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04-25-23 10:41 AM
Acmlm's Board - I3 Archive - - Posts by Kailieann
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User Post
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-20-06 08:08 PM, in A few ASM questions regarding Custom Blocks Link
for 3, you write the code for each action in the block code, and then fill in the offsets in blocktool.

For example, if the code for the fireball action is at offset 17 in the code, you would put '17' in the fireball offset field in blocktool.
Note that blocktool uses decimal offsets instead of hexadecimal, which is.. stupid.

Also, if you put -1 as the offset, the block will act like whatever you set its behavior to in Lunar Magic.

for 2, blocktool uses JSRs to get to the code, so you're limited to the free space in the bank that blocktool's code uses (heck if I know which bank that is, though..)

for 1.. no idea.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-20-06 08:16 PM, in A few ASM questions regarding Custom Blocks Link
Actually, you said you tried "making your own blocks with ASM", not "inserting them with ASM instead of Blocktool".

There is a difference.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-20-06 09:35 PM, in Make forum approve-only? Link
Been a while since anyone's butchered my name quite that bad, but I'm quite used to it.

If you must, just Kai will suffice.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-21-06 03:56 PM, in It's Caturday Link
BATTLE STATIONS
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-21-06 05:05 PM, in Approval Request Link
See that little at the top of every page?

THAT MEANS YOU'RE ALREADY APPROVED
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-22-06 11:46 AM, in SL64 Approval Link
Originally posted by Kailieann
See that little at the top of every page?

THAT MEANS YOU'RE ALREADY APPROVED
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-22-06 12:10 PM, in Approval Request Link
Originally posted by The Rules
Approval Request Rules and Instructions

- To obtain "approved" status, you'll first need to tell us (the staff) a little bit about yourself. You do this by creating ONE new thread in the Approval Request forum, and using the generous space provided to explain who you are and what you plan to contribute to the community. Including examples of things you've done is also a good idea. This should be at least one or two paragraphs in length. If, after a few days, your application hasn't been checked by staff, please feel free to bump the thread. However, do NOT do this every day! Once every few days is more than enough.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-24-06 10:26 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
8D is an STA command. The BF0D afterwards is $7E:0DBF (the address where the current player's coins are stored).

The actual code, which I believe starts at $00:8F1D, is this:

LDA $13CC -- Load 'add a coin' address
BEQ #$19 -- Branch over the coin code if the 'add a coin' address is empty
DEC $13CC -- Decrement 'add a coin' address
INC $0DBF -- Increment current player's coins
LDA $0DBF -- Load current player's coins
CMP #$64 -- Check if current player has 100 coins
BCC #$0C -- Branch over the 1-up code if the player has less than 100 coins.
INC $18E4 -- Increment 'number of lives to add' address.
LDA $0DBF -- Load current player's coins
SEC -- Set Carry
SBC #$64 -- Subtract 100 coins
STA $0DBF -- Store result to current player's coins
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-25-06 08:13 PM, in First-hand Wii impressions Link
Originally posted by Adamant
Oh, and it's physically impossible to not exaggerate your movement to the extreme, no matter what Nintendo says. Twisting the wiimote a tad to the right might have the same effect as swinging it like a real racket while playing Wiisports Tennis, but you will always be doing the latter. Always.


Well, DUH. I could've told you months ago that that's half the fun.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-25-06 08:26 PM, in Helloo? Link
Since noone else will bother mentioning it, there's this thread at the top of the Approval Request Forum called "Approval Request Rules and Instructions"

Read that thread.

Then YOU tell US why we didn't approve you.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-25-06 08:34 PM, in Questions about hex editors, compare functions in them and kana/kanji in hex Link
Kanji in a ROM probably won't show up at all in a hex editor, seeing as most games don't even use standard ASCII, let alone JIS/Unicode.

Your best bet, especially if it's an RPG, is to find some place that will let you input text (such as a character's name) and keep putting in different characters, using your emulator's cheat search to monitor changes in the RAM.

Once you figure out where in the RAM the name/whatever is stored, you can use the cheat function to put in different values, and figure out which values correspond to which characters. Once you've figured that out, you'll be able to use those values to search for text in the ROM.

