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04-25-23 10:42 AM
Acmlm's Board - I3 Archive - - Posts by Kailieann
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User Post
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-04-06 08:22 PM, in Aproval Link
Originally posted by HyperHacker
Hm, given the title is so similar I didn't even notice the update.

QFT. Next time, bump the rules thread.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-05-06 08:27 AM, in Pokemon Diamond and Pearl Link
Originally posted by Fire Trapster
Wtf? A pokémon God? This is getting really weird. What´ll happen when you catch that one, then?


Absolutely nothing. Like most other legendaries, it's just a useless showpiece. Even more useless than other legendaries, because its monsterous stats ensure that it will be banned from all forms of competetive battling.

Well, I'm sure there'll be an Aruseus vs. Aruseus option somewhere.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-05-06 08:15 PM, in Do you need help with Graphics, Music, Level Design ? Link
Yes, someone should edit the thread title and add a question mark to the end. And maybe a 'Do you' to the beginning.
As it is, it looks like ShadowStar is asking for help with Graphics, Music, Level Design...
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-06-06 01:37 AM, in SMW ROM addresses Link
Originally posted by Link2006
Is it possible to pull certian music out of the SMB 3 patch while having SMW music in a hack also, like mixing them?

Short answer: no.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-06-06 09:02 AM, in Secret of Mana Editor Link
Secret of Mana isn't an RPG. It's an Adventure game, like Zelda, with an RPG-esque level-up system.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-06-06 09:13 AM, in Watching Windows die is fun. Link
Originally posted by HyperHacker
There's also the "taskbar's context menu appears above system tray icons' menus 75% of the time" bug, which is really annoying, but I suspect it's an actual bug and not just my specific install acting up.

This is the only one I've ever experienced personally. Except for me it only happens about 0.5% of the time.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-06-06 07:45 PM, in Mooooooooooo Link
 
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-06-06 07:57 PM, in Mooooooooooo Link
pft. I'm probably taller than you are.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-06-06 07:59 PM, in Mooooooooooo Link
6'3"
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-06-06 07:59 PM, in Pokemon Diamond and Pearl Link
You could already legally get a full legend team in Emerald, for all the good that did anyone.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-06-06 08:32 PM, in Mooooooooooo Link
 
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-06-06 08:33 PM, in Super Challenge World Released! Link
Hm.
I can't remember the last time I saw a hack release that I was actually immediately interested in trying.

Which I think says more about me personally than it does about the hacking community..

Edit: Found a slight oversight in the first level..

Edit 2: Okay, I cleared out the first world. So far it's a very promising hack. The level design is good, and the graphics -- while still the original SMW graphics -- are very well put together.

The only part I'm not impressed with is your sprite memory index settings. So far I've had enemies disappear, I've had platforms disappear, I've had item boxes that didn't spawn any items, not to mention all the sprite lag in the part with the Splittin' Chuck.

Now, the lag part I can deal with. Even the original SMW had it sometimes. But randomly disappearing sprites -- sprites that may, in future levels, potentially be critical elements to solving a puzzle.. that's just never good.

I would suggest playing around with the memory index and re-testing, see if anything works better. Maybe see if you can de-clutter a couple enemy-intense sections. Hopefully you'll be able to improve on an already good Hack.


(edited by Kailieann on 10-06-06 11:56 PM)
(edited by Kailieann on 10-07-06 12:15 AM)
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-07-06 01:16 AM, in So guys. Link
SHING SHING SHING SHING
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-07-06 11:27 AM, in Super Challenge World Released! Link
The screenshot I posted has nothing to do with disappearing sprites. It's at the end of the first level. You neglected to stretch the ground behind the goal all the way to the end of the last screen.

As for areas with disappearing sprites.
Mushroom land 1, on the first screen, if I have Yoshi, and I trigger the popup mushrooms but don't collect them, half the koopas on top of the hill don't show up.
Alternately, if I DO kill all the koopas on the slope, but don't kill the ones on top of the hill, the goombas at the bottom won't show up.
And, if you follow one of the sliding blue koopas back to the beginning, it will slide right through the pipe.

Really, I could keep going with this, but I think the problem is that you did your level design and testing based on the assumption that most people would go out of their way to collect most if not all of the powerups and kill most if not all of the enemies.
The mushrooms are particularly bad, because unlike most enemies, they don't get cleared from RAM when you go off-screen, not until you get a fair distance away from them.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-07-06 11:40 AM, in Getting HD out and its information Link
Not to mention the fact that most laptops don't have room for a second one of their own hard drives, let alone a desktop drive.
And the fact that most laptops can't even be opened properly without a special 'key' that's only available to certified repair technicians.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-07-06 12:17 PM, in another dumbass question from me.... Link
Uh, well
The short answer would be no.

The long answer...
Putting it on layer 1 wouldn't work, because then it would be part of the background.
Putting it on layer 2 would sort of work, if you didn't want to use layer 2 for anything else
Putting it on layer 4 would work, if you rewrote the entire game to be layer 4 compatible
Putting it on the sprite layer would work, if you made all the custom sprites for it, which would of course lower the number of sprites you could use in the actual levels.

Either way, it would require a metric fuckton of ASM work.

So, again, no.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-07-06 12:33 PM, in another dumbass question from me.... Link
uh, yeah.
Custom palettes
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-08-06 02:33 AM, in Spicy food Link
Standard jalapeno-laden subway.
I see no reason to push things.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-08-06 11:45 AM, in Super Challenge World Released! Link
Originally posted by Kiwisauce
As for the ground past the goal post, I beat the level and watched the ending closely, but it seemed perfectly normal to me. I guess I'll stretch the ground out anyway.


Sure, if you just walk through the goal post.
But you forgot to take into consideration the fact that if you stomp on a yellow koopa and let it get back into its shell, it turns into one of those flashing shells that gives Yoshi every power, including flight.

Naturally, under these circumstances, someone is going to fly over the goalpost.

Edit: That's one dangerous corner..

Edit: . . .


(edited by Kailieann on 10-08-06 10:45 AM)
(edited by Kailieann on 10-08-06 08:04 PM)
(edited by Kailieann on 10-08-06 08:13 PM)
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 10-09-06 10:59 AM, in Burning Sega Creamcast CD. Can I get some help? Link
If the Dreamcast is anything like other systems, it has built-in copy protection that prevents it from playing copied games.

There are various ways to get around this on other systems, but the Dreamcast.. I'm afraid I have no idea.
But, try googling around about DC mod chips or boot disks. Hopefully you'll come up with something.
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Acmlm's Board - I3 Archive - - Posts by Kailieann


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