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| Acmlm's Board - I3 Archive - - Posts by Kailieann |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I'd be interested in knowing whether or not you plan on creating a new system for this to run on, seeing as the bulk of these ideas far exceed the capabilities of the SNES. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| <html>
<head> <title>TITLE GOES HERE</title> </head> <body> WEBSITE GOES HERE </body> </html> |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| All you'd have to do is remap the vertical fireball and move around the graphics.
Shouldn't be too hard, and I'd wager the address for the tile it uses is somewhere in the ROM address thread. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I've done nude photography before, on both sides of the camera -- unfortunately, by that I mean both sides at the same time, exclusively, so..
It's hard to be too terribly artistic when you're both the photographer and the model, so you kinda just have to do what you can, and be happy with the results until you find someone else to work with. Now, as for the primary discussion, emcee is absolutely correct -- the difference between art and pornography is intent (aside: *baps Neko*). A pornographer's primary intention is to provoke sexual arousal in their audience. Artists seek to provoke an (or perhaps more than one) emotional response, which may or may not include arousal (and if it does, it is more likely by consequence than by design). As Kasumi quite appropriately said in her first post, this is a very big difference from mainstream pornography, especially for women, most of whom could never live up to the (completely fake) standards set by female porn stars. And, while artistic photography celebrates the beauty of the human form in all its imperfection, mainstream pornography simply boils down to objectification of the subject. And this is why, artistic or not, amateur pornography will always win out over mainstream. The subjects in amateur pornography are participating because they enjoy it, and not because they want to make money. This discussion also reminds me strongly of FemJoy. A happy medium, if you will. For those of you not familiar, FemJoy is a website that describes the content they produce as "Intellectual Pornography". Their mission statement, if you will, is essentially to create pornography that glorifies women rather than objectifying them, and to arouse their audience without degrading the models. And while they don't stray as far as I'd like from the young, thin, extremely well-proportioned archetype, I think they accomplish this goal quite well. I've given more than a little consideration to shelling out the $40 for access to the full, high-quality archives. You may want to consider googling up a sample gallery or two. It's quite lovely work. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| It's registered through Domains by Proxy. Obviously it's fake. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I did that all the time with Thoughts in Chaos
For example:
~240 unique subliminal messages through 313 episodes. Episode 280 disappeared off my hard drive with no backup )= |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| When I get my Wii, I plan on using the wrist strap that came with my digital camera. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Okay, let's see how much of this I can cover.
1 - How do I make it so that yoshi hatches a baby sometimes? Quite frankly, I don't think this is possible. Not without a significant amount of reprogramming. The game just isn't designed to handle more than one Yoshi at the same time 2 - How do I make it so that you dont get coins when yoshi swallows an enemy? This should be fairly easy, all you have to do is find where the code writes to $13CC during the Yoshi swallow code and change it to EA EA EA. Of course, finding the address would require using a debugger. 3 - How can I make it so that eating berries won't give you anything but a coin, no matter what color they are? Basically the same as the last question, only a bit more complicated. You'd have to find the code for the berries and branch over everything but the add a coin part. 4 - How do I make it so that yoshi gets hurt when walking on stuff like black pirahnas? This one is a little more complicated, still. I know the hurt routine is at $00:F5B7. You'd need to find places in the code where it jumps to the routine when you don't have yoshi, and then find the places where it branches over those jumps when you do have yoshi. 5 - How do I choose what color yoshi I want in my level? You mean change Yoshi's color at the start of each level? There are basically two ways you can do this. Either put a bunch of No Yoshi blocks at the end of each level, and put a new yoshi at the beginning -- this would be problematic, though, because the player could do something stupid like get themselves killed, they'd be able to move to a new level with the wrong Yoshi. The other option is to use custom code (maybe levelASM or a custom block) to force-change yoshi's color. That way would be better, but you'd still need to actually know how to implement the code in question. 6 - Im very confused about block making, even after reading the readme. I have the program, but lack the brains. How can I make those turn blocks simply explode if you hit them from below as big mario and do nothing if your small? (I still want them to be able to be broken from above with a spin jump) Basically, learn assembly. 7 - Which level does the intro scene occur in? If you mean the opening movie, level C7 If you mean the 'welcome to dinosaur land' part, level C5 8 - Can I have the game start with big mario instead of small mario? If so how? Well, the easy way would be to put a mushroom on top of him in level C5. Failing that, modify the new game routine to write $#01 to $19 9 - Which levels are the boss levels? Is there any way I can have certain bosses fought more than once? Levels are: CC: Roy Koopa D3: Wendy O Koopa D5: Forest of Illusion Reznor D9: Ludwig Von Koopa DF: Vanilla Dome Reznor E2: Chocolate Island Reznor E5: Morton Koopa Jr 1C7: Bowser 1DE: Valley of Bowser Reznor 1EB: Larry Koopa 1F2: Lemmy Koopa 1F6: Iggy Koopa Not sure where Big Boo is. And, as for fighting them more than once, have more than one level link to them. It really is that simple. Note that other than Wendy and Lemmy, you can't actually edit the boss levels. But, of course, you already knew that, as it's made quite clear in the Lunar Magic help file. So, yeah. You have a lot of good ideas, though not all of them are practical. But, before you do anything, you need to sit down and read some tutorials, especially on things like assembly. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| http://forums.somethingawful.com/showthread.php?threadid=2191192 | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by Xkeeper quoted and emphasized for emphasis. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Reznor is the fortress boss.
