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04-25-23 10:42 AM
Acmlm's Board - I3 Archive - - Posts by Kailieann
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User Post
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-18-05 08:28 PM, in Breeding enemies! Link
I finally got MWR working, thanks in no small part to Google.

Anyways, these are two interesting ones I came across:

Growing Vine + Feather: Growing Vine that swings back and forth on its way up, leaving vine tiles at random intervals

Magikoopa + Bouncing Goomba: Goomba with wings (doesn't bounce very often) that occasionally fires magic at Mario. If Mario leaves the screen without killing it, it will teleport after him.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-19-05 08:10 AM, in Panic in the Mushroom Kingdom RELEASE!!!!! Link
It turns red after you beat it.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-19-05 08:24 AM, in Breeding enemies! Link
Just something I thought I'd bring to everyone's attention.

The ASM pointer 878E (Rex) consists entirely of a JSL to $03:A118 and is used by over 30 different sprites (as well as Bowser), and relies heavily on the other sprite settings in order to determine what code to execute. Using it in this fashion probably won't produce any usable results.
Of course, if someone were to disassemble $03:A118, they might be able to find the lightning code and implement it without calling on any other code.

Some other multi-purpose ASM pointers that you may want to be careful with:
875E: Invisible solid block/Dino Rhino/Dino Torch
8793: Ball and chain/Banzai Bill/Grey platform on chain
885E: Spike Top/Urchin/Sparky/Hothead
886A: Every Chuck except Diggin' Chuck
8AFC: All Shelled Koopas/Yellow Koopa with Wings/Goomba/Buzzy Beetle/Spiny
8C4D: Green Flying/Bouncing Koopa
B033: Horizontal/Vertical Fish
C1F2: Balloon/Flying Red Coin/Flying 1-up/Key
C353: Moving Coin/Mushroom/Star/1-up
D4FB: Para Goomba/Para Bomb
E42B: Dry Bones/Bony Beetle
F8DC: Boo/Boo Block

Also, most of the generators, the yellow shell, a few autoscroll commands, and the 3 platforms on chain sprites all have ASM pointers that seem to point to RAM. Anyone know what that's about?
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-19-05 08:27 PM, in How do you insert custom sprites? Link
Edit -> Insert Manual or Insert (keyboard) while in Edit Sprites mode in LM
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-20-05 08:16 AM, in Questions and Answers for newbies Link
Originally posted by FreeDOS
There is zero similarity to the SuperNES Super Mario World behind the scenes.


Y'know. Except for the part where they use the same level format.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-20-05 11:17 PM, in Panic in the Mushroom Kingdom RELEASE!!!!! Link
You don't need a new emulator. The problem in the initial release was universal, and has since been fixed. If your copy freezes at the castle, redownload the IPS in the first post.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-21-05 08:17 AM, in The ExGFX Workshop Link
1. What folder is your hack in?
2. What folder is your ExGraphics folder in?
3. Is your ExGraphics folder named 'ExGraphics'?
4. Have you extracted/reinserted the original graphics?
5. Have you used a tile editor to make sure the ExGFX file you downloaded isn't corrupted?
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-21-05 06:59 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
I could explain this. Really I could.

But, the short version is that most free hosts don't allow direct linking to files.
You either need to post a link to a page on the same site which in turn links to the file in question, or copy and paste the address into a blank browser window.

Incidentally, the link sends me straight back to the page I'm already at.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-22-05 09:59 PM, in Help for my hack Link
for SMB1 and 3, try the stickies.

For any other game, not possible.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-23-05 09:38 AM, in SMw OW loading code or OW location in ROM Link
As I understand it, the OW is only loaded to RAM once, at the beginning of the game. That's why you have to dump your SRAM and save states every time you make any changes.

It would be more efficient to look for an overall level exit routine and place the hack there, or simply find a 'Player is in a level' RAM address and change the controller override code so it only works when the address has a 'this is a level and not the overworld' value.

Personally, for the (very short) hack I'm working on, I plan on using 'loading levels' to clean up my custom code in case of something like that, but I can see how that wouldn't help you if the controls were still scrambled on the OW.

