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03-29-24 10:55 AM
Acmlm's Board - I3 Archive - - Posts by jensthecomposer
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jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 05-20-06 04:49 PM, in Super Mario 64 Text Wrangler 1.0b Release! Link
VL-Tone, could you make a option to replace the sound samples?? It would be great!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 05-20-06 05:14 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Hi, I got a question. I want to edit the textures on SM64 and got myself ''n64gfx''. It asks me to put in an image adress in the room in hex code. Somebody knows some codes I can
put in??
Or maybe you would recommend another application to edit the graphics??
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 05-24-06 12:30 PM, in Super Mario RPG Level Editor WIP? Link
I've always loved SMRPG so I'm gonna get this as fast as it gets released
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 05-24-06 12:36 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Hmmmm....this is gonna ruin my final examen, the release date is the day before my examen :p
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 05-25-06 08:48 AM, in Super Mario RPG Level Editor WIP? Link
How about a quick demostration-hack?? Edit one level and upload an IPS of it. Could you do that??
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 05-25-06 04:31 PM, in Super Mario RPG Level Editor WIP? Link
Hey, why not?? It got a tile selector..
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 05-27-06 09:30 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Will I be able to edit or add water polygons??
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-01-06 02:24 PM, in Looking for beta testers Link
OKay....Giga created a thread, and never showed his face here again. What game are you hacking, Giga? I would love to be a beta tester if it's from a game I like.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-03-06 09:54 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
This doesn't belong in this thread.....but it's very interesting though!! I'm gonna check out a few things on both the Shindou Edition an the Japanese version!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-05-06 05:46 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Okay, about these differences in the different verions of SM64:

Japanese:

The chain chomp said "woof woff" as you said and the picture to the Jolly Roger Bay was a picture of some bubbles. But the Bob-Omb king have to be throwed three times!!

Shindou:

Those things in the title screen was there, Mario shouted "Bye Bye" when he throwed Bowser (that was fun!!) but the red coins got the same old sound!!

EDIT: I've found another difference!! You got another warp sound at the shindou edtition!!


(edited by jensthecomposer on 06-05-06 04:55 AM)
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-06-06 08:09 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Well...it's two weeks and one day before the release of Toad's Tool, are VL-Tone gonna make it??
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-06-06 08:28 AM, in SMW2RPG Link
That was the crappiest crap of the crappiest crap I've ever played!!! Still pretty interesting
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-07-06 08:29 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by proffessor_gad
Well give the guy a break. You don't know how busy he is.... Or do you? I mean work in the morning and then programing in the afternoon, day after day after day. I wouldn't blame him if he didn't make it on time.


Ohh....I would never blame VL, he's making my dream-tool!!! He was very brave when he announced a release date. I'm just wondering if he's gonna finish it in time, I'm so exited about this, you know ( :
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-08-06 03:42 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Skreename
Originally posted by Rusty Hackleford
theres an edition in english where mario says something with sound longer than 2 words, or is it just the japenese version where he says so long-a bowser

Did you ever spin Bowser to his highest speed before chucking him? I think Mario has 2-3 different things he says when doing that, but I don't remember too clearly.


Nope, he do not say anything but "so long-a bowser"
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-08-06 01:52 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
LAST POST ABOUT THIS "DIFFERENCES"!!!!

I just checked it out. I was wrong earlier, Mario shouts "Here we go" when you throw him short and "So long a' bowser" when you throw him far. As far as I know, the "Bye bye" is only to be found in the Shindou Edition!!

Now let's stop talking about this!! ...and good luck, VL
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-11-06 11:31 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by proffessor_gad

super long jump:
D033B1BD 0020
8133B1BD 0005
D033B1BD 0020
8133B1FE 01FE
A13255D7 0001
(this one goes well with mega mario cheat)



OhMyGod, have you tried to put on this code before launching the game?? Mario's face in the title screen get totally fucked up!!! Try it!!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-12-06 01:10 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by tahu363
Hey guys!! how you all doin! it me Luke!
just wanted to say hi
are you liking my codes?


Yeah, changing Mario is pretty cool!!! But could you work out a code to change any of the enemies size??
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-12-06 05:14 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
That was just one layer of color!!! And you used a red shadow on the blue suit to get that purple color. But it looks pretty cool!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-13-06 02:54 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Haha, that "NES mario" was awesome!!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6252 days
Last view: 6248 days
Posted on 06-14-06 11:19 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
He probably thought it was Prof. Gad because he's usually the one who asks questions like that!!
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Acmlm's Board - I3 Archive - - Posts by jensthecomposer


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