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05-15-24 04:38 AM
Acmlm's Board - I3 Archive - - Posts by interdpth
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User Post
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 01-31-06 09:53 PM, in Visual BASIC 6 Help Link
Ok, what I meant was that it draws all the tiles in the same part of the dest DC I need it to blit to different X and Y's instead of (0,0) (0,8) (8,0) and (8,8) all the tiles are getting blitted correctly but they all get blitted to the same coords on the destination
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 01-31-06 11:57 PM, in Visual BASIC 6 Help Link
Thanks, man thanks a whole lot! You will definently be credited, and if you want you can even beta my metroid zero mission editor next month.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 02-03-06 12:09 AM, in Newsvine Link
mew8master@yahoo.com
hook me up yo
Er, i'll take an invite thanks
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 02-15-06 09:06 AM, in If you could change your name... Link
My name would be Matter O. Tuna instead of Matt Sartain ._. Matter O. Tuna
Sounds awesome
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 02-17-06 09:41 AM, in last question about mega man 5 then ill shut up Link
Yeah, you need to find the tile map for that image. That's it
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 02-20-06 11:39 PM, in GBA romhacking info Link
Ok well i'm trying to find out where the games data starts at like the agbmain()

I heard somewhere in the header points to it but I can't find any GBA pointers in it

So does the game start after the header? or what? Any info would be helpful. As i'm trying to find out how the game loads some tiles based on the tileset number so any helpful on how to find the start of the game data would be great!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 02-21-06 12:00 AM, in GBA romhacking info Link
Well I've cracked the games level stuff nearly completely just missing 2 bytes in level headers.
The game handles tilesets weirdly

It has a Global tileset and a local

But The global is made up several tilesets which it grabs from the global table based on the number

Like the first byte in the header

09 tells it to load local tileset 09 from the Local table

But 09 also tells it to load a list of tiles from the global table

But I haven't found out where it the header directs the game to load what pointers from the global table. That's the only thing preventing me from releasing an editor.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 02-21-06 12:28 AM, in GBA romhacking info Link
I sent you a PM, you seem to know alot about the GBA would you mind answering it, it'd be easier to do in first person but back to the topic.

So I just put a breakpoint on the tables offset? Mind telling me an Emulator that'd do that? VBA dev doesn't
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 02-25-06 01:51 AM, in Smoking- Your thoughts. Link
Marijuana > Tobacco It's the healthy way to go.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 02-26-06 11:19 PM, in EliteMap 3.7 source code Link
Kawa lied the code isn't that hard to understand although it'll take like 2 weeks of careful code studying to understand the tile drawing functions XD
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 03-03-06 12:01 AM, in Yu-Gi-Oh! TCG Link
Ok this is not meant to be a flame thread or a hate thread. If don't like the show, or the game be it card game or game game then go back.

Anyhow

Just wondering who here plays the TCG, what's your favorite card, list your strategies, what kind of deck you run. Or your decklist
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 03-03-06 11:31 PM, in EliteMap 3.7 source code Link
Too let you know my code as in PatEd or what ever it's name is and PET is probably really grotesque and if I really feel like it one day I might recode it. But have fun!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 03-03-06 11:33 PM, in I'm in the mood for utter chaos. Link
Have we decided on a chaos topic yet? I vote Ninaja's vs. Llama's
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 03-05-06 10:39 PM, in What's your sign? Link
CANCERFIED! MY SIGN IS!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 03-07-06 09:15 PM, in Getting started with Z80? (Gameboy) Link
www.devrs.com/gb that should be it.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 03-13-06 10:05 PM, in Virtual HDC's in VB Link
Alrighty I can't find any documentation on this at all and i'm using VB6. Any one care to explain
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 03-14-06 12:09 AM, in Virtual HDC's in VB Link
I've been looking for docs on Virtual HDC's i've seen some code but they were using Pixels not hdc's, so yeah. I got the Tiles I need but I want to put them on the Virtual HDC so the user doesn't see them while the program loads the the TSA stuff.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 03-14-06 10:56 PM, in I know it says no stupid questions, but... Link
PET does it for you.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 03-25-06 04:44 PM, in Metroid Prime: Hunters Link
My brother erased my stuff
New ID:3522-5514-5352
Name: Interdpth
Fabio we should play :o
Let's play


(edited by interdpth on 03-25-06 07:00 PM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6295 days
Last view: 6295 days
Posted on 03-25-06 08:01 PM, in Metroid Prime: Hunters Link
Dual Right mode is pretty easy to use, it just feels unnatural to play Metroid with a stylus but the mic and double screens work really well.
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Acmlm's Board - I3 Archive - - Posts by interdpth


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