However, I have to admit it would be nice to find out more about where in the RAM the OW is stored. If a person were creative enough, they might be able to use that information to edit the OW on the fly.
I'm assuming it's somewhere between $1F49 and $1FD5, since those are the only addresses saved to SRAM when you start a new game.


(edited by Kailieann on 12-23-05 08:57 AM)
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-23-05 09:44 AM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by spel werdz rite
One more thing: I found the hurt Mario code.


So did I. It's on the original memory map.

Originally posted by spel werdz rite
I'm making a block that can hurt Mario even if he has Star Power or only if he has Star Power!


Those already exist.
And even if you didn't have them, you'd just have to open the normal hurt block and change/remove the 'is Mario invincible?' branch statement.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-23-05 09:53 AM, in Group hack, anyone? Link
He's nowhere near Zen enough for forumgoing. One uncalled-for comment and he blows his top and buys a one-way ticket to bansville by spamming three unrelated threads.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-23-05 03:40 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
*opens hurt.bin*

Okay, the first five bytes I see are AD9014D010
Or, in other words,

LDA $1490 [Star Timer]
BNE #$10

So for hurt only if invincible, it would be AD9014F010
And for hurt regardless, you would just knock off the first five bytes altogether.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-23-05 07:24 PM, in Help for my hack Link
Originally posted by Lemon de man
Kailieann: The sticky that you posted were the wrong thing.


No it wasn't. Both music patches are in Insert Coin's sig about halfway down.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-23-05 08:53 PM, in Mahoromatic! Link
Just a friendly warning:

Mahoromatic is a Gainax anime.
And, for those of you who may not be aware, Gainax is notorious for screwing up the endings to their shows (Evangelion, Kare Kano..).

Mahoromatic consists of the 13-episode first season (Mahoromatic) and the 14-episode second season (Mahoromatic ~Something More Beautiful~)

I will say this only once. Season 2 episode 14 is pure, unadulterated crap.
Think bad fanfic, only worse.

Watch the first 26 episodes, and leave it at that.

And seriously, watch the first 26 episodes. They're great.
It's just the last one that ruins the rest of the series.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-24-05 01:14 PM, in Help for my hack Link
http://www.zophar.net/utilities/graphutil.html
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-24-05 01:59 PM, in Favorite FF Villian Link
Kefka is undeniably the coolest. Even if he was a pushover in battle.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-24-05 02:03 PM, in Harvest Moon Link
The only one I've really put any time into was the original, so I guess that wins by default.

I've got HM64 and More Friends of Mineral Town GBA somewhere around here, but I haven't really played them yet.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-24-05 02:15 PM, in Hardest/Easiest bosses you've ever fought? Link
I can't think of any hard bosses off the top of my head.
Usually because if I have trouble with a boss, I'll keep doing it over and over again until I find an exploitable method.

For example, lots of people cite Omega, Shinryuu, and similar bosses from FF5 as being hard because of their insane defense, but their defense only works against weapons. All you have to do is use the Monk's unarmed combat ability, and you can bring them down in a couple turns.

But, the easiest is no contest.

Driscoll from Front Mission.

For anyone who's never played this SquareSoft classic, Front Mission is a strategy game, not unlike Final Fantasy tactics (but with mechs instead of wizards).

The final boss, Driscoll, has a whopping 999 hp, and only a short-range attack
And by the time you get to that point in the game, you'll have about 20 mechs in your party, each of which can be equipped with two shoulder-mounted rocket launchers and two mid-range weapons, capable of dealing over 100 damage per turn.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-24-05 02:21 PM, in question about N64 emulation concerning paper mario Link
*opens Project64 help file*
*copies, pastes*

Originally posted by Project64 v.16 help file
Paper Mario
--------------------------------------------------------------------------------
Known Issues (what is a 'known issue'?)
video
flicker - some areas of game exhibit moderate to severe flicker
menu transitions are messed up, they are still usable however.

--------------------------------------------------------------------------------
Frequently Asked Questions (have you read Common Q&A ?)
How do I stop the flickering?

--------------------------------------------------------------------------------

How do I stop the flickering?
You could try a 3rd party video plugin.


I know this has all been covered in this thread already, but for crying out loud, it's RIGHT IN THE HELP FILE


(edited by Kailieann on 12-24-05 01:22 PM)
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Acmlm's Board - I3 Archive - - Posts by Kailieann


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