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05-05-24 01:09 PM
Acmlm's Board - I3 Archive - - Posts by 3.14159265358979323846
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3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 06-09-06 04:16 PM, in Mario and Luigi Grand Adventure Tour BETA-Testing Link
Wow...
Although it is awesome, there is still some small glitches.
1. Put two ending (or what so-called because my English sucks) to the covenyor belt, otherwise, it seems rather strange.
2. 7th screenshot: Do not use that YI backgrounds with boos and eeries,
but , you may change the palette into a darker one, it fits the theme.
3. 6th screenshot: The ledge does not have an edge, add one.
By the way, register me as your Beta-tester, please. And if possible, send it to me thru E-mail (atlantis2202@126.com) instead of PM, because I don't have that.


(edited by 3.14159265358979323846 on 06-09-06 03:17 PM)
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-01-06 08:55 AM, in KT's new hack - SMW returns EX Link
here
http://www.h7.dion.ne.jp/~tkmt/SMWREX/SMWREX.zip
this demo had completed up to World 3, with graphic, custom blocks, ASM
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-01-06 10:13 AM, in KT's new hack - SMW returns EX Link

World 3-S1


World 2-4
Like Riverside Race in Donkey Kong Country 3, this is a level with a secret exit which will be activated when it is finished under 100 seconds.


World 1-1
Nice Background.


Title Screen (2-4)

- Don't Forget to check World 3 Castle.
- The Vertical Auto-scroller is fixed( In SMWR2, you won't be squished when you're between the edge of the screen and a ledge, but here it will.
- Same as SMWR2, KT uses Japanese instead of English.


(edited by 3.14159265358979323846 on 07-01-06 09:17 AM)
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-01-06 10:26 AM, in Vertical Layer 2 Scroll or general Vertical Auto-Scroll? Link
I have tried to make a level with the lava rising. I put the whole building on Layer 2 and the lava on Layer 1, but when I test it, Mario does not appear in the right position. It seems that the game moves Mario ~12-coins lower than he should appear.
And another problem is that sometimes I test the level. the level does not appear, and Overworld beccomes mosaic, making me very annoyed.
Would the people who know the answer kindly tell me how to do it.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-01-06 10:48 AM, in KT's new hack - SMW returns EX Link
Take a squished MechaKoopa near the wall and press Y and right, if you stand at a right position, you can break the wall.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-02-06 10:55 AM, in KT's new hack - SMW returns EX Link
You know KT is a Japanese and he can't speak English very well.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-07-06 11:21 AM, in Hack Database Link
Now the link to the hacks are nearly all broken down.
Renew these links, please.
And it seems like that freeweb has been down.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-12-06 10:51 PM, in KT's new hack - SMW returns EX Link
You may have not noticed one thing - Some of the Overworld tile does NOT act like what it used to be. For example, There's a pipe tile that acts like a level (drainpipe level), and a pipe tile that can appear on specific event. How can he do this?
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-15-06 01:37 AM, in m16-7k code doesn't work Link
Yes, it really works - Press Ctrl+Shift+Alt+F1+N+O+Insert *in the Map16 editor*window, and that easter egg will appear
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-30-06 04:54 AM, in Vanilla Dome Entrance... Link
Oh, I think you haven't read LM's help file, which says a right way to set down these DAMN exit tiles. And, don't put any two exit tiles next to each other.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-30-06 05:15 AM, in Hack-related gameplay questions ("stuck in hack x"). Link
Originally posted by Omega
I'm guessing you didn't read the first page but, to beat the 4th castle you have to ged the midway thingy, then kil yourself and when you start again you'll be across the lava pit. Hope that helps.


Another way to pass this pit is to use your cape to fly through(I saw it in the 120-exit speedrun which is aviliable at Bisqwit's). But if you are not capable of this skill, do not risk.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 07-30-06 11:36 AM, in One-way Overworld paths? Link
In SMW+4 & MarioXworldDX, there is a trick that using the star/pipe tile to make Mario unreturnable.I think, when you have 2 tiles linked to each other, replace one with a non-star/pipe tile. Then, Mario can't go back. I have tried before and it works. I don't know if my idea works on your hack or do you like my idea.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 08-02-06 03:29 AM, in Some simple? questions. Link
Solar Soundtrack project is a tough one(I think). Maybe we have to wait for some more months(even years). To tell the truth, I can hardly believe that this project can be finished, since it is long time since I heard of it(when I first found Acmlm's I knew about it)
But, I have a question, too...
There is no sound of Super Mario Odyssey since its last demo in 2004. Anyone knows if it will release another demo, iced/cancelled or we have to wait till 2007 to see its final release?
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 08-05-06 08:30 AM, in New Overworld Link
Your OW pictures only show some 'red X's but not what it should be. Find a better image host.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 08-08-06 08:56 PM, in Super Mario Infinity: Mystery of the Magic Wand Link
I have downloaded his hack yesterday but it seemed that this patch is made from an unclean SMWROM. He said we have to use his SMW ROM instead.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 08-09-06 12:52 AM, in SMW Central - http://www.smwcentral.net/ Link
Till now it is still down, please be faster.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 08-09-06 10:34 AM, in Tips and Tricks to make your levels better Link
Like the thread"Useful hints for SMW hackers", this is useful hints for SMW level designing. I make this thread in order to make every SMW hack more enjoyable.
And, get rid of some boring levels.(BUT NOT BUMPING OLD THREADS)
Like this:
Put many throwable blocks in front of a timed lift to make the level much harder.

And, don't forget to put a right number before you post. It will be better if you post a picture of it.

Thanks.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 08-10-06 01:20 AM, in Tips and Tricks to make your levels better Link
To all of the people who use a HUGE layout:
Don't use them anymore because it's hard to read!

Oh, well, making level fun is necessary.

And, Bowser's Castle with flowers??? What do you mean? Flower is just a powerup.

Bonus areas? None of the hacks contains no bonus areas.

And, I mean how to place object/sprite to make fun levels, not advice for SMW hackers again.

Put a picture please.

Thanks.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 08-13-06 06:26 AM, in Hack-related gameplay questions ("stuck in hack x"). Link
Well this thread seems to be dead because nobody posts in it.
3.14159265358979323846

Red Paragoomba








Since: 05-30-06
From: China

Last post: 6295 days
Last view: 6296 days
Posted on 08-13-06 07:10 AM, in Luigi's Trilogy[SS] Link
Well, good work.

But you need to work on the Ice world and Sky World pallete. It's a bit weird.

Why are your castles sometimes has white layer 2 ground (I don't know what it is called) sometimes don't and sometimes it have inactive(dark color)one?

About Bowser's Castle entrance... I think you don't have to use those red shining things... You can make Mario go to the main entrance after beating the back door level.(From Luigi's Adventure)

The fist is a little ... eh...

And, you forgot to put 3, 4, 5, etc. signs near the castle.

There is a serious mistake seeming to happen in every OW: Make heights/mounts on your OW have the correct height, that's common sense.

(your main map pallete is a bit like Anikiti's LuigiAdventure2)
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Acmlm's Board - I3 Archive - - Posts by 3.14159265358979323846


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