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04-25-23 10:42 AM
Acmlm's Board - I3 Archive - - Posts by Kailieann
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User Post
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-11-05 12:45 PM, in Stuck Link
They're RAM addresses. They can be modified using an emulator's cheat function.

In PAR format, the codes would look like this: xxxxxxyy, where x is the address and y is the value.

For example, 7E0013DA would lock address $7E:0013 at the value #$DA, or 218 in decimal.

If you wanted to change them with a custom block, for example, you'd need something like this:

LDA [value]
STA [address]
RTS


(edited by Kailieann on 12-11-05 11:48 AM)
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-11-05 01:40 PM, in Stuck Link
Clearly you missed the point. RAM is not stored in the file. It is the SNES's memory.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-11-05 01:50 PM, in Stuck Link
*sigh*

Let's try this again.

RAM, or Random Access Memory, is used by programs to temporarily store data.

The ROM (Read-Only Memory) is a copy of the program. A snapshot of the RAM would be a ZSNES save state file.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-11-05 02:15 PM, in Super Mario Bros 3 Rom Adresses Link
*facepalms*

1. He wasn't saying he closed the thread, he was saying the thread should be closed.
2. Because he's the one who posted the thread, the mods have no reason not to close it.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-12-05 06:56 PM, in Changing physics for power-ups. Link
That shouldn't be too difficult. Just replace the appropriate parts of the code with JSLs to custom copies of the same routine that check $19 first and react accordingly.

Unfortunately, I can't help you with finding the actual routines, but for reference the values for $19 are 0=none, 1=mushroom, 2=feather, 3=flower.

The rom address thread should have the jump offset listed. That's the best I can do.

As for music, that's easy to do with LevelASM. Just check $19 and write to the SPC700 ram addresses ($1DF9-$1DFC). I forget which address handles music, though.


(edited by Kailieann on 12-12-05 05:59 PM)
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-13-05 12:37 AM, in Akira Link
I watched it to death back in jr. high school. It's not that great. But then, I've seen it like three dozen times, so obviously the edge has worn off a little.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-13-05 08:16 AM, in Breeding enemies! Link
Yeah, I got tired of language settings screwing up my stupid american programs. Why the hell can't they use the region settings instead?

So yeah, I've been out of Japanese mode for a while now, so that's not it..
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-13-05 08:32 PM, in How do I get music other than SMW's music? Link
SMB3 and SMB1 patches are available. You should be able to find them somewhere under the Useful Links sticky.

That's it, though. Music hacking isn't something that just anyone can do. As far as I know, only Blackhole89 and DJ Bouche have any real experience in that department.
Blackhole89 was working on a music editor, but it hasn't been released yet.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-13-05 09:35 PM, in Quick question. Link
If you mean the level number, it's 1F6. There's also duplicates at 097 and 197.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-14-05 07:36 PM, in SMW ROM addresses Link
Congraturation. You just won the internet.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-16-05 06:42 PM, in Call to make a new, LM-like SMW editor Link
Originally posted by HyperHacker
If we use Fu's hacks, though, we restrict functionality and run into possible copyright issues.


I'm trying to say something clever about this statement in a rom-hacking forum, but I can't stop laughing about it.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-17-05 10:17 AM, in The ExGFX Workshop Link
1. Open Lunar Magic
2. Open the 'Help' menu
3. Select 'Contents'
4. Select the 'Lunar Magic Documentation' heading
5. Select the 'File Menu' subheading
6. Select the 'Graphics' subheading
7. Open the 'Insert ExGFX to ROM' topic
8. Read
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-17-05 02:02 PM, in Needs EXGFX Link
1. What possible purpose is served by randomly capitalizing the words 'How', 'Put', and 'Our'?

2. When you request something, be specific. Saying "I need ExGFX" is like going to a restaurant and saying "I want to eat".

3. How to insert ExGFX
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-17-05 02:24 PM, in Mario GFX Link
With a tile editor
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-17-05 02:28 PM, in The ExGFX Workshop Link
Originally posted by Jacobthehero
and when i Insert ExGFX To Rom

It's screwed up

I try to use SMB2J Graphics


If it's screwed up, then you did something wrong.

And noone's going to be able to help you unless you be more specific.

"and when i Insert ExGFX To Rom"

How? Where are the ExGFX files? What format are they in?
Details are your friend.

"It's screwed up"

In what way? Do the graphics have the wrong colors? Do they not show up? Do you even know how to make them show up? Is the ROM corrupted altogether?

We're not telepaths. You can't just say "I did this and it didn't work" and expect us to know how to fix it. If you don't tell us what you did, then we can't tell you where you went wrong.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-17-05 02:46 PM, in The ExGFX Workshop Link
Start from #3 and tell me where you screwed up
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-17-05 03:34 PM, in The ExGFX Workshop Link
No. Go away.

You cannot read LM's help file.

You cannot read the step-by-step instructions in the first post of the thread, not even when I provide a link to it and tell you which step you started doing things wrong.

Go away.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-17-05 03:35 PM, in Panic in the Mushroom Kingdom RELEASE!!!!! Link
Originally posted by Twinkle-Star
I don't know if it's just me, but when I use Start-Select, the game crashes, and when I get to Iggy's Temple it won't load.


Likewise

What emulator is everyone using? That might be the problem.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-18-05 10:56 AM, in Elfen Lied Link
The OAV wasn't pointless.
The first half was, sure, but the flashbacks were very interesting.
Or at least I thought so.

But they need to put out a box set already.

Unfortunately the series is over, but incomplete (like several other animes), so you have to read the manga in order to get the full story.
Still, the anime is definately worth watching through. The last episode had me on the verge of tears all the way through.

Though for anyone who hasn't seen it, I should point out that there are a few fairly disturbing parts, (incidentally, the gratuitous violence counts as some of the least disturbing content compared to.. other things) and some people might not have the stomach for some of it.

Incidentally, since noone's mentioned it yet, the OAV/Extra/DVD Special/Episode 14/whatever you want to call it takes place between episodes 10 and 11, not after episode 13.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 12-18-05 02:35 PM, in Elfen Lied Link
And it suddenly occurs to me that the opening theme is actually my current MP3 of the week *points at layout*
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Acmlm's Board - I3 Archive - - Posts by Kailieann


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