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05-15-24 11:20 AM
Acmlm's Board - I3 Archive - - Posts by interdpth
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User Post
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 04-30-06 03:09 PM, in ARM and THUMB introductions Link
Anyone know of any good ARM and THUMB assembly introductions documents?
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 04-30-06 09:54 PM, in Metroid Zero Mission hacking Link
GB and GBA were written in z80 assembly ARM and THUMB are assembly and i'm going to be taking those up soon enough. I belive I found the decompression routine for MZM levels just now.... Oh, Dragonsbrethern and AlexAR I have decided you 2 shall be beta testers so find me on an instant messenger for your prize.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-01-06 12:39 AM, in Halving graphics VB6 Link
Ok so what I want to do is take a graphic 16x16
Take the first half of it
then take the second half
then put the second half where the first half should be then the first half where the first half should be.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-01-06 08:27 PM, in Metroid Zero Mission hacking Link
I think that'll probably be possible And dragonsbrethern could you try to be on AIM in about 2-3 hours? I'll be giving a new copy to my beta testers then.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-02-06 01:09 AM, in Metroid Zero Mission hacking Link
Ok just added the header editor in the main executable fixed 1 one the rooms my people told me about, they'll all get a new beta as soon as I talk to 'em. Header automatically reloads room on save so
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-02-06 10:48 PM, in GBA RLE Compression Link
Well i've been searching for a GBA compatible RLE function for VB6. I've tried converting ones I found in to to VB. The decompression method I converted from the GBAdecomp.dll if anyone would like to take a crack at the compression or could reverse the decompression function I have now. please let me know. Or if you have a proper compression algo please let me know this is very important. Thanks!


(edited by interdpth on 05-02-06 10:11 PM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-03-06 06:40 PM, in Metroid Zero Mission hacking Link
Ok so here's tri-daily? Update
I got most tiles to load properly some tiles are kind of flipped in half. But I went and decided to post a picture of the first room in Kraid anyhow I'll try to have some thing new by tommorow or tonight so. POST!




(edited by interdpth on 05-03-06 05:40 PM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-04-06 08:04 AM, in Metroid Zero Mission hacking Link
With the way I edit rooms. Yes copying can be done
Palette editing in the futher and in the future for your other question
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-04-06 07:44 PM, in Metroid Zero Mission hacking Link
Next update for you beta testers will have level editing capabilites i'm working on the compression and would LOVE to have PROGRAMMING HELP I'm doing this on my own and any one that can help with compression would be loved. Anyhow i'm working learning ARM and THUMB so I can make the event editing possible so. Keep this thread alive!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-04-06 08:00 PM, in Metroid Zero Mission hacking Link
Yeah, I remember going through the sprite list and seeing enemy's and game sprites. I remember switching MaruMari to the elevator sprite and nothing happend when I pressed down it was still pretty cool. MZM has a really gnarly engine.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-05-06 06:01 PM, in Metroid Zero Mission hacking Link
So, you can only move up and down any way to change it at all as in the direction? Probably.
Update on MZME
compression is still being programmed i'll show a pic of the level editing later. In the editor editing not in the game....Yet....
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-05-06 07:29 PM, in GBA RLE Compression Link
Anychance I can see some code for handling it the code i'm using does the first compression right then the repetition code for the rest loses 3 bytes somehow. And I can't get the raw data compression to work. I need some serious help.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-06-06 01:23 AM, in Metroid Zero Mission hacking Link
I believe they're events so when we crack that editing :o
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-06-06 02:17 AM, in GBA RLE Compression Link
It's outputted as binary. All I have to do is fix this and I can get level editing possible.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-06-06 03:15 AM, in GBA RLE Compression Link

Top part is repeating bottom is raw data which is commented out because I have no clue how to handle that and any help would be oh so appreciated.

Private Function RLComp(decmpsize As Long, source() As Byte, dest() As Byte)
Dim i As Long, xIn As Long, xout As Long
Dim d As Byte, data As Byte, repcnt As Byte, tmpxin As Byte, PstByte As Byte
Dim buffer(1 To 128) As Byte
For xIn = 0 To decmpsize

'next byte
If (d = det) Then 'handle repeitition
data = source(xIn)
xIn = xIn + 1

Do While (source(xIn) = data)
tmpxin = tmpxin + 1
If (tmpxin >= &H7F) Then Exit Do
Loop
xIn = xIn + tmpxin
dest(xout) = &H80 + tmpxin
xout = xout + 1
dest(xout) = data
xout = xout + 1
tmpxin = 0
' Else 'raw data

' l = l + 1
' For i = 1 To l - 1 'agaxin, not sure...
' Dest(xOut) = Source(xIn)
' xOut = xOut + 1
'xIn = xIn + 1
'size = size - 1
'If size = 0 Then UnCompRL = xIn
'Next i
' Rawcnt = Rawcnt + 1
' buffer(Rawcnt) = d
' Rawcnt = Rawcnt + 1
'buffer(Rawcnt) = det
'For i = 0 To 125
'Bufe
'End If



Next xIn
End Function
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-06-06 11:47 AM, in Metroid Zero Mission hacking Link
Maybe. If I get good enough
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-06-06 02:42 PM, in Metroid Zero Mission hacking Link
That'll probably and hopefully happen
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-06-06 10:44 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
I bet they asked people for the password and didn't bother to read the Readme. Which is a great hook btw.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-07-06 01:49 AM, in Metroid Zero Mission hacking Link
Um, wtf how'd you even get a copy?
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 05-07-06 12:32 PM, in Metroid Zero Mission hacking Link
I'll probably release the level viewer and header editor in one when I get chozodia to display right
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Acmlm's Board - I3 Archive - - Posts by interdpth


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