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Acmlm's Board - I3 Archive - - Posts by Kailieann |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Originally posted by Valcion Yeah. There's, like.. five. That's worth it. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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This might work, too.
It's linked from the SHA1 page on the online manual on PHP.net |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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This is quite possible the somethingest thing in the history of the universe.
Although what particular variety of something is far beyond my scope of comprehension. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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No. They really don't. | |||
Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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uh.. I think you missed a very important part of that equation.
Namely that it's Electric/flying Which means it's already immune to ground attacks. And also means that levitate would serve no purpose whatsoever. It also means it would be weak against Rock and Ice attacks. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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You all know Beeton Tracks from Blast Corps is superior.
You ALL know. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Originally posted by The FAQ |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Originally posted by icegoom Originally posted by Stifu As for the levels themselves, definately very good. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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1. You would have to find the shellless koopa's code, disassemble it, reprogram it, and reinsert it with sprite tool.
2. You would have to find all the enemys' code, disassemble it, reprogram it, and reinsert it with sprite tool. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Actually, the character selection and its impact on SeiDen 3 aren't all that extensive on the gameplay -- probably even less so in terms of the code.
It should be extremely easy to force a specific character combination. And depending on how much empty space there is in the game's RAM, it may even be possible to do like FF6 and have the characters get changed around during the storyline. As for the SeiDen 2 editor, pretty much what Dr. Death said. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Originally posted by Kiwisauce The reloc offset is for jump commands in the block code. I've never made use of them, so I can't explain in detail how they work, but I know it has to do with using the JSR command (Jump to SubRoutine, opcode 20) -- since the block code is inserted to a random part of the ROM, you can't automatically make it jump to a specific location, so the reloc offsets tells blocktool where the jumps are in the code, so it can adjust them when they get inserted. Originally posted by MadMikeXP 3 You wouldn't. You are asking how to make the game do things that it's not programmed to do. The only way to do this is to reprogram the game. For finding the code, you'd have to either know how to use a disassembler or Geiger's SNES debugger. Either way you would need at least a cursory understanding of assembly, and some understanding of SNES code banks. Then (assuming you used the much more reliable debugger instead of a straight disassembly) you'd need to know how to disassemble the code once you've found it. As for reprogramming the sprites, the new code for the koopa wouldn't be too difficult. You'd just need to check the 'object held by mario' flag, see if it's a shell, and jump to the 'chase mario behavior'. You would, of course, also have to code said behavior, but if you've managed to get to this point, you should be able to just copy the code from a sprite that already chases mario, such as Monty Mole. But for making sprites attack eachother? No. Even if BMF, MikeyK, and FuSoYa himself joined forces, it would probably still take them at least a solid week of coding. You would have to make an entire new subroutine that makes enemies capable of damaging eachother, find a way to set attack priority so that two enemies don't just run into eachother and end up both dead, and then, assuming you could make such a routine compatible with every single enemy, you would then need to go through the code of every single enemy and insert the new subroutine. And of course if you can't make it compatible with every enemy, then you'd need to write seperate subroutines for every enemy. Now, I'm not trying to discourage you. Your first idea is a pretty good one, and it's actually an achievable goal if you put some effort into it. Start by reading the ASM Howto thread and see if you think you're up to the challenge. But you have to know that there are limits to what the game, the system, and us humble hackers are capable of. