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05-16-24 03:32 PM
Acmlm's Board - I3 Archive - - Posts by Chickenlump
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Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 12-27-05 10:27 PM, in Temporal Flux v2.00 Release Link
Gwa ha ha, I skipped right over Activate. Boy do I have eggnog on my face.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 12-28-05 12:06 AM, in Temporal Flux v2.00 Release Link
Arb 0 does seem to be how things happen upon touching the object.

Here is an exported file with a small example. Import to slot 6F and go to Gato's Exhibit, touch the NPC, and he will speak to you. Examine the Event code for that area.

When I posted earlier, it was from some pretty ancient notes (where I completely missed Activate... ). Moving the code to other arbs does nothing, but moving it to Arb 0, and it's golden.

http://www.geocities.com/chickenlump/nognog.zip


(edited by Chickenlump on 12-27-05 11:32 PM)
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 12-28-05 12:11 AM, in Happy hour Link
How odd that this happens the moment I myself start having happy hour at home...
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 12-28-05 12:13 AM, in ROMhacking.net is officially open! Link
Originally posted by Nightcrawler
Well, please don't make the mistake of associating us with the ROMhacking.com crew This site is completely new from the ground up and not associated with those who ran ROMhacking.com.

The only true link we have is Neil_ from when it used to be ROMhacking.org. He's on our staff. We did use the ROMhacking.com internet archive page as something to start with for rebuilding the database, but that's it.

Unlike Inverse, we actually care about the site and community and activley update and maintain the site, AND have a positive attitude.

We just want to get away from the negativity and lack of caring shadow that was shown from ROMhacking.com. That's not us.



Very true. I remember Inverse actually not wanting people visiting the site, or traffic of any sort. O_o

You are doing an amazing job with the site so far, and I love the idea of being able to submit news myself. Truly spectacular work Nightcrawler.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 12-28-05 04:57 PM, in Temporal Flux v2.00 Release Link
Do an export of the event, and put the export file up so we can download it. That way we can import your event and see exactly what you need help with.

Go to Export.
Click the ... button beside the Filename field, and give your event a name (this will be the name of the export file)

In the Type dropdown menu, choose the option 'Loc Events & Strings'

In the Slot field, put in 1D (1D is the event packet Laura's room uses).

Add any comments you feel might be helpful, and click the Export button.

Anyone can then put the event you've edited or made and put it in our game, to disect it or troubleshoot it for you.

Once we've fixed it, we can put it up for you to download, and you import it back to your game, all fixed.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 12-29-05 03:09 PM, in CT Shop Editor Release Link
Hey, this is really neat work!
Thank you very much for making this.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 12-30-05 04:36 PM, in Temporal Flux v2.00 Release Link
I remember one of the variants work better than the default Move Party command. Set the Move Party command the way it needs to be set, but try the variants, and of course, let me know if that helps any. (the default has a few quirks from what I can remember).
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 12-30-05 08:38 PM, in Temporal Flux v2.00 Release Link
Originally posted by Coby
Is there a mirror for the download? Because the site is down.


http://cc.herograw.org/Black/Other/tf200.zip

The nice people at the Chrono Compendium were nice enough to host it (and everything else 'chrono' under the sun )
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 12-31-05 12:18 AM, in Collecting Hacks, Utilities, Documents Link
I think just a disclaimer or warning in with the description would suffice.


Originally posted by Mack Daddy Mario 64
YOU PUBE!!!! PISS!!
YOU'LL BE CUMMY!!


Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-03-06 02:19 AM, in User bars? Link
I gave Userbars a go, and here are some freely available Chrono Trigger themed bars for everyone. I'll upload more to this post when I complete them.

































(edited by Chickenlump on 01-03-06 01:55 PM)
(edited by Chickenlump on 01-03-06 01:57 PM)
(edited by Chickenlump on 01-05-06 12:03 AM)
(edited by Chickenlump on 01-05-06 12:23 AM)
(edited by Chickenlump on 01-05-06 01:31 AM)
(edited by Chickenlump on 01-05-06 03:51 AM)
(edited by Chickenlump on 01-06-06 01:34 AM)
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-03-06 04:15 AM, in Crystalis. Driving me crazy! Link
From what I remember, it was there on my original cartridge, it just didn't show up that badly on the television.



