnetar
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Magnetar
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Since: 06-18-06

Last post: 6427 days
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Posted on 06-18-06 11:10 PM, in Question about the SPC format Link
I realize that I'm about to reveal how much of a newbie I am when it comes to the programming and architecture of the SNES, but I've looked around quite a bit and I can't seem to find an outright answer to this question. Is it possible to take a MIDI file and map the BRR encoded samples to the different notes, add the effects, and then create an SPC file from the MIDI file? Similarly, is it possible to encode samples in WAV format to be used as samples by the DSP? When I say "possible" I mean not having to learn all of SPC700 ASM from scratch. I'm interested in this because the synthesis capabilites seem particularly impressive, better than my own soundcard it seems, and the space requirements are minimal. I'm planning to write some music for a 16-bit era RPG that my friends and I are making and I'd rather not have to make mp3s of everything to beat MIDI quality since it's so space consuming. Thanks for the advice.
Magnetar
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Since: 06-18-06

Last post: 6427 days
Last view: 6427 days
Posted on 06-19-06 12:27 AM, in Question about the SPC format Link
I thought as much. Maybe I just need a better GM/GS/XG soundfont and some more experience with midi.
Magnetar
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Since: 06-18-06

Last post: 6427 days
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Posted on 07-11-06 12:22 AM, in Full List of Zelda: Link to the Past Hacks Link
I too am psyched about these Zelda hacks. It will be so awesome to play one of my favorite games with brand new graphics, a new plot, and fresh ASM coding.
Magnetar
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Since: 06-18-06

Last post: 6427 days
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Posted on 09-25-06 01:55 AM, in A request involving RPG Maker 2003 Link
I realize this is a quite a long shot, but does anyone know if a patch exists for this program that can play MOD, IT, XM, etc, music formats instead of just the standard MIDI and streamed MP3 and WAV formats? And if one doesn't exist, would anyone here have the knowledge and interest to create such a patch?
Magnetar
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Since: 06-18-06

Last post: 6427 days
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Posted on 10-03-06 04:09 PM, in A request involving RPG Maker 2003 Link
Because in games sequenced music has a big advantage over streamed music. I can make the music repeat at a specific spot and I can have it loop seamlessly and endlessly. Unless somebody knows of a way to make mp3s loop seamlessly, and not necessarily loop to the beginning, then I think that MODs have the advantage. I could live with MIDI if it wasn't so difficult to make a MIDI sound good on a variety of different soundcards.
Magnetar
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Since: 06-18-06

Last post: 6427 days
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Posted on 10-04-06 09:04 PM, in A request involving RPG Maker 2003 Link
Not with an mp3. Well, I could do that by copying and pasting the waveform to extend the length of the song, but I can't make it repeat forever and the idea is to keep the size down. I believe specific game engines can do that kind of thing with mp3s, but not RPG Maker 2003. I don't know of any standard media player that can do that either. (If you know of one please let me know.)
Magnetar
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Since: 06-18-06

Last post: 6427 days
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Posted on 10-10-06 11:14 PM, in A request involving RPG Maker 2003 Link
I can't seem to find any evidence of such a patch for any version anywhere on the internet. What confuses me is why there does not seem to be greater support for such a patch. MOD formats are both superior in quality to MIDIs and superior in size and flexibility to MP3s. Would it be difficult to make such a patch; could an existing playback plugin be adapted? I'm not familiar with the audio playback code of RPG Maker.

Oh, and I didn't know where best to put this topic. Sorry. If you think it belongs in a different forum then I wouldn't object to a move.
Acmlm's Board - I3 Archive - - Posts by Magnetar


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