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05-16-24 06:28 AM
Acmlm's Board - I3 Archive - - Posts by Chickenlump
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Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 07-25-06 02:44 PM, in where is unlz gba Link
Originally posted by missingno
dudes how is gonig but where is unlz gba in internet...? help find


me type in 'unlz gba' in Google
Google find many results, even 2nd link work!
you bookmark Google, good site

http://www.google.com
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 07-25-06 03:11 PM, in where is unlz gba Link
Originally posted by Sukasa +
Quit talkign lke Ayla, Chickenlump.


I went and made today a 'talk like Ayla' day, and you killed it. Me being all Chrono Trigger themed and all....











Also, make sure to bookmark http://www.romhacking.net, it has many useful romhacking bits of information and utilities to help you hack roms, even GBA roms.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 07-26-06 03:24 AM, in Good Music, But Stuck Music Link
Every tune. Seriously, when I hear a song, it replays in my mind until my ears hear another tune... making that one stuck until I hear the next. It doesn't matter what type of song or tune I hear, they just replace the one before as I come across them. It wouldn't bother me if my mind were a little more selective, at least my mind could rest a bit between tunes that get stuck.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 07-29-06 02:48 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Darkdata
Originally posted by Rusty Hackleford
I haven't checked in in months and i cant find the view\edit mio0 thread but this one is nearly the same so the editor hasn't been released and everyone is waiting blathering on about how in windows the scroll controls are button bar button where as macs apparently have a weird button button bar setup I think my setup is the best of alll having a button button bar button bar button bar button button
lr b i b o b ud in out bar up down left right
on sundays it is biroriolirlroolibbbrlrioibbrluruudlruduloirioirlduriuiorulodurrdblllbbl


Wow I accually felt my IQ go down with that post good job.




So if anyone can decode what he said please share it with the rest of us?


His post makes some sense, but it would have been easier on the rest of us if he used some punctuation, in what may be the largest run-on sentence I've ever seen.

Perhaps, rather than deciphering noob-speak, we could bring this thread back from "When is the editor arriving?!?!?!?", and help him out a bit? Maybe we could all start searching for stuff to help him on his way, like how Mario starts the Wingcap level with the wingcap on? There is probably all kinds of stuff for us to find out about the ROM to help VL-Tone on his way. It would make for much more interesting reading for everyone, than everyone trying to decipher noob-speak, or every other post asking something that has been answered 60-someodd pages back. Perhaps some data finding exercise could keep everyone focused? Perhaps even teach some of the newbies a thing or two about what is going on while they post "Is the level editor here yet?!?!?"?

What needs found? What could help VL-Tone out? How can we be of assistance?










Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 08-14-06 02:17 PM, in Me doing the request thing Link
I am Chickenlump. I have been a part of this board and watched it reset 2 or 3 times. I am descent at hacking SNES games, as I can trace down routines rather easily, find data, and edit graphics. I have very few hacks of my own, because I like finding data and working with numbers and helping rather than put all my findings into motion.

Let's see...

Here is a thread where I made a patch to save anywhere in Chrono Trigger.

http://www.chronocompendium.com/Forums/index.php?topic=1098.msg16302#msg16302

Here are some shots of me messing around with HDMA tables.

http://img.photobucket.com/albums/v109/Chickenlump/purdyz3.png
http://img.photobucket.com/albums/v109/Chickenlump/purdyz.png
http://img.photobucket.com/albums/v109/Chickenlump/shadez.png

I made my own stat editor once for Chrono Trigger, named Chrono Tweaker.
It has since been replaced by better tools, but I can make stat editors.

http://www.herograw.org/ocremix/Zeality/ChronoTweaker.zip



Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 08-24-06 01:56 AM, in A Tiny Super Mario Rpg Hack Link
Mmm... Event data...

I wonder if it's already documented? If not, it should be fun to decode the event bytes.

[


(edited by Chickenlump on 08-24-06 01:08 AM)
(edited by Chickenlump on 08-24-06 01:11 AM)
(edited by Chickenlump on 08-24-06 01:14 AM)
(edited by Chickenlump on 08-24-06 01:20 AM)
(edited by Chickenlump on 08-24-06 01:29 AM)
(edited by Chickenlump on 08-24-06 01:31 AM)
(edited by Chickenlump on 08-24-06 01:43 AM)
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 08-24-06 02:42 AM, in A Tiny Super Mario Rpg Hack Link
Excellent. Usually I look to see if something is already documented, but I couldn't help myself. I love event code.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 08-25-06 03:52 PM, in PANIC! :O Link
I knew I shouldn't have sacrificed all my lands...

I'm tapped... O_o








(edited by Chickenlump on 08-25-06 02:56 PM)
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 09-14-06 02:01 AM, in Circular d-pads: Suck or not suck? Link
My god, suddenly I remember the blisters and frustration that circular d-pads cost me, because I used to buy 3rd party gamepads and attempt to compete in ANY 2D fighting game. The pain, the losses (that would have never happened), the humility...

