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04-23-23 11:50 PM
Acmlm's Board - I3 Archive - - Posts by Doritokiller
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User Post
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-05-06 06:28 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by HRBEK
Is this program available for downloading yet?

Thanks,
HRBEK.

People like you just grow more abundant every day. Read the whole thread, and you'll find out.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-05-06 06:58 PM, in Sprite Tool teaser screens Link
I feel like punching Techokami in the crotch. I will laugh my ass off if it happens.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-05-06 07:38 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by jensthecomposer
Originally posted by Prince Kassad
Originally posted by anders339
I know that you can :
[...}
Change the music.

What?
Have I missed something?

Anyway, you can also replace the textures of Super Mario 64, though this needs Tile Molester and an extended ROM.


Both changing music and physics of a level is easy to do with a hex editor!!

... If you are really good with one, yes. If you're like me, NO.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-05-06 07:47 PM, in REALLY BIG noob questions on using luna magic...help please!!! Link
Originally posted by Koneko
I'd like to reply here before someone comes in and tells you to "read the fucking manual."

(...)

And next time, read the fucking manual.

Didn't see that coming.


Here's another tip: Just fool around with Lunar Magic. Click everything you can find to see what it does. That's how I figured it out.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-05-06 08:44 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Chainlink1061
Would someone please point out some gameshark codes for swapping textures? Thanks in advance.

.... Are you completely oblivious of Google and the GS thread?
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-05-06 11:58 PM, in Final Fantasy ROMhack Sites Link
Originally posted by Zekie
Zophar- i have been there before and my opinion is that those are the worst final fantasy rom hacks that i have seen.

Romhacking.net- i have already checked there and most of the roms links are down for me tho i dont know why.

Panicus - can't seem to find final fantasy.


To narrow down my search im look for Final FantasyVii - Final Fantasy ii

Thanks in Advance,

VII? Is that a typo?

II? You mean the NES one, or do you mean the American version of IV?
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 12:16 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by donrayiv
I made a space background for the Bowser 3 level using Tile Molester and VL-Tone's Texture List.
Cool, huh? I still have to find out how to either eliminate the blue on the stars or make the stars more white.

I think you should use a certain part of the Wet-Dry World background, but replace with the blue with the black. Here's that certain part:


Oh, and here's a fish lodged into the solid water in Jesus Mode:
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 12:43 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by HRBEK
Hey, awesome work donrayiv and Doritokiller. Lol, I am jealous already.

Thanks,
HRBEK.

Uhhh... I never did anything... I just gave a suggestion on how the background would look better, and an extremely random picture.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 12:57 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by donrayiv
I am currently working on making nighttime versions of the BGs, and just curious, Doritokiller, but how did you get that better looking version of the HUD at the top and bottom right of the screen? Thanks for the info, Doritokiller.

I downloaded some textures that replaces the previous ones. They're high-resolution ones.


The final level will look great with stars, maybe a few planets, and a flaming Sun. Or just a Sun with stars.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 01:18 AM, in Draw a piggy. Link
Originally posted by Alastor the Stylish
I took another go around at drawing a pig. I think I screwed up somewhere along the line, because uh.



YEAH! Lil Brudder! And I was just watching a certain SB Email....
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 01:24 AM, in July 2006 ACS Rankings Link
3rd for monthly again. Gaaaah...
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 01:29 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by donrayiv
I plan to have the moon in there, just copy/paste from BBH. Where do you get that texture pack, and where on TM do you edit the things on the HUD? Oh, and VL-Tone, thank you for the list, you were right, it will keep me occupied until the editor is released!

... I didn't use Tile Molester...


I searched Google for "Super Mario 64 Texture Packs". I also searched Google for "Rice's Video Plugin". There should be instructions on how to install them with both of the downloads.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 01:54 AM, in Draw a piggy. Link
Doritokiller

Click to view my test results
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 02:02 AM, in Mario's Lost World, first screens Link
Truly amazing. I cannot even say what I'm feeling. You truly are a graphical God. The Level Designs are also really, really creative.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 04:19 PM, in Sprite Tool teaser screens Link
Originally posted by mikepjr
Here is an enemy i have not heard anyone mention, what about boom boom from SMB3?

I loved that guy.

Boom boom? You mean that midget koopa at the end of fortresses? I never knew that was his name...
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 08:42 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by ~Sly~
Originally posted by Risio
I'm dissapointed you don't like my texture pack!


Heh I think its pretty cool, it would be even more awsome if the same effect could be applied to mario...Oh Jen thanx for the tutorial it was much help to me ...........This is probably gonna get me yelled at but, Is there going to be a way to implament custom characters out of 3d studio max or such thanx...

Well, if it is possible, it would require very, very extensive hacking. Mario isn't just a simple texture, y'know.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 08:49 PM, in Mario's Lost World, first screens Link
Originally posted by DahrkDaiz


Freaky how our goomba designs are similiar, yet I never laid an eye on yours.

But very excellent job. A fine example how gfx and level design alone can make a hack look out of this world.

... I assume you haven't... *Notices gap in bonus cards area* Weird. I saw that hack before Lost World. You never saw his, but there's a chance he saw yours... Blah, whatever. I'd probably feel a little flattered that someone was inspired by my sprite GFX or made an updated version.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 08:58 PM, in Crazy babbling cat... Link
It's more than a minute long?! NOOOO! It's gonna take forever to load it!


Goddamn dial-up.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 09:45 PM, in Please explain to me WHY people still use AOL speak! Link
Originally posted by Peardian
I've never been a fan of lazy typing. I guess because I've never really used instant messaging things and this was my first message board.


Recently, I discovered my computer has a messenger thingy, so I sometimes use it to talk with Magikoopa Myster. You should have seen it. A gigantic half-hour long conversation in perfect English (aside from the occasional intentional "lol" and not so occasional smileys).

I use "lol" sometimes... But mostly "heh". I also don't use periods much, unless the sentence is a quick or stern message.

...

But I DO use smilies quite a bit.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-06-06 10:31 PM, in Please explain to me WHY people still use AOL speak! Link
Originally posted by Tarale
I don't mind the occasional abbreviation, but I would tend not to use them when replying to a messageboard thread.

They're for IM's, and sometimes SMS's, but that's about it. And even then, I seldom use too much abbreviation.

I do find it harder to read generally.... it doesn't "flow" like full words do.

You should see how many girls at my school go on Myspace, and how crazy they throw AOL speak in your face. I almost drowned in it.

"hes liek yea u shud go 2 da pajent gurl"

... And they're profile comments. That's what makes it even more annoying.
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Acmlm's Board - I3 Archive - - Posts by Doritokiller


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