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05-16-24 02:06 AM
Acmlm's Board - I3 Archive - - Posts by interdpth
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User Post
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-21-06 04:17 PM, in Metroid Zero Mission hacking Link
I release little betas in #JZD every now and then like the version last night =D
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-24-06 07:10 PM, in Metroid Zero Mission hacking Link
Here is the current build, except I took out saving abilities as I am reworking that currently so have fun looking around =D

Attachments

mzme.rar (43056b) - views: 94
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-26-06 12:40 PM, in Metroid Zero Mission hacking Link
Ok, well if you thought that picture was cool, see what I threw together last night

Attachments

interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-28-06 09:18 PM, in Metroid Zero Mission hacking Link
As of right now, I can practically do anything I want to a level as soon as Jiggly saint gets on I can implent the other layer and background editing, rooms will only be able to be a max size of 255 x 255 tiles and the GUI already underwent a new design and beta testers if you're wondering after I get the aforementioned done and make stamping work ya'll get a new version. =)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-29-06 06:51 PM, in Layering via BitBlt Link
Ok, well i'm working on a level editor and now I got to the part where I need to work with Layers. I'm not sure the Raster Operations to use, i'm using Sourcepaint since sourcecopy kills the other layers

I'm working with 3 layers

I know which layer needs to go on top of which but i'm not sure how to go about it because some turn out out to be transparent which is not what I need so anyhelp?

Here's the pic if anyone is interested




(edited by interdpth on 08-29-06 05:59 PM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-29-06 10:50 PM, in Layering via BitBlt Link
Ok, exactly how do I go about doing it though?
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-30-06 06:37 PM, in Layering via BitBlt Link
Can I see a code example or something, I know how to regluar bitblt, but this kind of confuses me, seeing as how I have to give a color instead of an operation.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-30-06 08:06 PM, in Layering via BitBlt Link
The reason I don't get is this is because I have 3 seperate functions drawing to the HDC. all using bitblt and SRCPAINT. My first attempt at the transparentblit just killed the other layers besides the one i was transparentblitting so that's why I don't get it
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-01-06 05:30 PM, in Metroid Zero Mission hacking Link
Ok, time for your weekly status report,

Got 3 main layers showing, background is next.

Currently on my todo list is

Disassemble MZM's loader function for my own use

Show background. That's all I'll post later
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-01-06 07:46 PM, in Metroid Zero Mission hacking Link
As soon as I can rip MZM's decompression routine it'll be even better.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-04-06 02:25 PM, in Metroid Zero Mission hacking Link
Raccoon, no I don't plan on doing that, i'll just end up releasing my own notes and disassembly stuff i've done and to Deathbringer, I know all about those errors and the Debug room thing, is for me and I forgot to take it out =P
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-04-06 09:16 PM, in Help disassembling. Link
Ok, I know mainly newbies post disassembly threads and such. But i'm in a really dire need of help. Metroid Zero Mission uses a type of RLE compression, that's similar to the GBA's BIO's version but uses a different call function therefore is coded for MZM seperately
The decompression function I use it works but may or may not return the correct size so I can't decompress some levels properly due to math complications, I know some of the functions that call this function and the functions addresses, but I only know a little bit of the ARM7 Assembly stuff, so my debugging functions aren't that well, I have 2 powerful tools i'll be willing to share to anyone who would like to help me. And I really need some help. Thanks!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-06-06 11:38 PM, in VB - Cannot Find File error Link
Ok, so I had to write a DLL and C and i'm trying to link it in VB, for some reason when ever I call it VB reports it can not find the DLL, when I gave VB the correct location of where the DLL is located

Public Declare Function RLUnComp Lib "C:\Projects\VB\vb_ MZMMEsrc\gbadecmpdll_my_ver\mzme.dll" (decmpsize As Long, source As Byte, dest As Byte) As Long

The file is in fact at that location


The C call is u32 WINAPI RLUnComp(u32 decmpsize, u8 *source, u8 *dest)

So any obvious reason this shouldn't work? Help is needed, thanks!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-06-06 11:49 PM, in Metroid Zero Mission hacking Link
As far I as I know his damage data isn't set besides that and the sprite flickering it'd be easy to put him in.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-07-06 04:26 PM, in VB - Cannot Find File error Link
Mind posting something helpful at least, Kawa?

Why would VB be doing this it looks like it'd work
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-07-06 06:19 PM, in M-M-M-Masturbation Link
I started around 11, I used a vibrator the first time. Yeah i'm a guy. And I was kind of weak back then so the vibration on my Penis felt great. First time I came I thought it was urine then tasted it and later found out. After that I became chronic, never stick it in a vacuum I GOT SCARRED.

But yeah, i'm one of the proud masturbators in my group and I used to hump anything for arousal.

Nowadays I usually do it max 3 times a day, usually if I need to go to bed. Sometimes not at all.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-08-06 09:23 PM, in VB - Cannot Find File error Link
Well this is for my purposes at the moment with this DLL I don't know how broke
But it somehow did :/
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-09-06 09:04 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
And then he said bump for new release!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 09-14-06 11:45 PM, in DANI'S ANNIVERSARY HAPPY HOUR GO!!! Link
EM ROVE YOU RONG TIME!!!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 10-03-06 05:09 PM, in Metroid Zero Mission hacking Link
As neon suggested life has been delaying the process being a full time student and girlfriend takes alot out of me and only allows me so much free time a day, but don't fret i'm still coding it and it's got fun features right now im working on a free space finder so hah! and Check back in about 2 hours for a new screenie


(edited by interdpth on 10-03-06 04:10 PM)
(edited by interdpth on 10-10-06 11:45 PM)
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Acmlm's Board - I3 Archive - - Posts by interdpth


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