(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-23-23 11:10 PM
Acmlm's Board - I3 Archive - - Posts by Ice Man
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
User Post
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-02-06 03:30 PM, in News from Bowser's Return [SS] Link
@Sukasa: The font isn't from MegaMan. I wrote it with a special program and inserted it on my hack. It wasn't easy though.
@all: Thanks for the nice comments so far. I'm posting more screens soon.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-02-06 03:49 PM, in News from Bowser's Return [SS] Link
W00t, I finished two other levels of the Green Fields.
NOTE: I didn't change the level names at the top yet.


Night effect.


Morning effect.

Like them?


Edit: That's the title screen and welcome level before I merged them together.





Just wanted to point that out.


(edited by Ice Man on 01-02-06 02:53 PM)
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-02-06 04:05 PM, in News from Bowser's Return [SS] Link
Yea, I could do that. Anyway, I resized the fishes.



What do you think?
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-02-06 04:44 PM, in News from Bowser's Return [SS] Link
I would've made them smaller but that will look crappy, really. It's the best size they can have. And remember, it doesn't have to look real or else I'd have to resize most of the sprites, lol.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-02-06 07:04 PM, in News from Bowser's Return [SS] Link
They're in the BG, since it would be pointless to add them as sprites and only have them moving like 2 seconds.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-03-06 05:25 AM, in Google and Gmail accounts. Link
Does someone else needs invitation? I can send up to 18 invitation.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-04-06 02:39 PM, in News from Bowser's Return [SS] Link
Here's an update on the Underground Ruin level.

Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-05-06 03:25 PM, in News from Bowser's Return [SS] Link
Okay, I removed the fished and updated the FG on the Green Field levels.

Here ya go:


What do you think of the new ground?
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-05-06 03:35 PM, in News from Bowser's Return [SS] Link
It'll be out when I'm finished, lol. Seriously, I hope I can release it this year sometime, maybe in summer or fall, not sure though.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-05-06 05:02 PM, in News from Bowser's Return [SS] Link
Thanks for the nice comments guys.
@Metal Knuckles: Buy me a beer, I can legelly drink here in Germany.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-06-06 07:02 AM, in News from Bowser's Return [SS] Link
Yea, if working on my hack would make any sense, it's screwed up because of a damn bug in LM that screws up something in the Map16 and causes the level not to load or screw up in ZSNES.

Fu, please look at that bug, it's important and could screw up many hacks, if M16-7k is used too much.

Edit: I could save the hack because peter sent me his one, so I didn't have to do Mario, etc again. Smallhacker also said, that it could something be wrong with the level saving routine in LM. =/


(edited by Ice Man on 01-06-06 10:42 AM)
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-06-06 02:04 PM, in News from Bowser's Return [SS] Link
If you'd have read my first post, you'd know that I didn't change the level names at the top. I changed it to Green Fields now, since I had to reinsert all that stuff. It was a pain in the ass to get it fixed.


Edit: New FG for the desert levels and a question.

Do you like this FG?
Image hosted by Photobucket.com

Or this FG?
Image hosted by Photobucket.com

Here's also an updated FG for the Green Fields.

Image hosted by Photobucket.com
Does it fit better now?


(edited by Ice Man on 01-06-06 02:45 PM)
(edited by Ice Man on 01-06-06 02:50 PM)
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-06-06 07:05 PM, in The way you usually think/learn? Link
I go for visually, since I have to see things to remember them better.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-07-06 08:11 AM, in News from Bowser's Return [SS] Link
Originally posted by HyperHacker
You weren't using Para's patch were you?
I never heard about that patch. What's it for?

Edit: New GFX for Wendy's Castle.

Image hosted by Photobucket.com


(edited by Ice Man on 01-07-06 03:38 PM)
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-07-06 06:46 PM, in Waypoints on Overworld Link
You just need to remove the event, which will be activated after passing the levels. Go to Overworld Editor -> Editors -> Layer 2 Event Tile Selector...

Press Page up or Page down and you will see the events. Mark them and press delete to remove them.

PS: I could write it in german too, if you understand it better then.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-07-06 06:55 PM, in Waypoints on Overworld Link
I will post in german....

Du musst aufn Layer 2 Event Tile Selector gehen, dann kannst du mit Bild Auf/Ab die Events ändern z.B. du willst das Event haben, was von Level 105 erstellt wird. Drücke solange Bild Auf, bis das Event erscheint, sprich der Pfad wird hell, wie in deinem screenie. Jetzt kannst du die Grafiken vom Pfad markieren und löschen.

Ich hoffe das hilft.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-07-06 06:58 PM, in Mario enters Castle and Ghosthouse Link
Those entrances can't be edited with Lunar Magic. Smallhacker made a tool for it called SMW Castle Entrance Repointer or something like that. Look at the Useful Links sticky.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-07-06 07:03 PM, in Waypoints on Overworld Link
Sorry, mein Fehler. Du musst auf Edit -> Layer 2 Event Editor Mode gehen, und dann kannst du das machen, was ich vorher gesagt habe.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-07-06 07:11 PM, in Waypoints on Overworld Link
It's because I'm german, lol. Anyway, nice that this is fixed now.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 01-07-06 07:27 PM, in What is you favourite type of food? Link
I like crispy stuff. Nuff said.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Acmlm's Board - I3 Archive - - Posts by Ice Man


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.034 seconds; used 430.33 kB (max 553.68 kB)