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04-23-23 11:11 PM
Acmlm's Board - I3 Archive - - Posts by Ice Man
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Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-10-06 11:05 AM, in Screens Of Bowser's Return [Anti-56k] Link
Okay, will do that. Also, I got 2 suggestions for the consistency of the graphics.

a) remove all 3d-ish graphics and replace them with others or
b) remove only some 3d-ish graphics and replace them with others.

What do you think?
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-10-06 02:40 PM, in Screens Of Bowser's Return [Anti-56k] Link
That's what I'm trying to now. I'm going to change the GFX of the winter/ice world completely. Not only because of the pillars in the fortress, but in general, too.

Ghost houses will also be redone, since some people don't seem to like the graphics.

I've made some progress on the ghost houses already and that's what I came up with.



NOTE: These are just the new gaphics, no enemies or whatsoever have been added!
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-10-06 03:37 PM, in Online GFX decompressor Link
Originally posted by smwedit
You should also make this work for ExGFX too.


I dont think this would be a good idea...n00bs will rip them from other games and then say they ripped it on their own blabla etc etc.

Nice script though.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-10-06 03:44 PM, in Photoshop - saving as a 4-bit BMP Link
Try IrfanView. It tells you how much colors the image has, etc. I think you can also save it as a 4-bit + the colo reduction is kinda good (I use it for my hack. )
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-10-06 03:48 PM, in Emptyeye=23 Link
Happy 23th Birthday.

I hope you celebrate it.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-10-06 07:31 PM, in Screens Of Bowser's Return [Anti-56k] Link
Originally posted by Kapow

The actual floor Mario stands on should be in the middle of the "floor" graphics. The platforms in Volcano Plat 4 are the worst here.

That doesnt make any sense to me. You say Mario should be in the middle of the "floor" graphics but then again you say the Volcano Plat 4 are the worst, though mario IS in the middle.

Originally posted by Kapow

One more:

Unless that water's affecting Mario, lose it. It's too obtrusive.

The water moves Mario, though I could change the graphics.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-10-06 07:54 PM, in Screens Of Bowser's Return [Anti-56k] Link
Kailieann, I think that would look stupid. I think I'm going to redo the castle somehow anyway.

@Omega: Yea, I know now what he meant, but that would just look stupid. >8(
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-11-06 03:14 PM, in Couple Lunar Compress question Link
No, it's used to decompress or recompress graphics from a game, if you know the compression format of it. There is a readme also, you know... _¬


(edited by Ice Man on 08-11-06 02:15 PM)
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-11-06 04:12 PM, in Couple Lunar Compress question Link
Lunar Compress has absolutely nothing to do with ASM hacking, NOTHING. There is a sticky about ASM hacking..
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-11-06 04:36 PM, in Click to enlarge! Link
You didn't invite me either >8(. Be sure to invite me next time.

Nice and funny pictures though.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-11-06 09:29 PM, in Someone Help!!! Link
In ZSNES you dont even need an IPS patcher, just name the IPS like your clean SMW rom and start it.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-12-06 05:33 PM, in Kirby graphics Link
Is it THAT hard to rip from savestates and use BG Mapper? Jeez, I even rip from the GBA Kirby Series and they have alot more colors.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-12-06 06:58 PM, in Kirby graphics Link
Did you copy the savestate (.zst file) into the executable? It'll auto-load it then.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-13-06 10:52 PM, in creating icon files Link
IrfanView does the job, too. It can save as transparent .ico or normal .ico file.


(edited by Ice Man on 08-13-06 09:53 PM)
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-13-06 10:58 PM, in Kirby graphics Link
Mario's tilemap data has already been found..

Originally posted by mikeyk

----------
Mario
----------
0x5E78 [01 02 02 02]
number of animation frames to use for walking mario, paged by mario?s status

0x5e7c - Mario animation speed

6206/620c Mario tilemaps

59cf [ff 01 01 ff ff 01] - cape speed

54bd - jump height while still
54c9 54c7 - jump height while running fast

59a5 - [06] normal fall speed, not holding jump
59b9 - [10] float speed
5877 - [50] Mario fly time
59ba - [c8] fly gain (added to y speed)
5b09 - [20] float timer

643a - Cape tile map
6466 - cape offsets

628f - cape heads table
0 1 2 walking
3 looking up
4 5 6 running
7 8 9 running with object
11 jumping
12 flying
13 turning
15 using pipe, turning with shell
16 about to run up wall
17 18 19 running up pipe horiz
21 climbing
22 24 26 swimming
32 33 on yoshi
38 posing
39 40 using yoshi
36 soaring
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-14-06 04:05 PM, in fireball question Link
asdf, you forgot one offset.

Change x80C5 and x121D4 to 00 should work fine as I tested.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-14-06 07:44 PM, in Ice Man's Approval Request Link
Well, my name is Daniel and I am called Ice Man on the internets. I have been here on Acmlm's for quite a while, approximately over 2 years and I never have been warned for my posts or anything else. I'm mostly active in the SMW Hacking forum as I'm working on my own hack, see here. Also I like to help other members wherever I can, be it SMW or something else, I'm always glad to help someone.

These are the most important things I could post about me and I hope I didn't forget anything.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-14-06 08:13 PM, in Screens Of Bowser's Return [Anti-56k] Link
Read the posts before. He thought I would insert the graphics with m16-7k but I don't + ripping from GBA games is easier with this method as m16-7k will produce A LOT of tiles which won't fit into 2 ExGFX files.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-14-06 09:51 PM, in Screens Of Bowser's Return [Anti-56k] Link
I know how to use m16-7k, lol. I even wrote a tutorial for it. It's just, not all tiles are getting optimized for GBA games because of the colors. Sure it optimizes alot of tiles for SNES games because the backgrounds normally use 16 colors.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-15-06 01:57 PM, in Would it be possible to... (ASM related) Link
Well, try to use pipes instead of exits. I did that for my hack too, and it doesn't screw up the ExGFX anymore. I don't know, if that works with 2 player mode, since the 2nd player has been removed on my hack.
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Acmlm's Board - I3 Archive - - Posts by Ice Man


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