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| Acmlm's Board - I3 Archive - - Posts by Kailieann |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by Joshua368 Actually it's 96. But, yeah. No way in hell you're adding more. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Oh, and in the end, Nero screwed up the CD I was trying to burn.
Six times. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by killer7 It's called reading the damn stickies, understanding what they mean, and following the instructions contained within. And Alexa's attitude is pretty much the norm for this board. Also, your four-time moderator, five-time admin list? They must have been at pretty crappy forums, because anyone who's been staff at a forum with an actual userbase knows that saying "I've been an admin at such and such a place" means absolutely NOTHING. You could be the founder of the 20 greatest forums on the internet, and still noone would care. And anyone with half a brain would know that. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| The second request would almost definitely require a sprite, somewhere, because block code cannot be activated unless a sprite is touching it directly -- which means Mario would have to hit the tile where the new block appears, not the tile below it.
Any way I look at it, you'd need a custom sprite in there somewhere. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Kailieann: God damn volume-control-less headphones. Where the heck is the master volume control in xubuntu?
Cirvante: arrgh smwcentral Kailieann: Dear god Cirvante: their idiocy burns my mind Kailieann: xubuntu's volume control is at smwcentral? Kailieann: This is insanity Cirvante: yes Cirvante: that's why it's nonexistant Cirvante: I bet even I could make a better hack than them. Acmlm: just use common sense in level design and it's all you need Acmlm: I guess Kailieann: HI Kailieann: For those of you just tuning in Kailieann: common sense is an oxymoron |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by Alexa Nero screws up four different ISOs in the same way six times Alcohol 120% gets it right on the first try. And the second try. And the third try. That's not so much "bad luck" as "crappy program vs. not crappy program" |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I've had days like this.
Hell, I've had entire years like this. All I can tell you is that things do get better eventually. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by FreeDOS + Since (edited by Kailieann on 12-10-06 09:46 AM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Happy birthday! | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I made a walkthrough for Madou Monogatari once.
There was a dungeon-crawler style Madou Monogatari game for the Genesis. Someone should translate that. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| hm. Well, for starters I would reccomend using a lower bank than 64. I honestly don't know how that would affect anything, but you just never know.
And, this has nothing to do with your problem, but you should delete all your saves whenever you change your ROM. Loading saves from an older version can result in glitches while you're testing. Beyond that, I'm stumped. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by Koneko eheh.. technically we're not really a couple, officially I think at this point we're both just having fun getting to know eachother. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Hm. I don't think that would be possible with just a block, but it should be easy enough to modify the jump routines to be bypassed when a certain RAM address is set, and make a block to set said address. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Could you maybe be a little more specific about what exactly the problem(s) are and what you've done that may have caused them, and perhaps use a smaller screenshot? | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| To be fair, how many blind people do you know?
Several of them use the internet, Alice. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Hm. I was thinking of doing the same thing, only a little more complicated.
My version would've used a long address to load the text from instead of an 8-bit pointer, and if possible I was going to add a special 'wait for button press and load next message' command. Of course, I've been too busy with other things to actually do any work, so.. moot point I guess. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by pikaguy900 (edited by Kailieann on 12-14-06 07:29 PM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| It's also dependant on the .NET framework, which means:
Only windows users can use it Only people who want to install .NET can use it Only windows users will be able to play games made with it Only people who want to install .NET will be able to play games made with it Yeah, that sounds like one of Microsoft's ideas alright. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| hm.. I had a calculator back in grade 8 or so that had a hex mode. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
| Acmlm's Board - I3 Archive - - Posts by Kailieann |