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04-24-23 06:35 AM
Acmlm's Board - I3 Archive - - Posts by Kejardon
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Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 12-11-06 08:31 PM, in Return of Mafia: TSLDG Link
BWAHAHAhahaha! hah.. uh..
I'm in trouble now, aren't I?
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 12-11-06 09:01 PM, in Return of Mafia: TSLDG Link
I figured I was screwed the moment I was accused.
All things considered, I think it's hilarious he got killed instead.
This conversation isn't doing me any good. I really should stop talking.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 12-14-06 03:21 AM, in Return of Mafia: TSLDG Link
I'll futilely accuse SNN
I am so dead.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 12-19-06 04:30 PM, in Return of Mafia: TSLDG Link
Originally posted by King Kattwah


*Drops the bomb on the Mafia-member Kejardon*

You gave yourself away with that one bud


Nuts, and here I forgot to build a bomb shelter.
*cue messy explosion*
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 12-20-06 04:20 PM, in Mega Man II vs. Mega Man III Link
Ugh.. hard choice.
I'll go with 3. Just a *hair* better gameplay and music, IMO.

Oddly enough, MM2 and MM3 are the only megamans I have for the NES. XD
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 12-24-06 08:20 PM, in Super Metroid Qs... Link
1) Haven't messed with that at all, sorry.
2) You can easily remove or edit it. Adding new tiles is a bit of a pain though. Those are *sprites*, not background tiles as you might expect.
The graphics are compressed at A80D8 in the file(no header). You'll need something like Lunar Compress/Decompress and Tile Layer Pro.
3) Lemme check my logs...
[12:27] <Kejardon> looks like you need to change a jump address
[12:30] <Kejardon> 59B62 (no header)
[12:30] <Kejardon> Change that to 38
[12:31] <Kejardon> it's currently 29
[12:32] <Kejardon> ah, there's another pointer at 59F21 you need to change to 38 too.
4) SMILE can do that currently. It's somewhere in one of the menu options.
::edit:: The board ate my < and >'s.


(edited by Kejardon on 12-24-06 02:23 PM)
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 12-25-06 09:09 AM, in ROM Memory banks Link
On the other hand, LoRom allows you to write to $2000 bytes of RAM and the cpu registers at any time with a 2 byte address. Meaning you can use 2-byte addresses more often.

I personally think LoRom is better - code interacting with the RAM and cpu registers is more common than code that would be optimized by having more than $8000 bytes in a bank.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 12-26-06 07:19 AM, in Super Metroid Qs... Link
You should have told me that a couple months ago.
Oh well, I needed to reprogram part of it anyways for the flashing letters.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 12-26-06 08:40 AM, in Christmas Present! (Barely on time in CA. XD) Link
Just a small spoiler of my hack, Super Metroid: Insanity.
This is just something I figured *had* to be done.
http://www.youtube.com/watch?v=fpAvxuitsY8
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 12-27-06 12:44 AM, in Christmas Present! (Barely on time in CA. XD) Link
I bet you only picked up the faster loading because I mentioned it in chat. It's pretty stable. The only problems are in Ceres, because it doesn't use CRE, and in a few rooms that reload CRE.
Anyways, the Metroids dodge *only* ice beams. The buttons are just from snes9x (as is the slowdown. ). And yes, the Metroids are moving faster than normal - that's why it looks like Samus is moving slow.
And the ice beam dodge code is horrifically impossible to understand. I abuse the stack so badly. XD
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 01-13-07 02:17 AM, in How hard are your posts to read? Link
I don't usually post, period, but this has my interest too. So I went and took it to see what I get. Of course, that means I need to fill it up with a bunch of words first, which means that I can't use my discussion of my score as my score.
On the plus side, I seem to be doing just fine filling it up with my complaint about having to fill it up to get a score.

7.74. Is it just judging by the syllables and stuff that it lists? My posts are generally hard to read because of my sentence structure, not because I sometimes use difficult words.

This abysmal attempt to taxonomize the challenge of comprehending literature according to such misnomered 'gobbledygook' horrifically insults common sense. Any competent practisian of English can assuredly peruse the abundantly available dictionaries and thesauruses to explain whatever confounding vocabulary they happen upon. Conversely, intricate grammatical constructs can overwhelmingly render even natural speakers dumbstruck, and encrypt any meaning faraway beyond a foreigner's most outlandish prospects.

19.12.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 01-18-07 09:41 PM, in Minor Super Metroid graphic fix Link
...
Her thumb is connected to the middle of her fore-arm and is as long as said fore-arm as well? Funny, I've never noticed that in any other pics of her I've seen before. Not to mention the lighting on her thumb being really bizarre - is her thumb some sort of half-circle clamp?
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 01-19-07 09:07 PM, in How many of you honestly don't care about the graphics? Link
A game is a game. Gameplay is an inherent part of a game, and so I generally care most about the gameplay; I don't care much about plot, graphics, realism, etc., so long as the gameplay is good.
That said, some games will focus on other aspects; RPGs tend to emphasize plots. Sports games tend to emphasize realism. In such cases, it's less a video game, and more a story, or a basketball game (or whatever) - in which case it's more appropriate to judge the plot or realism.
I'm personally not interested in realism in games, and so I *don't* bother judging sports games - I have no other interests in them anyways. I'm not much interested in stories, and so I don't *much* judge RPGs - and frankly the gameplay in RPGs tends to be boring to me.
It's the same thing with graphics; it can be a nice touch (while being serious, ludicrous, or whatever), but it's not something I'm much interested in as far as games go.

