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04-23-23 11:51 PM
Acmlm's Board - I3 Archive - - Posts by Doritokiller
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User Post
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-02-06 10:14 PM, in Serious Demo World: TLC question Link
Photoshop would've made it blurry. I can't tell what would be better. They're both good and bad.




*Aaah... The sport of hijacking threads. Banzai Bill phobia to Re-Deads.*
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-02-06 10:40 PM, in Super Mario 64 GameShark Link
Originally posted by Celice
Originally posted by Shiryu
It shows up like if all the posts were inside your first one
Might be a computer problem anyways...


Mine as well. All inside of Mr.dorito

It's fine on mine. I placed the closing tag in the sig, so the layout doesn't eat everything.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-02-06 10:54 PM, in Super Mario 64 GameShark Link
Weird... I'll go ask this in Help. Until then, I'll remove the table.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-02-06 11:00 PM, in Table problem... Link
I had a table as a layout, but couldn't place the closing tab in the Header, otherwise the table would be about 5 pixels wide and would have nothing in it. I placed the closing tab in the Signature box AFTER the content. The table looks fine on my computer, but others complained that it devours the page. Is there a better place to put the closing tab?
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-02-06 11:08 PM, in Table problem... Link
I've seen the result of not closing the table. I placed the closing tag in the signature box, and it didn't destroy the page. Maybe I should just manually type the tag...?
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-02-06 11:55 PM, in Super Mario 64 GameShark Link
Originally posted by donrayiv
That's wierd. It's fine for me, but what was that earlier with all the flashing lights and the M64 stuff? I got dizzy from whoever did that. Anyway, great codes, I didn't know about the cannon ones, that's pretty cool. I really like those "play as" codes, It's fun playing as a Star or Yoshi. Oh and Darkdata, great site. you even have my Waluigi code!

The flashy stuff was from a user named Crawler. He got banned on a few things, with the flashy layout (Yes, that was his layout) being one of them.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 12:24 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
*Eagerness level rises a little* Nothing that made me crap in my pants, but nothing that is boring, either. Good job on getting so far!
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 12:35 AM, in 35/100? It'll curve up to an A Link
Holy fuck. 105 hours on 100 pages.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 01:36 AM, in Super Mario 64 GameShark Link
Originally posted by donrayiv
I have realized something. The The model codes are based off of model coords, right? If so, then could there be a code for Bowser, or Whomps or King Bob-Omb? And, are there codes for changing enemy models too? Like change a Goomba into a coin? Something like that. Also, is there a way to modify the codes so they all work globally?

I believe so. Althought I'm not entirely sure...
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 02:02 AM, in Complaining Link
Don't you love it when things like this happens?
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 02:11 AM, in Hi, I'm new to this hacking forum... Link
Originally posted by JJokerDude
Simple. Palette>Load...>(tpl file)

... What .tpl file? I can't find it in the rom directory.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 01:22 PM, in What to do when the BOSS calls at 7 AM? Link
... I would've answered. What if I was going to get fired over the phone? It would be humiliating to go to work without knowing you're fired. Then you'll have to make an excuse for not answering the phone... Wouldn't want to be Johnson.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 01:28 PM, in Possible to Expand SMRPG Rom? Link
He probably wants to expand it to enter more enemies, areas, etc.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 01:40 PM, in Hi, I'm new to this hacking forum... Link
Originally posted by JJokerDude
I uhh... Hope you don't mind... I already started working on the graphics part... (I was curious lol...)

But the good news is, no her hair won't be messed up if you change the SMW palettes to Peach's SMB2 palette.

And when she dies, it really does look like SMB2 lol.




Oh, and just a quick suggestion. Second player should be Daisy.



... You just couldn't resist, could you? Now, here's something that would be truly awesome. Replace Mario with Kain from FF4.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 01:54 PM, in I just can't wait so I'm making my birthday thread now. Link
Every birthday brings us one step closer to death. I'm just a load of joy, aren't I?

Happy Birthdea.... DAY!


(edited by Doritokiller on 07-03-06 12:57 PM)
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 02:03 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Critical Error
Thanks for the advice jensthecomposer, I'll think twice before posting!
Anyways....... GO VL-TONE!!!!!!!!!!!!!!!!!!!!!

You sure you didn't forget again? That basically could've been a two-word post... Blah. Whatever.


Just a quick question. How long do you work on TS 64 on average each day, VL?
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 03:48 PM, in Serious Demo World: TLC question Link
Originally posted by Jouw
I've played YI1, just never beat it properly.

... I still think that being afraid of a clump of pixels that assemble a ficticious bullet that has a a comical face and is unnecessarily large is rediculously pathetic. Seriously, it's just a game. You should be able to easily get over it. Now, if it were real life objects and/or living things, I could understand... Just play through the first part of the level and follow the bullet to a point where you can stomp on it, then laugh. Repeat until you can just walk right by without any thoughts of running away or anything in that manner.


(edited by Doritokiller on 07-03-06 02:50 PM)
(edited by Doritokiller on 07-03-06 02:52 PM)
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 03:56 PM, in Sweet SMW hack suggestion Link
This isn't the place for those kind of suggestions. Just suggestions about the forums and how to improve it. I believe you could request a hack at the SMW Hacks board, however.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 06:18 PM, in I just can't wait so I'm making my birthday thread now. Link
Originally posted by witeasprinwow
Originally posted by Tristis
Yay for me! I wonder what will happen today... I'm 19! Just 3 more years until I can legally -but will not- drink!


19 + 2 = 21... Where the hell do you live? And never assume you won't change over the years

But happy birthday. What did you do? What'd you get?

19 plus 2 equals 21? Where the hell is your brain? Lol. Good ol' typos.


As for drinking, everyone tries at least once in their life. Many will succumb to it, while a few will survive the temptation and won't drink anymore.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6051 days
Last view: 5913 days
Posted on 07-03-06 08:57 PM, in Super Mario 64 GameShark Link
Originally posted by donrayiv
Wierd. Use this: 8133B4D6 36AC. But then, that works only in front of the Castle. I have another question. Where do the "model pointers" codes work? whenever Iput them in on PJ64, it doesn't work. Instead the game freezes. I tried again on 1964, but the game just froze whenever I entered another level. It also froze ith the four part code that works in front of the castle. could you make a working 1964 version?

It's one of those codes that only work in front of the castle. That's all I can answer.
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Acmlm's Board - I3 Archive - - Posts by Doritokiller


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