However, you're probably still going to need to learn at least a little bit of ASM in order to put the translated text in. If you're not willing to learn the ASM, I'd reccomend finding an existing translation team and offering to work with their scripts and leave the coding to people who already know what they're doing.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-25-06 08:46 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
Originally posted by pikaguy900
Okay. Yeah, you'd need to find Mega Mole and Lakitu's addresses in a hex editor and copy Lakitu's data that tells it to fly above your head, follow you, and throw whatever sprite you want it to throw. I have no idea where they are, though, but I'm fairly sure it'd work. There's always a chance it won't, though, so prepare yourself for that in case it happens: Make a backup of Mega Mole's data.

http://smwcentral.net/?p=list&type=tools
Tweaker. Second from the bottom.

Originally posted by x1372
At the begnning of every level, during the "Mario Start" screen or whatnot, I'd like to have any feather or flower powerups mario currently has or has stored in his item box to revert to regular mushrooms.

http://smwcentral.net/?p=list&type=patches
LevelASM, near the middle.

Originally posted by pikaguy900
Is it possible to make a Custom Block that gives you a Key in your Item Box

No.

Originally posted by pikaguy900
On a same note, how hard would it be to make a similar block, only it gives you the KEYHOLE instead of the Key?

Keyhole that comes out of a block, probably pretty easy.
Keyhole in item box, not possible.

List of all the items that are compatible with the item box
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-25-06 08:53 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
hm. Guess I forgot about the keyhole. That might actually work, then.

As for the flying key.. I reccomend against it. It only flies in a horizontal line up by the item box, making it difficult to reach, and it has a tendancy to randomly hurt the player when they try to jump on it.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-25-06 09:04 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
As long as you know which value to change and are able to insert the blocks manually without problems, there shouldn't be a problem.

But if you look closely at the list, you'll notice that every hex value is there, which means there are no more values to find.

Though I suppose that doesn't necissarily mean much, with the advent of custom sprites.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-25-06 09:12 PM, in Approval Request Link
Try reading the rules
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-26-06 08:13 PM, in Approval request. Link
I think he meant "check the SM64 hacking thread(s) for proof that I'm not a noob".

But he still completely ignored the great big sticky entitled "Approval Request Rules and Instructions"
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-26-06 08:20 PM, in IRC Quotes from Nowhere by Nobody Link
<@laptuna> I should ban him but damnit i'm too lazy
<@laptuna> someone else will do it
<@laptuna> wait what
<@laptuna> !2na ban 2174 Get a brain and PM an admin on Oct30 to get unbanned
<@tunabot> 100 ok
* @laptuna is not that lazy
<@Acmlm_> !2na nuke laziness
<@tunabot> <br />
<@tunabot> <b>Warning</b>: mysql_result() [<a href='function.mysql-result'>function.mysql-result</a>]: Unable to jump to row 0 on MySQL result index 8 in <b>/home/acmlm/webroot/board/xtest.php</b> on line <b>77</b><br />
<@tunabot> 100 Nuked! - banned, PMs disabled, IP banned
<@Acmlm_> too bad it failed
<@laptuna> (it assumes you have the slightest idea how to use it an dodesn't actually check anything)
<@laptuna> I think it just tried to IP ban "0"
<@Kailieann> uhm
<@Kailieann> I think it IP banned *.*.*.*
<@Kailieann> seeing as I'm IP banned now
<@Acmlm_> haha
<@laptuna> ...sigh
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-27-06 09:17 AM, in Ok I want to build a code editor but... Link
With regards to the quotes..

&#60; = <
&#62; = >
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-27-06 07:37 PM, in Confused... Link
Originally posted by ghettoyouth
try JML

... and have the game not be able to return to the block code?
What possible purpose would that serve?
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-28-06 12:58 AM, in Jack Thompson is Suing Midway. Link
Originally posted by KP9000
Also, most of the parents have the knowledge of the ratings of these games, and they have their own discretion of what they want their (very young) kids to see.

Uh, no. Most parents don't have a clue in this department.
And even if they did, most kids would still get their hands on the game anyways.

And it's not just limited to video games.
Parents these days are pretty dumb.
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Acmlm's Board - I3 Archive - - Posts by Kailieann


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