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| Acmlm's Board - I3 Archive - - Posts by Ice Man |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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| Okay, will do that. Also, I got 2 suggestions for the consistency of the graphics.
a) remove all 3d-ish graphics and replace them with others or b) remove only some 3d-ish graphics and replace them with others. What do you think? |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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| That's what I'm trying to now. I'm going to change the GFX of the winter/ice world completely. Not only because of the pillars in the fortress, but in general, too.
Ghost houses will also be redone, since some people don't seem to like the graphics. I've made some progress on the ghost houses already and that's what I came up with.
NOTE: These are just the new gaphics, no enemies or whatsoever have been added! |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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Originally posted by smwedit I dont think this would be a good idea...n00bs will rip them from other games and then say they ripped it on their own blabla etc etc. Nice script though. ![]() |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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Try IrfanView. It tells you how much colors the image has, etc. I think you can also save it as a 4-bit + the colo reduction is kinda good (I use it for my hack. ) |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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| Happy 23th Birthday.
I hope you celebrate it. ![]() |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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Originally posted by Kapow That doesnt make any sense to me. You say Mario should be in the middle of the "floor" graphics but then again you say the Volcano Plat 4 are the worst, though mario IS in the middle. Originally posted by Kapow The water moves Mario, though I could change the graphics. |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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Kailieann, I think that would look stupid. I think I'm going to redo the castle somehow anyway.
@Omega: Yea, I know now what he meant, but that would just look stupid. >8( |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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| No, it's used to decompress or recompress graphics from a game, if you know the compression format of it. There is a readme also, you know... _¬ (edited by Ice Man on 08-11-06 02:15 PM) |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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| Lunar Compress has absolutely nothing to do with ASM hacking, NOTHING. There is a sticky about ASM hacking.. | |||
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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You didn't invite me either >8(. Be sure to invite me next time.
Nice and funny pictures though. |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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| In ZSNES you dont even need an IPS patcher, just name the IPS like your clean SMW rom and start it. | |||
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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Is it THAT hard to rip from savestates and use BG Mapper? Jeez, I even rip from the GBA Kirby Series and they have alot more colors. ![]() |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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| Did you copy the savestate (.zst file) into the executable? It'll auto-load it then. | |||
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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| IrfanView does the job, too. It can save as transparent .ico or normal .ico file. (edited by Ice Man on 08-13-06 09:53 PM) |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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Mario's tilemap data has already been found..
Originally posted by mikeyk |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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asdf, you forgot one offset.
Change x80C5 and x121D4 to 00 should work fine as I tested. |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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Well, my name is Daniel and I am called Ice Man on the internets. I have been here on Acmlm's for quite a while, approximately over 2 years and I never have been warned for my posts or anything else. I'm mostly active in the SMW Hacking forum as I'm working on my own hack, see here. Also I like to help other members wherever I can, be it SMW or something else, I'm always glad to help someone.
These are the most important things I could post about me and I hope I didn't forget anything. ![]() |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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Read the posts before. He thought I would insert the graphics with m16-7k but I don't + ripping from GBA games is easier with this method as m16-7k will produce A LOT of tiles which won't fit into 2 ExGFX files. ![]() |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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I know how to use m16-7k, lol. I even wrote a tutorial for it. It's just, not all tiles are getting optimized for GBA games because of the colors. Sure it optimizes alot of tiles for SNES games because the backgrounds normally use 16 colors. ![]() |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6007 days Last view: 5943 days |
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Well, try to use pipes instead of exits. I did that for my hack too, and it doesn't screw up the ExGFX anymore. I don't know, if that works with 2 player mode, since the 2nd player has been removed on my hack. ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
| Acmlm's Board - I3 Archive - - Posts by Ice Man |