Voted 'I don't care about graphics at all', because quality of graphics will not change whether or not I play a game. I play rogue-likes and old DOS games all the time, after all.
My 2600 got sold several years back though. And my commodore 64.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 01-22-07 02:37 AM, in Your spring schedules. Link
Thermodynamics 2 (ME 303) (Evil amounts of homework)
Monday Wednesday Friday, 10-11 am

Mechanical Vibrations lab (ME 318)
Tuesday 12-3 pm

Solid Modeling (ME 153)
Friday 12-3 pm

Mechanical Vibrations (ME 318)
Monday Wednesday Friday, 3-4 pm

Philosophy of Design (ME 234)
Tuesday Thursday, 4:30 - 6 pm

Mechanics of Materials 1 (CE 204)
Monday Wednesday 6 - 7:30 pm

Philosophical Classics (PHIL 230)
Tuesday Thursday 6-8 pm

Only time I have for hacking games is Friday night and Saturday, really.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 01-23-07 06:06 PM, in I found it. Link
Final Zone for the Genesis. Except it clicked by about the time the title screen loaded.
The music in that game rocks.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 01-24-07 08:20 PM, in I found it. Link
That one's easy.
Uh. Gimme a minute to remember the name of it...

Raptor: Call of the Shadows

NES wrestling one might be WWF WrestleMania... I might still have that cartridge at home. I think you're talking about Andre's step + headbut move.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 01-26-07 05:44 AM, in Return of Mafia: TSLDG Link
I'm still in.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 01-27-07 08:08 PM, in Teh Box O' Brain Hurtrz Link
The second one is easy.
After the exchange, the shopkeeper assumes he has traded chocolates for 6 shillings. He then finds out that he owes 10 shillings. So in net, he lost 4 shillings and the chocolates. Or 10 shillings if you count the chocolates as money instead.

My brain's not hurting yet. I demand a refund.


(edited by Kejardon on 01-27-07 02:09 PM)
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 01-29-07 04:07 AM, in Teh Box O' Brain Hurtrz Link
A person has 2 options: If he knows his own color, say it, else give information on the next color(s). I'm going to assume that information may only be binary - green or red (which may be code for something else).

Let's try something simple to start with. Person 1 says if the next to colors are the same or different. Person 2 and 3 are then guaranteed to live, and the loop restarts with the 4th person. 66 people live, minimum.

There is a 'key' for the information, based on the actual line of people. If you think carefully, you can encode a lot of information based on this key.
Now then, how can you best compress information in this way? Red = 0, Green = 1

Person 1 looks ahead at the next 3.
1: If 000, say 0. If 001, say 1. If 010, say 1. If 011, say 0. Invert all answers if 1XX.
2 looks ahead at the next 2 (XX) and remembers what 1 said (Y). (YXX)
2: If 000, say 0. If 101, say 0. If 110, say 0. If 111, say 0. All others, say 1.
3 looks at 4 (X) and remembers what 1 and 2 said (YY). (YYX)
3: If 000, say 0. If 100, say 1. If 101, say 0. If 001, say 1. If 010, say 1. If 110, say 0. If 111, say 1. If 011, say 0.
4 remembers what 1, 2, and 3 said (YYY). (YYY)
4: If 000, say 0. If -

Screw it. You get the pattern. Eventually, while writing that all up, I realized all you need to do is have the first person say whether or not there is an odd number of, let's say, green. Person 2 then sees if there is an odd number of greens in front of him, and if so, he's red. Else he's green. If he's red, person 3 sees if there are an odd number of greens, if so, he's green, else red. If 2 is green, 3 sees if there is an *even* number of greens, if so, he's green, else red. Swap between odd and even every time a green pops up. Wala, 99/100 people live. Just don't draw the short straw.

Alternatively, answer in a language in which the words for green and red are identical, thus insuring 100% accuracy. Hah.
Kejardon

Shyguy








Since: 05-21-06

Last post: 5909 days
Last view: 5908 days
Posted on 01-30-07 02:00 AM, in Teh Box O' Brain Hurtrz Link
I can think of an easy solution, though there might be a much faster method. But you didn't ask for the fastest method.
One person will be the designated counter. He will turn the light bulb on every time he's in the room. Everyone else will turn the light bulb off *once*, and never do anything else. When the one person has turned the light bulb on 100 times, everyone's been in the room at least once.

Assuming random chance of picking someone, this will take on average, a bit more than 10000 days, or somewhere around 30 years.

Is there a faster method I should try to figure out?
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Acmlm's Board - I3 Archive - - Posts by Kejardon


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