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04-23-23 11:11 PM
Acmlm's Board - I3 Archive - - Posts by Ice Man
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Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-08-06 08:38 PM, in Need ASM info Link
If you would read the 65816ref.hlp better, then you would know them.

It explains the opcodes and what they do + they're in hex on the right also.
Here's an example:

LDA imm8/16 n-----z- A9 xx xx
LDA dp n-----z- A5 xx
LDA abs n-----z- AD xx xx
LDA long n-----z- AF xx xx xx
LDA dp, x n-----z- B5 xx
LDA abs, x n-----z- BD xx xx
LDA abs, y n-----z- B9 xx xx
LDA long, x n-----z- BF xx xx xx
LDA (dp) n-----z- B2 xx
LDA (dp), y n-----z- B1 xx
LDA [dp] n-----z- A7 xx
LDA [dp], y n-----z- B7 xx
LDA (dp, x) n-----z- A1 xx
LDA sr, s n-----z- A3 xx
LDA (sr, s), y n-----z- B3 xx


These instructions loads a value from the operand to a register. LDA instruction loads to the accumulator; LDX instruction loads to X, LDY instructions loads to Y.

Attachments

65816ref.rar (28952b) - views: 14
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-08-06 10:31 PM, in Screens Of Bowser's Return [Anti-56k] Link
First things first. Some of you haven't actually seen me around lately. The reason was Gunbound, which took my soul for some month but I'm glad to announce that I'm back.

Now to those screens here. It's mainly a preview of how things look like now. Most of the screens doesn't have any enemies yet, but they'll be added soon.

Intro:


Levels:




























Overworld screens:






Big thanks to icegoom for those awesome sprites.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-08-06 10:54 PM, in Screens Of Bowser's Return [Anti-56k] Link
@Kyouji: Where do you see YI graphics?

@Tatrion: Yep, it's a health bar. I also don't know what to choose for a name instead of Desert Oase =/ The last map will be fixed. Im going to make it sky instead of water, cause I knew something like this would happen.

@smwedit: First BG is from DK: King Of Swing and the other one from Castlevania: Harmony Of Dissonance or Aria Of Sorrow, not sure.


(edited by Ice Man on 08-08-06 09:55 PM)
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-08-06 11:00 PM, in Screens Of Bowser's Return [Anti-56k] Link
Oops, didn't saw these. Well, the water and snow can always be changed, that's not the problem, though I thinnk the water doesn't look TOO bad along with the castle graphics. There is just some small palette prob there. Anyway, I don't know any other games with good snow animations, unless I draw my own, which would suck even more.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-08-06 11:06 PM, in Screens Of Bowser's Return [Anti-56k] Link


This should help you.


About the Nintendo, I can't remove it, since it comes with the HDMA kit from d4s.

Edit: get the flaming outta here please. I don't want this thread to be closed because of some dumbass flaming Kyouji about his hack. Everyone is entitled to their own opinion and thats good.


(edited by Ice Man on 08-08-06 10:07 PM)
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-08-06 11:09 PM, in Super Mario Infinity: Mystery of the Magic Wand Link
Spiny's are in the forest enemy set.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-08-06 11:12 PM, in Screens Of Bowser's Return [Anti-56k] Link
What I mean was the flaming and ignoring about Kyouji andhis hack being a flop.

"Everyone is entitled to their own opinion and thats good." was meant for this thread, not any other topics.

Now back on topic. I know the Yi snow isn't the best but I haven't found any other snow animations yet and I suck at drawing, though I could give it a try.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-08-06 11:26 PM, in Screens Of Bowser's Return [Anti-56k] Link
Custom music would actually be kind of cool, though it wouldn't be very easy.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-08-06 11:46 PM, in Screens Of Bowser's Return [Anti-56k] Link
@icegoom: Shot 1:That SMAS level is the only one with SMAS graphics in the hack. It's just a winter remake of the nomal 1-1 level in SMB3.

Shot 2 & 3: Those levels uses HDMA, and so do some other levels.

Shot 4: I could try and see how it turns out.

