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Acmlm's Board - I3 Archive - - Posts by interdpth |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Kawa Yoronsuku Majin Blue Dragon AlexAR The 13th Prodigy Dragonsbethern Jathys Drewseph Jigglysaint I think that's it |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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I'm working on a text editor at the moment | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Ok, so I put this on my GBA flashcart via PocketNES and decided to take it on the road, dude man. The graphics are really impressive in my opinion so keep up this good work man. | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Not sure if this should go in here or in Programming.
I'm disassembling a function in Metroid Zero Mission I know the basics of assembly now. My question though is how can I find out how if it's accessing an array or a struct how would I be able to recognize this stuff. Oh, any explanations would be helpful thanks! |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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I went out and purchased No$GBA for $15 dollars cheap, and well worth the money. | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Ok, i'm just wondering has anyone been able to play this on a flashcart yet? | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Wee new pics | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Who knows you could get lucky and find DMA calls or such you could just swap byte the mem address and search for it if your lucky
like 8123456 becomes 56341208 same goes for mem addresses try that |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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What they as in the programmers did was make 90% of the text just pictures
The only real text editable with a table file is that when the ROM starts with the word like emergency and of course the credits are tabled the rest is graphical so i'm working on all that when I get free time. Alright and now to fill you on what I've done Before: After: Let's get this thread hot again! |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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That's what happens when I get bored and nerdy. Updates include no more header editor, working TSA Assembler, working on map editing. | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Edit:Just go ahead and delete this. I fixed it
Ok, so my editor is going fine, now I try to implent Level Editing. I got a viewer down but bitbltting is just not working. The tile is always off by some or alot depending on how far I go, someone please help. Here's the code and below that is an image what is happening. Any questions Feel free to ask. Private Sub picMap_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single) Dim mx As Integer Dim my As Integer mx = (X \ 16)' get pos my = (Y \ 16)'get pos shpThisMap.Move mx * 16, my * 16 'Keeps track on which tile your over If Button = 1 Then BitBlt picMap.hdc, my, mx, 16, 16, PicTSA.hdc, Thistile.X, Thistile.Y, &HCC0020' the hex is denotes SRCCOPY, PicTSA is where the tile is grabbed from this works just not the blitting to picmap that doesn't. End If picMap.Refresh End Sub And here's the example. Edit: As the tile that was blitted is the speed block the < shaped one Yeah so don't get confused. (edited by interdpth on 06-23-06 12:36 AM) (edited by interdpth on 06-23-06 12:49 AM) |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Alright it was around midnight my time. Jathys and Lenophis were in the Room I went and asked for help boy did they help and it only took one manual changes and 6 keys on the keyboard to fix it. I have implented level editing and next comes the saving here's a pic of a ZM room using the Metroid Fusion tilsets enjoy and I might do a beta come around hmm my birthday.
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Wait till I release an IPS later on today or tommorow ;0 | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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The problem was I didn't set the scale to pixels. | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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I'm kind of stuck right now seeing as how my editor can save and load but there's 2 bytes I have not found out exactly what they do as of yet, so if I save a level, it won't load in the ROM and the ROM just freezes I am looking into this every bored moment, I get and as i've said before help wouldbe exteremly nice, this will be a VB app until I get the basis down and everything work then it'll become a C app. Don't diss VB just because it uses runtimes. C uses runtimes too. =P
P.S. Kawa that'd be nice. |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Would it be possible for the ARM9 to handle the SNES's process and the ARM7 to handle SuperFX's? Or just make a switch function if it detects a different processor? | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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http://cyber.law.harvard.edu/cybercon98/tour/eon8.html Possibly relating to internet security
Could be http://eon2.com/ Really interesting |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Ok, well i'm disassembling MZM, and well I have no clue how to tell when it creates a variable in memory and that stuff. I know it usually has them in the 0x3000000 area of memory but I need to know how many lines it takes to create them and access them and what the code looks like and how it knows when it's accessing an array or structure this way. | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Is it just me or did it go down? | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6295 days Last view: 6295 days |
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Can't wait for it to hit 0. In case the intarweb dies. I love you all. <3 |
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Acmlm's Board - I3 Archive - - Posts by interdpth |