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| Acmlm's Board - I3 Archive - - Posts by interdpth |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| Yoro, I want your friend code and anyone else who has D/P
this game is pretty fun, battles are handled pretty well Mine: 0773 9193 7557 =D Let's battle and stuff =D (edited by interdpth on 11-02-06 05:20 PM) |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| That's already in Enemies/Items are the exact same thing. Just different sprites so different properties. I'm betting I can make a elevator pad jump around the screen anyhow.
Come on people show some support for me! Come on! It'll help! New screenie. ![]() (edited by interdpth on 11-05-06 01:00 PM) |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| Well, for one I need a Gameshark decrypter that'd help me out alot
I'd really like to know fully how the doors work and how the knows to assign what door to it. And I really love to know how enemy's are arranged =P |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| New screen, the new improved TSA editor in the works
=D And look fixed palettes! ![]() |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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Lot's of recodes, level loading takes about half a second =P and some of the stuff I don't really want to take a picture of. ![]() |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| Need to fix the tanks stuff though so bleh, maybe a release next month we'll find out =P | |||
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| There's an easier way then just going straight through unlz, download VBA developer version then before you get to the place you want, go to tools -> Logging -> check swi, then leave this window open and play the game, when you go through the place you want and your graphic appears look for any uncomp results. | |||
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| Ok, so i'm bumping my topic, to show you all I just added support for Metroid Fusion.
Here's the pic.
And I have an IPS patch for the non-believers. ![]() |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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Unless the header and the tileset tables are the same. No. Besides Metroid is win. New code name is Zero Fusion.
And i'm thinking about enabling backgrounds tonight. You know, in fact I think I will. |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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I think I found him, he's still hacking things I believe, mario i dunno but a search in google "vl-tone -acmlm -casio" worked ![]() |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| MZME is now known as
ZiFfiE Zero Fusion Editor. Today I have 4 whole pictures! Nightmares room And Debug rooms!
![]() (edited by interdpth on 11-28-06 02:57 AM) |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| Actually, yes that's my plan. As soon as I can get door editing and levels done. I'll be working on the sprite tables. Albeit a sprite editor will be done. Only one position of a sprite will be loaded. So no arguements there. But yeah i'll have support for that. | |||
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| Sprites cover everything. Elevators, Chozos, enemies, some depend on the type of interaction byte they have in the level data, MZM is quite fun. =D | |||
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| I'm calling it ZiFfiE for the moment try and divulge that name. From it =P
ZiFfiE is in the progress of being coded in C now. =D |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| I call it Zero Fusion Editor which has the name intials as Zero Fission Editor
ZFE pronunce it you get Ziffie. So whatever =P And the project converting is going well. Might see a Christmas release. |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| Alright you guys want an update?
Well, I do have a life that involves a girlfriend, so that's taking a toll on the editor, and i'm playing Kingdom Hearts 2, and I got school. Anyway, I got most of my functions ready to go. Right now i'm working on the GUI and how to handle the events since they're different then in VB. GFX Compression, as in Tilesets? That'll be easy. Minimap? Already figured that data out. So that's done. I could probably whip up a viewer in VB. But I'm focusing in C. And a christmas release is not likely. Sorry :/ Next update will be when I can get Tilesets too load. So keep this topic alive! |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| Hacking Metroid 1 then further into Pokemon hacking which is where I got down and dirty with it. | |||
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| Minimap data is just LZ77 Compressed and the graphics are uncompressed wasn't really that hard to do. I'm designing the new interface. So it'll look better in C. It's going great. I'm getting used to the API and stuff so a screenshot at least will be shown by Christmas. =P have fun waiting. If anyone wants to know any data lemme know | |||
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| The only text there is, is the credits and that's it the rest is all graphics :/ | |||
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5907 days |
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| Fusion data?
Lemme check... Yep LZ77 compressed. =P Fun fun open up VBAs logger check SWI and DMA3 Load opening text Here's the dump LZ77UnCompVram: 0x085742e8,0x0200f800 (VCOUNT=176) DMA3: s=0200f800 d=0600c000 c=8000 count=00000800 Text located at 85742e8 Decompresses too 0200f800 Then loads to 0600c000 in memory =P |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
| Acmlm's Board - I3 Archive - - Posts by interdpth |