It is a great game.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-03-06 05:11 AM, in FF4 Advanced Link
Originally posted by Heian-794
Someone at Zophar's (don't have a link; read it on Gamefaqs) hacked the main game font so that it uses the better-proportioned one that Dawn of Souls used. There are a few places where text spills out of the windows, though.




That would be the good people over at this board.

Blitzkrieg, Dragonsbrethren and a few others. They have found quite a bit of other stuff as well.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-05-06 02:01 AM, in CT Coliseum 2.0 Link
Completely awesome work, very nice updates and changes.

When this gets ported over to Crimson Echoes, will very much change? Will entry to the Coliseum still require keys, spread across the new CE world? Or is it a seeeecret (shhh)?
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-05-06 01:58 PM, in If you were a game character... Link
I'd be like Dan Hibiki from the Street Fighter series. What I lack in strength, I make up for with good intentions, a stylin' pink outfit, and an award winning smile. All that, and my super move would be called: "Anal Papercuts and Mermaid Milk"


People would play me just to find out what my super move actually does.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-05-06 02:09 PM, in Do you ever bite your fingernails? Link
Sometimes I do, but now that I think about it, my fingers touch and are in some rather disturbing places throughout the day, and I should probably not be putting them into my mouth...

Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-05-06 02:29 PM, in Nintendo DS Weak Points Link
The power button placement does seem a bit odd at first glance, but not once in the year that I've had mine, has my finger slipped off the dpad, onto the DS's surface, up onto the Power Button, and pressed down to turn it off. Maybe you have smooth large fingers?

The carts do look fragile, but I try to treat them like I would a CD game, directly from the sytem, into it's case. Except I'm pretty sure the cartridges would survive a drop to the floor, or some other minor mishap on the way to it's case. I don't think I'd like any game case to be small enough to put into my pocket, the game manual would be rendered useless by it's size. I wonder if DS games have little plastic cases, like the original Gameboy games had, they were just a bit bigger than the gameboy games, were usually clear plastic that snapped open on one end, and had a plastic hinge on the other end...
I have the sudden urge to go out and buy everything related to the original Gameboy system.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-07-06 02:05 AM, in Oh, honestly now. Link
I didn't have a Kasumi fetish untill I saw that toy just now...

*bookmarks site*


An unpainted model would look nowhere near as sexy as the painted. When at least a little is left to the imagination, I find it to be secksier.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-08-06 09:50 PM, in Favourite console Link
SNES

It's games are still as much fun, or more fun than half of the games listed for the consoles you listed (all 3 of them).
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-12-06 02:40 PM, in Temporal Flux v2.00 Release Link
From what I've seen of Command28, I think it's a screen fade command.


Unknown Command 28 - Screen Fade
Type - 0 = Fade out/1 = Fade in
Param 1 - Speed of fade

*Needs Unknown command 38 before it, in order to work properly?*



Try going to the menu when you think the game has crashed from removing it, it may just be that the screen is completely black.









(edited by Chickenlump on 01-12-06 01:44 PM)
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6352 days
Last view: 6333 days
Posted on 01-29-06 08:52 PM, in A level editor for Super Mario All-Stars? Link
Howdy. No there isn't a publicly available editor for Super Mario Allstars, and none that are in the works that anyone knows about. At the top of the forum (2 threads up from this one) is a sticky thread that is meant to help people out that are looking for editors for certain games. You will have a much easier time navigating the internet and finding things on message boards like this one if you read the sticky threads and using a search engine like Google, or a message board's search feature, they really do save quite a bit of time and headaches.

http://board.acmlm.org/thread.php?id=228


(edited by Chickenlump on 01-29-06 08:46 PM)
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Acmlm's Board - I3 Archive - - Posts by Chickenlump


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