Shot 5 & 6: IActually I like the palette like it is right now on the Piranhas, though it would be easy to change them, I'll see.

Shot 7 & 8: That's what I forgot. Thanks for reminding me.

Edit: The life bar will decrease Mario a life when he is hit by an enemy and it will increase by 5 when hitting a midway-bar, it'll increase by 1 when collecting one coin. Power-Ups found in levels, will be restored to Big Mario in the next level.

Edit 2: Here's the new color for the main overworld.




(edited by Ice Man on 08-08-06 10:53 PM)
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-09-06 11:49 AM, in Screens Of Bowser's Return [Anti-56k] Link
Ok, to all who say it looks blank. If you WOULD have read my post, then you would know that it isn't completely finished yet.

Anyway, I'm going to change/fix the things pointed out as bad, and Sam, the font was selfdrawn.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-09-06 01:23 PM, in Screens Of Bowser's Return [Anti-56k] Link
Nope, it's hand drawn though it looks a little bit like the Mario Kart font.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-09-06 01:46 PM, in SMW ROM addresses Link
Yup, in the star world to be exact. :p
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-09-06 03:32 PM, in Layer 3 smash thingy...... Link
The wooden smash thingy is only used as this, so you can edit it, if you want.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-09-06 05:08 PM, in Screens Of Bowser's Return [Anti-56k] Link
Well, I finally managed to get a FG for the Aquatic Ambience level. Took me 3-4 hours to actually get it (because those GFX are from Area 6 in Kirby & The Amazing Mirror)..

Anyway, I also changed that firebar to the reznor's fireball graphics.




Some other things like darkening the title screen's font or changing the palette of Ludwig's Castle's background have been fixed, but those were just minor changes, so no screens.

Edit: I got rid of the SMB3 remake level and changed the GFX to the ones for the other winter/ice levels.


(edited by Ice Man on 08-09-06 04:10 PM)
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-09-06 06:41 PM, in Screens Of Bowser's Return [Anti-56k] Link
Originally posted by Ice Cirvante
Screen captures with layers turned off + PSP 3.11 + m16-7k = win
Eh? That's just wrong.

I just use VisualBoyAdvance -> Tile Viewer -> Extract -> Paint to choose the GFX I want -> IrfanView to save as 16 color .bmp -> YY-CHR to import and create the ExGFX file -> LM to set it up -> Done

Edit: Does this Piranha look better than before?




(edited by Ice Man on 08-09-06 06:02 PM)
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-09-06 09:32 PM, in Screens Of Bowser's Return [Anti-56k] Link
Well, I made new snow and also changed the palette of the firebar. Take a look.





I personally don't like the snow, but at least something better than YI. It moves left and right a little bit while going down slowly.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-09-06 09:36 PM, in Screens Of Bowser's Return [Anti-56k] Link
Yea, but it's soo hard for me to draw anything good, especially animations.
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-09-06 09:47 PM, in Screens Of Bowser's Return [Anti-56k] Link
Originally posted by Dragon Master Luigi
I can't wait for its demo.

Demo? You don't live in the year 2004, do you? I once had this thing done, but it was a total flop because of glitches, etc. So if I'm done fixing up all those things and creating 3 or 4 more levels, I should be finished with the hack, unless I wait for SST...
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-09-06 09:48 PM, in Acmlm's can chat for free~ Link
I don't have a mic either. =/ Going to buy one sone, hopefully.

Anyway, my screen name is IceMan4Ya
Ice Man

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Since: 11-18-05
From: Germany

Last post: 6007 days
Last view: 5943 days
Posted on 08-10-06 09:54 AM, in Screens Of Bowser's Return [Anti-56k] Link
Originally posted by The Kins
And some of the levels seem to be very empty of coins/enemies (see some of those grass world shots)


LEARN FUCKING READING. Jeez, I already said that in the first post why there are no enemies + you actually won't see alot of coins or it would be too easy to play because of the health bar.
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Acmlm's Board - I3 Archive - - Posts by Ice Man


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