I know better nowadays to only buy 1st party controllers. I fail hard at the most simple of games with circular d-pad controllers.


*shudder*

MadCatz comes directly to mind...
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 09-27-06 01:32 AM, in Secret of Mana Editor Link
Woo!

I was in the midst of finding all kinds of data for this game too, though it looks as if you have far more than I, and a much better grasp of it as well. I hope this gets released in some form or another.

And here I was all proud of myself for something small like just finding the debug room..
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 10-06-06 01:47 PM, in Secret of Mana Editor Link
I've had these notes for awhile, originally posted by Sephiroth3 years ago.

-------------------------------
C90000 contains the first 1024 script pointers (based from C90000) and CA0000 contains the remaining pointers, for a total of 2561. There are only 2048 scripts, the rest are texts used in status screens etc.
The commands are divided as follows:
00-4F: script commands
Known commands are:
00 End
02 Return to calling script
03 Bring party
04 Invisibility toggle
05 Invisibility toggle
06 Get ready
08 Complete actions
0E Sell
0F Upgrade weapons
10-17 xx Jump to script
18-1B xx Go to room
1C xx Flight command
1D xx Cannon flight command
1E xx Get item
1F 00 Name boy
1F 01 Name girl
1F 02 Name other boy
1F 03 Show forgotten continent
1F 04 Show mana fortress
1F 05 Nothing
1F 06 Save
1F 07 Reset
1F 08-0B Update weapons (all do the same)
1F 0C Get chest item
1F 10 Unknown
1F 0D-0F,11-FF End game
20-27 xx Call script
28 00 Wait for keypress
28 xx Wait 5*xx frames
29 xx Increase counter
2A xx Decrease counter
2B xx Add a character to the party
2C xx Remove a character to the party
2D 00 Flash
2D 01 No flash
2D 02 Vertical shake
2D 03 Horizontal shake
2D 04 No shake
2D 05 xx xx Fade palette
2D 06 xx xx Fade palette the other way
2D 07 Fade to normal
2D 08 Center main character
2E xx Buy
2F xx Heal (all, boy, girl, or other boy)
30 xx xx Set counter
31 xx xx Action
32 xx xx Walk (uppermost 2 bits of the second byte contain the direction)
33 xx xx Set background color
34 xx xx Loop action
35 Update HPs
36 xx xx Add money
37 xx xx Subtract money
38 xx Skip 2 bytes ahead if player xx is not in the party
39 xx xx xx Set character data (out of the last 256)
3A xx xx xx Set animation
40 xx xx xx xx Play sound
42 aa bc Skip 2 bytes ahead if variable aa is not between b and c
49 aa bb cc Skip 2 bytes ahead if byte bb of character aa's data is less than cc
4A aa bb cc Skip 2 bytes ahead if byte bb of character aa's data is greater than or equal to cc
4B aa bb cc Skip 2 bytes ahead if byte bb of character aa's data has any of the bits specified in cc
4C aa bb cc Pointless command
4D aa bb cc Pointless command 2
4E aa bb cc Skip 2 bytes ahead if byte bb of character aa's data is different from cc
4F Freeze game
50-5F: text commands
50 Open
51 Close
52 Clear
54 xx Enemy name
55 xx Weapon name
56 xx Magic name
57 xx Player name
58 Decision
59 xx Set x position
5A xx Set choice
5B Select
5D Open money
5E Close money
5F Print money
60-7C: DTE
I don't remember where the table is located. DTE is not used in the game, though
7D: Ending text
Start of ending text (in ASCII, only capital letters, break lines with 7F)
7E: End of ending text
7F: Line break
80-D2: characters
Here is the list of characters:
80=space
81-9A=a-z
9B-B4=A-Z
B5-BE=0-9
BF-CD=. , / ' \'ab \'bb : - % ! & ? ( )
CE-D2=Other characters
D3-FF: DTE
I don't remember where the table is located. DTE is not used in the game, though

In the other text strings in the game, only commands 80-FF may be used.
-------------------------------


Hope that helps you some.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 10-08-06 01:10 AM, in Kittens! Link
Originally posted by Uly
Kittens! Yummy :9 (J/k)

Anyway, I think they are very cute, and I had to post an image about them:










Great... thanks... now I'm hungry...
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 10-08-06 01:43 AM, in Kittens! Link
I wish I could take pictures of mine actually, but they are quite cute.
Today, one climbed into my large litterbox like she knew what she was doing (and she did apparently...), did a cute little tinkle, and attempted to climb out again when she finished. She got tired and promptly fell asleep in the litter box (the walls are a bit high for her, it's meant for bigger kitties really...).
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6351 days
Last view: 6333 days
Posted on 12-25-06 07:32 AM, in Merry Christmas! Link
I received a DVD of Elvira, Mistress of the Dark.

It's quite old and cheesy, but darn it, I want Elvira herself under my tree.

Operation: Avoid the Family was a huge success.
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Acmlm's Board - I3 Archive - - Posts by Chickenlump


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