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04-23-23 10:12 PM
Acmlm's Board - I3 Archive - - Posts by interdpth
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User Post
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-02-06 06:18 PM, in Pokemon Diamond and Pearl Link
Yoro, I want your friend code and anyone else who has D/P

this game is pretty fun, battles are handled pretty well
Mine: 0773 9193 7557 =D Let's battle and stuff =D



(edited by interdpth on 11-02-06 05:20 PM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-05-06 01:52 PM, in Metroid Zero Mission hacking Link
That's already in Enemies/Items are the exact same thing. Just different sprites so different properties. I'm betting I can make a elevator pad jump around the screen anyhow.
Come on people show some support for me! Come on! It'll help!

New screenie.




(edited by interdpth on 11-05-06 01:00 PM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-06-06 04:27 PM, in Metroid Zero Mission hacking Link
Well, for one I need a Gameshark decrypter that'd help me out alot
I'd really like to know fully how the doors work and how the knows to assign what door to it. And I really love to know how enemy's are arranged =P
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-13-06 07:58 PM, in Metroid Zero Mission hacking Link
New screen, the new improved TSA editor in the works
=D
And look fixed palettes!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-13-06 08:07 PM, in Metroid Zero Mission hacking Link
Lot's of recodes, level loading takes about half a second =P and some of the stuff I don't really want to take a picture of.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-14-06 04:00 PM, in Metroid Zero Mission hacking Link
Need to fix the tanks stuff though so bleh, maybe a release next month we'll find out =P
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-14-06 04:24 PM, in Fire Emblem 7 Animation Hack Link
There's an easier way then just going straight through unlz, download VBA developer version then before you get to the place you want, go to tools -> Logging -> check swi, then leave this window open and play the game, when you go through the place you want and your graphic appears look for any uncomp results.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-25-06 02:26 PM, in Metroid Zero Mission hacking Link
Ok, so i'm bumping my topic, to show you all I just added support for Metroid Fusion.

Here's the pic.
And I have an IPS patch for the non-believers.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-25-06 05:28 PM, in Metroid Zero Mission hacking Link
Unless the header and the tileset tables are the same. No. Besides Metroid is win. New code name is Zero Fusion.

And i'm thinking about enabling backgrounds tonight. You know, in fact I think I will.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-25-06 09:10 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
I think I found him, he's still hacking things I believe, mario i dunno but a search in google "vl-tone -acmlm -casio" worked
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-27-06 07:56 PM, in Metroid Zero Mission hacking Link
MZME is now known as

ZiFfiE

Zero Fusion Editor.

Today I have 4 whole pictures!
Nightmares room

And Debug rooms!







(edited by interdpth on 11-28-06 02:57 AM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-28-06 04:05 PM, in Metroid Zero Mission hacking Link
Actually, yes that's my plan. As soon as I can get door editing and levels done. I'll be working on the sprite tables. Albeit a sprite editor will be done. Only one position of a sprite will be loaded. So no arguements there. But yeah i'll have support for that.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-29-06 09:34 AM, in Metroid Zero Mission hacking Link
Sprites cover everything. Elevators, Chozos, enemies, some depend on the type of interaction byte they have in the level data, MZM is quite fun. =D
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-29-06 05:01 PM, in Metroid Zero Mission hacking Link
I'm calling it ZiFfiE for the moment try and divulge that name. From it =P

ZiFfiE is in the progress of being coded in C now. =D
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 11-30-06 04:55 PM, in Metroid Zero Mission hacking Link
I call it Zero Fusion Editor which has the name intials as Zero Fission Editor

ZFE pronunce it you get Ziffie. So whatever =P

And the project converting is going well. Might see a Christmas release.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-10-06 11:17 PM, in Metroid Zero Mission hacking Link
Alright you guys want an update?

Well, I do have a life that involves a girlfriend, so that's taking a toll on the editor, and i'm playing Kingdom Hearts 2, and I got school.

Anyway, I got most of my functions ready to go. Right now i'm working on the GUI and how to handle the events since they're different then in VB. GFX Compression, as in Tilesets? That'll be easy. Minimap? Already figured that data out. So that's done. I could probably whip up a viewer in VB. But I'm focusing in C. And a christmas release is not likely. Sorry :/

Next update will be when I can get Tilesets too load. So keep this topic alive!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-11-06 03:42 PM, in How did you learn Hexadecimal? Link
Hacking Metroid 1 then further into Pokemon hacking which is where I got down and dirty with it.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-14-06 04:04 PM, in Metroid Zero Mission hacking Link
Minimap data is just LZ77 Compressed and the graphics are uncompressed wasn't really that hard to do. I'm designing the new interface. So it'll look better in C. It's going great. I'm getting used to the API and stuff so a screenshot at least will be shown by Christmas. =P have fun waiting. If anyone wants to know any data lemme know
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-15-06 03:59 PM, in Metroid Zero Mission hacking Link
The only text there is, is the credits and that's it the rest is all graphics :/
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 5908 days
Last view: 5907 days
Posted on 12-16-06 12:47 AM, in Metroid Zero Mission hacking Link
Fusion data?

Lemme check...

Yep LZ77 compressed. =P Fun fun open up VBAs logger check SWI and DMA3

Load opening text

Here's the dump

LZ77UnCompVram: 0x085742e8,0x0200f800 (VCOUNT=176)
DMA3: s=0200f800 d=0600c000 c=8000 count=00000800

Text located at
85742e8
Decompresses too
0200f800
Then loads to
0600c000 in memory =P
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Acmlm's Board - I3 Archive - - Posts by interdpth


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