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Acmlm's Board - I3 Archive - - Posts by Ice Man
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Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 05-27-06 01:54 PM, in Super Mario Deluxe Screenshots.. Link


Are the hammer bros. working like in SMAS?
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 06-04-06 11:25 PM, in ExAnimated Overworld! Link
Awesome work there Bio and peter_ac. I think, I would start hacking SMW again, if someone could implement those animations into my hack.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 06-21-06 04:50 PM, in Ice Mario power up Link
Ugh, just FYI guys. This has already been done a year ago or so. It's just a plain replace of the fire flower and some hex editing to make the ball go straight, I think + the palette of Mario doesn't even fit to the Ice Power-Up.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 06-25-06 01:57 PM, in Stranded [SS] Link


Just awesome, what else can I say? Totally awesome,indeed.

*speechless*
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 06-25-06 02:36 PM, in XKEEPER IS A FAGGOT!!!!!!!!!! Link
Xkeeper is the new owner of this board, since Acmlm, the real owner, isn't around here anymore, cause he works for Ubisoft..
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-02-06 03:16 PM, in Sprite Tool teaser screens Link
Just :O :O :O

Seriously, that's an awesome thing and sure will get me back to my 98% finished hack.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-07-06 05:02 PM, in Good news... Link
And I mean, really good news. I slowly start working on my hack again. In case you don't know what hack it was (mainly to the new members), it's called Super Mario World: Bowser's Return. Ghettoyouth made 2 underwater levels for me, since i suck at doing these. Now I just need to finish some cave levels and wait for sprite tool, then my hack will be complete, unless I redo some graphics again, since PITMK2 and icegoom's hack are by far alot better than mine. Well yea, I guess I'm back to SMW hacking.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-07-06 05:43 PM, in Good news... Link
Dont worry, koopa chains are out.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-07-06 10:02 PM, in Gunbound Silent Link
This is awesome, alot of gold and all good avys. I met a delay hacker, too, forgot the name though. Oh well, I'm too good anyway. My account on GBWC is a saphire wand, so yea. xD
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-16-06 08:22 AM, in Sprite Tool, public test release Link
Awesome. I inserted all needed sprites and it works like a charm. Thank you so much mikeyk.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-16-06 11:51 AM, in Sprite Tool, public test release Link
Umm, I got a problem. The sprites aren't compatible with d4s' HDMA kit. They disappear behind the background because of the layer priority.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-16-06 06:58 PM, in Sprite Tool, public test release Link
I removed it in the venus.asm but then i get an error, that the file couldnt be compiled... I also have probs inserting the donut blocks. I did everything in the readme, but I have two questions, since those things are confusing me.

1st: $0534 is the position where the block should be, but is this hex or dec?
2nd: Which offsets do I have to choose for the block, since you used 2 different ones.

//copied from donutblk.asm//

; 9. Compile this block and use it in block tool. Set Above offset to 0, and all
; others to -1. Make sure you insert it into the map16 location that you specified in
; the sprite code. Remember that block tool uses decimal numbers rather than hex.

//end//

//copied from donutblk.txtt//

Above Offset: 328
Reloc Offsets: A,1A5,
All Other Offsets: -1

//end//

Which one to choose?

Thanks for the help.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-16-06 07:23 PM, in Sprite Tool, public test release Link
Alright, I deleted the line ORA $64 in venus.asm without deleting the label. Compilation was fine, but nothing changes.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-20-06 07:44 AM, in Sprite Tool, public test release Link
A little info for those who are using d4s' hdma kit.

To disable the layer priority bug for the venus fire trap and maybe some other sprites, change the line ORA $64 to ORA #$20 in the .asm files and insert the sprites again.


(edited by Ice Man on 07-20-06 06:46 AM)
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-31-06 05:25 PM, in AcmlmBoard Favorite Game Link
Tetris
Gunbound
Half Life 2
Super Mario Allstars
Hitman Blood Money
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 07-31-06 08:21 PM, in Sprite Tool, public test release Link
Very nice work, though I have 2 nice ideas for sprites.

The chain chomp and the pirahna that jumps when Mario jumps over it. Both are from SMB3.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-01-06 04:36 AM, in Sprite Tool, public test release Link
Yea, but I didn't know the name anymore.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-01-06 04:52 PM, in Best File Recovery Program Link
Recover My Files did very good for me, try it out.

PM me for some more info, since its a demo only...
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-02-06 12:29 PM, in Some simple? questions. Link
I'm actually quite lucky, cause I had a chance to beta-test solar soundtrack. It works fine, crashes on playback though. It's not even half-way finished but useable.
If you ask me to give it to you, sorry, I can't. I promised blackhole89 to NOT give it to any other peson without his permission.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-03-06 06:11 PM, in New Overworld Link
I'm totally reworking on my overworld and so far I was only able to rip the graphics and set them up. I also made a small isle for Yoshi's Range, just to show you, how it would look like.



I'll post more screens soon, when I get more things finished.
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Acmlm's Board - I3 Archive - - Posts by Ice Man


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