You know, the fireball-spitting dinosaur one with the platforms rotating around a big sign that says "REZNOR"? As for making Munchers act like lava.. that would be impractical at best. And HH is right about hurt blocks ignoring trivial things like invincibility, which is why I didn't mention them. As for help with assembly, very few (if any) people are willing to sit around and walk someone through the process, and even the most generous of us are rarely in the mood to write code for someone else's hack. Your best option (this is how I learned assembly, by the way) would be to: Open Sukasa's ASM thread. Download the 65c816 opcode reference file (should be in the thread). Get a Hex Editor. Get a clean SMW ROM. Open the Memory Map at SMW Central. Then try putting together blocks using different opcodes and different addresses, and inserting them into the game with blocktool. Paste one copy of the block into the game at the beginning of level 106 (Yoshi's Island 2), and see what happens when you hit it. If the block doesn't work the way you expected to (get used to that), THEN paste the code and the blocktool offsets you used, and we'll try our best to figure out what went wrong. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| NO! ANYTHING BUT THE TACO MACHINE! | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Yes. It became a challenge to find ways to fit them into the later episodes, especially the ones with the more complicated backgrounds.
I believe there were three episodes where the subliminal message was just an exclamation mark. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by Sukasa No no no. I actually know what I'm talking about for once. $13CC is the 'increment coin' address. Everything that adds a coin has its own write to $13CC, and then the main level loop increments $0DBF (the coin counter) around $00:8F25. NOPing out the 'yoshi eats enemy' write to $13CC shouldn't affect anything that yoshi doesn't eat. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Car should've been red. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| <Kailieann> *Fires up Nero installer*
<Nero Installer> Select components to install <Kailieann> *unchecks everything except Burning ROM and WaveEdit* <Kailieann> *clicks Install* <Nero Installer> *installs Burning ROM and WaveEdit* <Nero Scout> HI, YOU DIDN'T INSTALL ME, SO I INSTALLED MYSELF AND EMBEDDED MYSELF INTO YOUR TASKBAR. <Kailieann> *Fires up Burning ROM* <Kailieann> *Burns a CD* <Kailieann> *Deletes everything Nero-related from her hard drive and manually erases everything from the registry* |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| THESE VOTES REFLECT MY HONEST OPINIONS, AND ARE NOT MEANT TO BE JOKES
(except the ones that are obviously jokes) 1. Sweetest - Yoronosuku 2. Cutest Guy - BMF90210 3. Cutest Girl - Yoronosuku 4. Cutest Couple - Xkeeper & Tunabot 5. Funniest - Fireboard. All of them. 6. Nicest - Yoronosuku 7. Most Innocent - Tarale 8. Evilest - Ailure 9. Most Fun to Talk to - Yoronosuku 10. Craziest/Most insane - Yoshi Dude 11. Smartest - BMF11235 12. Kinkiest/Most perverted - Me 13. Most Mysterious - BMF007 14. Most Witty - 15. Shadiest - ||bass 16. Suave - BMF31337 17. Hopeless - Lakithunder 18. Most Unique - Yoshi Dude 19. Most Serious - ||bass 20. Most Reclusive - Acmlm 21. Best Pacifist - Grey 22. Best at Advice - Danielle 23. Most Creative - Icegoom 24. Most Changed - 25. Most Understanding - Kasumi-Astra 26. Best Admin - Xkeeper 27. Best Full Mod - Grey 28. Best Local Mod - FreeDOS + 29. Best Male Regular Member - Dr. Death 16 30. Best Female Regular Member - Yoshi Dude 31. Best Newbie - Kenghot 32. Best Veteran - Sukasa 33. Most Missed Member - FuSoYa 34. Most Likely to be Banned Member - Xkeeper 35. Most Likely to Succeed - Yoronosuku 36. Best Post Layout - Acmlm 37. Best Avatar - Danielle 38. Best Nickname - Alice 39. Best Custom Title - Knuck 40. Best Role Player - 41. Best Programmer - Smallhacker 42. Best Debater - 43. Best ROM Hacker - BMF1992 44. Most Hardcore gamer - Yoronosuku 45. Most Helpful - Grey 46. Best photo album thread picture - Yoronosuku 47. Best Christmas Layout - Xkeeper 48. Largest waste of Bandwidth - Tunabot 49. Most Likely to be driving the Desert Bus - Alice 50. Most Likely to Demand a Recount - Xkeeper 51. Most Likely - FuSoYa 52. Best Overall (The Wootest) Male - BMF5440 53. Best Overall (The Wootest) Female - Yoronosuku (edited by Kailieann on 12-06-06 10:39 PM) (edited by Kailieann on 12-13-06 08:38 PM) (edited by Kailieann on 12-13-06 08:38 PM) (edited by Kailieann on 12-13-06 08:43 PM) (edited by Kailieann on 12-13-06 08:51 PM) (edited by Kailieann on 12-28-06 07:19 AM) (edited by Kailieann on 01-05-07 01:02 AM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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<Danielle> banned users are allowed to rate users?
<Kailieann> That's wacky <Danielle> trapster of course <Danielle> just rated me down <Danielle> HE'S SHOWING ME! |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I'll get in on this.
Enjoy your birthday. It's the last one you get before you're old, like the rest of us. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
| Acmlm's Board - I3 Archive - - Posts by Kailieann |