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| Acmlm's Board - I3 Archive - - Posts by joh |
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
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| Hello,
How can i add a horizontal bounce block, like in SMB3? It acts like a all side bouncing note-block in horizontal direction and like a normal block in vertical direction. In Blocktool i did'n found this, but in several hacks i do! |
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
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| Yes,
it's 12A and 12B. The only thing is that the sprite of a pow block is used when touched. I can overwrite the sprite with my own block, but then it wouldn't be possible to use a pow in the same level. |
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
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| Does anybody know how to implement horizontal and vertical flames like in the SMB3 airships?
I'm also interested in these up & down-going small piranha plants, like in world 7 of SMB3. |
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
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| I use the mikeyk pipes in some levels. But only mario can interact with them. All other sprites like koopas or pow-blocks fall through it. Is it possible to make a correct interaction with them? | |||
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
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| Good idea. I didn't realize that blocktool has a animated hurt block.
thanks a lot |
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
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| Hello,
1. You have to make the behavior of all pipe pieces like 25, and this is not a solid block in my game! 2. To use them, read the f****** explaining HTML-Page mikeyk put in his archive, it's a little bit work with blocktool and 16x16 tile editor Someone has an idea now, how it works solid with sprites? |
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
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| Strange, on my vertical levels it works fine!
On the horizontal one, it doesn't work. |
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
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| Hello,
How can i fix the problem: My game always slown down, when sprites are appearing. Only 1 or 2 bouncing koopas are enough to slow the game extremely. I also tried the patch on smwcental.net. It's the same problem with ZSNES and also SNES9x |
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
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| Anybody has an idea like quicksand like in SMB3 can be implemented? There are custom movement blocks in blocktool, but that works different.
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6142 days Last view: 6142 days |
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| When does a better version of blocktool come out? I have the newest (2.0)
In other hacks this slowdown does not appear so extremely. Layer2 & Buoyancy is not enabled in mostly of my levels. |
| Acmlm's Board - I3 Archive - - Posts by joh |