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Originally posted by Thexare Dude, you, like.. missed an entire paragraph in there, or something. He clearly.. well, okay, maybe it wasn't that clear, but still.. he stated that his issue was that, for him, the RNG seemed to keep giving out the same results. Originally posted by HyperHacker Originally posted by HyperHacker Personally, I never had any of those problems. HH might just warp the laws of probability within his immediate vicinity *shrug* As for the topic at hand, well. I have to admit, I wasn't particularly interested in the DS to begin with, let alone the new Pokemon games, but I kept an eye on the news coming in just the same, and, well.. I'm still not interested in the DS, but as soon as there's an emulator that can run these, I'm.. I'm just there. I enjoyed the original Pokemon games when they were the only ones available, but I never really got into GSC. I've tried, believe me. I think last time I made it as far as the third gym. I liked all the lesser changes they implemented -- things like gender, berries, hold items, and especially breeding.. but night and day, I was ambivalent about, and I absolutely %$#&*@ hated the cell phone. Almost didn't get Emerald because of it. RSE are my favorites. A lot of the things I've seen people complaining about are what drew me to them in the first place, oddly enough. And while I have no real issues with Fire Red and Leaf Green (aside from the god-awful help system).. well, they are what they are. Remakes. For nostalgics and collectors only. And I really didn't like the graphical style, not compared to RSE. Too SD. So yeah, RSE are my favorites. Diamond and Pearl.. I don't care too much for the graphical style from the screens I've seen so far, but I can live with them. Mostly I'm looking forward to playing with the new features. Pokemon games aren't for everyone, but people who really like them will always find room to enjoy them. And I sincerely hope they make GSC remakes, 'cause I really want to play them, but.. the gameboy versions just don't do it for me anymore. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Heh, I used to frequent the GameFAQs Pokemon boards. The Stat EXP vs. EV argument is pretty old hat.
I'm definately with Alastor, though. The EV system -- hell, the entire stat formula in general is pretty sweet. But I'm.. weird. So don't take my word for it. I can't wait to revise my patented "Most Annoying Team Ever" for the new games. And by revise I mean redesign from scratch, 'cause god only knows where I put the original list, if I even kept a copy of it. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Don't make me put you two in time-out.
If you must continue this, do so in private messages. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Male users: 1291
Unspecified users: 997 Female users: 171 That's quite the epidemic, alright. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Originally posted by ghettoyouth *shrug* if you insist.. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Originally posted by bothwingsbroken Originally posted by Smallhacker There's this thing called levelASM. Have you heard of it? |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Originally posted by bothwingsbroken I've done a reasonable amount of work on the savegame routine. It starts at 00:9BC9 and ends at 00:9C12. The problem -- or, I should say, relatively minor inconvenience, is that the routine listed is only half the equation. It takes the values to be saved from a big chunk of RAM and stores it to SRAM. The issue here is that those values aren't updated regularly. When you beat a saveable level, the game copies all the important values from other parts of the RAM into said chunk, before it pops up the save game window. And I haven't gotten around to narrowing down that part just yet. Though if you really wanted to, it wouldn't be difficult to do. I found it the first time when I was looking for something unrelated -- a write breakpoint at 7E1F49 should do the trick. Originally posted by bothwingsbroken MikeyK has already added a Phanto to Sprite Tool, if I'm not mistaken. And making a block that breaks if you're holding a key, then deletes the key, would be fairly simple. Touching the actual code for the key would be unnecessary. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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Originally posted by Ice Cirvante It was done from the start. Too many people complained, so Xk decided to make it Pokemon/SMW-only, just as a test run. |
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Kailieann Since: 11-18-05 Last post: 6297 days Last view: 6297 days |
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The part that does the actual loading is from 00:9DB5 to 00:9DF9.
Note that this is also used for new games, but, of course, if it's a new game then all the SRAM values will be 00 anyways. Also -- one thing I initially overlooked, myself, so I'll pass it along as a courtesy, DON'T FORGET TO MODIFY THE ERASE GAME ROUTINE. And, no, I haven't gotten around to looking for that quite yet <.< Maybe tomorrow. As for the SRAM values: Save 1 uses 70:0000 - 70:008D and 70:01AD - 70:023A Save 2 uses 70:008F - 70:011C and 70:023C - 70:02C9 Save 3 uses 70:011E - 70:01AB and 70:02CB - 70:0358 Which means 70:0359-70:FFFF are open season. |
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Acmlm's Board - I3 Archive - - Posts by Kailieann |