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05-28-24 09:52 AM
Acmlm's Board - I3 Archive - - Posts by The Kins
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The Kins

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Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 07-29-06 10:01 AM, in Ideal Games of ripping gfx from Link
Aha! Which ones? Chances are a more mac-centric person then I could dig them up, unless you mean hardware plugins.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 07-31-06 02:35 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Chris Da Lunatic
I cant wait to copy and paste smb1 mario from the first game to a new level i plan to make with sweet high res graphics and a million polygon characters

The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 07-31-06 02:45 AM, in What's a good NSF plugin for Winamp? Link
Thanks for the suggestions! While I'm here, what's a good GBS (Gameboy) Winamp plugin?
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 07-31-06 04:46 AM, in General Super Mario 64 hacking / TT64 Progress thread Link


Very quickly done and shoddy, but I think we're onto something here.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-01-06 12:50 AM, in Mario Adventure 2: Dead Link
Originally posted by DahrkDaiz
Don't worry, the hack isn't dead for good.


Originally posted by DahrkDaiz
Mario Adventure 2 is being, as of now, put on ice.... So I just give up... I'm letting this project go.


Make up your mind!
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-01-06 12:57 AM, in Mario Adventure 2: Dead Link
I have never seen a project get un-iced, but should you restart a SMW hack would be very interesting. A PC fangame however, would completely kill the point.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-01-06 04:42 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Kario
Originally posted by tahu363
Guys arent any of you smart enough to figure out he was joking!??! and if you already knew, you dont have to make an actual sign or image to make a joke!


He was joking about the name change, but he wasnt joking about about it not being able to edit polygons. The image was made to enhance the joke. Aren't you smart enough to figure that out?
Considering the content of all the non-VLtone posts in this thread...
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-01-06 10:14 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Well sure, but invoking Ken Silverman wins any argument.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-02-06 09:15 AM, in Mario Adventure 2: Dead Link
I've lost a whole shit-ton of projects to a hard disk crash before.

I decided to just do it better the second time around.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-03-06 03:51 AM, in Mario Adventure 2: Dead Link
I may be misremembering on this, but didn't you regularly post betas of Mario Adventure on IRC? Even if not, it seems like handing around regular releases to trusted people seems like a decent safe measure against schizo locksmiths with a Windows install CD.

Ah well, time makes fools of us all, I suppose. Just ask that Ninji Saga 2 beta I accidentally and permanantly deleted a while back.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-09-06 11:12 PM, in Mario Adventure 2: Dead Link
Originally posted by HyperMackerel
Well, look at it this way... if you give up, it's like losing the entire hack. All the work you've already put into it ends up being for nothing.
Keep your fool common sense out of this! This is a thread for over-reacting and throwing away months of work!
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-10-06 04:08 AM, in Screens Of Bowser's Return [Anti-56k] Link
Flower Isle ground looks ugly. Spiky Cave floor looks plain terrible. The "lol gradient and wobbly backgrounds" effects look completely ignorable at best and malevolently distracting and annoying at worst. And some of the levels seem to be very empty of coins/enemies (see some of those grass world shots)

I'll wait until the full thing comes out to judge it.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-10-06 10:29 PM, in SMB1 SMAS Hack-UB3R QE357 [SS] Link
Fan-fucking-tastic! The lack of SNES SMB1 hacks and editor support was depressing. Best of luck with this!
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-13-06 04:45 AM, in Mario Adventure 2: Dead Link
Originally posted by kennametal
When all else fails, belittle the man's decision and mock him. THAT'S the sure-fire way to get him to go back to working on his hack.

Originally posted by kennametal
...go back to working on his hack.

Originally posted by The Thread Title
Mario Adventure 2: Dead
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-15-06 06:12 AM, in The Kins' request Link
Hello! I are The Kins. Ahem.

I've been around for christ knows how long... I think I joined around September 2000, and in all that time I've put out only one hack, which I seem to always make broken patches of, due to my terminal case of can-a-project-itis. People seem to like it, though. However, I've also helped out behind the scenes with some sprites and tilesets in Techokami's hack.

While I can sometimes get on people's backs, I'm smart enough to not act like a jerk for the sake of it, and like to help people who are extra nice. Oh, and I ask questions, too.

As far as future contributions? New graphics for folks, helping out, and maybe, just maybe, the odd hack or two. I'm a slow contributor, but I contribute.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-16-06 02:32 AM, in Kinsie gives you GFX in this thread! Link
Decided to clean out my SMW folder of old WIP files, decided to save some sheets, make some new ones, and let you have them for no expected favor in return (credit would be nice, though)

Click the GIF or thumbnail for the sheet! Everything is under 16 colours, but actually putting in the game is up to you. Also the tilesets will likely be real fixer-uppers...



And here's where I'll put any loose tiles that don't fit elsewhere.



Enjoy! Also if you have requests, go ahead, but that doesn't guarrentee that I'll actually do them. I might, though, so you may as well!

EDIT: Nearly 200 views and no replies? Come. ON.


(edited by The Kins on 08-16-06 10:25 PM)
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-16-06 05:20 AM, in Super Mario 64 GameShark Link
Originally posted by Rex Zemenheart
This is a dumb question but, how do you enter GS codes in Project 64? I went to Settings-> Cheat, and messed around with the default stuff, but I didn't see a way to enter your own codes.

Disable Hide Advanced Options.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-17-06 02:55 AM, in Kinsie gives you GFX in this thread! Link
Originally posted by icegoom
I do enjoy the viruses. Which SMW enemy would they replace, though?
Either classic-style Goombas (or something similar) or a custom sprite.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-17-06 07:16 AM, in Kinsie gives you GFX in this thread! Link
Originally posted by Squash Monster
Originally posted by The Kins
Originally posted by icegoom
I do enjoy the viruses. Which SMW enemy would they replace, though?
Either classic-style Goombas (or something similar) or a custom sprite.
They're begging to be made nearly industructable versions of SMW-goombas that detonate when thrown into same-colored viruses.
This would be a very interesting idea, especially if it was possible to make them destroy certain blocks when kicked into them...
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6322 days
Last view: 6308 days
Posted on 08-17-06 09:00 AM, in Kinsie gives you GFX in this thread! Link
It's supposed to be a Doki Burger joint. It would have had a tileset for a SMB2-themed burger joint interior, but that hack went none too far.
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Acmlm's Board - I3 Archive - - Posts by The Kins


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