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| Acmlm's Board - I3 Archive - - Posts by Kailieann |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Any action/platform game.
Lost Vikings 2, Super Metroid, and any Rockman X game are good bets. As for colors, light blue is the accepted convention. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| He was referring to the letter B, which is the second letter in the alphabet, and also represents the number 11 in hexadecimal.
Though he was still wrong to refer to it as hex, given the context. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by ziratha This would be extremely easy to do with a custom block (such a block may already exist). All you'd have to do is check the 'object held by Mario value', branch to end if it's not a key, and if it is a key activate the screen's exit. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I think it's time someone made an overworld version of BMF's LevelASM. That would solve a whole lot of problems.
But, until someone does.. Add a custom block that sets the 'level beaten' flag when you leave the level Make the switch level so that you can't enter it after it's beaten. Disable the ability to re-enter un-re-enterable levels with L+R Add a custom block that clears the 'level beaten' flag when you need to go back. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by x1372 Custom block. Should be pretty easy, too. Just set the pow timers and change to the next map16 block. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I'm glad I'm not the only one who realizes Solar Soundtrack isn't going to happen.
As for SMO, BMF said he might start work on it again when Solar Soundtrack came out (lawl) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Beautiful, man | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Chomp Rock would be brutal. SMW doesn't have a special chip that can rotate sprites to create the rolling effect, so you'd have to use up boatloads of GFX space or else have it come out looking choppy.
Sadly, the code itself would probably be easy enough.. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| By editing his palette in Lunar Magic | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| If the water moves mario, shouldn't he be behind it, instead of.. y'know.. in front of it | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| SRAM is bank 0x70 | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Step 1: Go to the Documents section of SMW Central
Step 2: Download the Overworld Editing tutorial Step 3: Read the Overworld Editing tutorial Step 4: Profit Alternately Step 1: Read the Lunar Magic help file Step 2: Profit |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I used to be a fairly active member before my hard drive flatlined.
Then I dropped off for a few months, until XK dug up my IM name and told me how much everyone missed me. I don't post as often as I used to, mostly because I'm still busy with my ongoing recovery from ongoing computer problems (I still need to get a new burner, then I'm going to back everything up and reformat), but I still like to drop in from time to time and add input when I'm not too busy. And while I've put any actual hacking work on hiatus until after the aforementioned pending reformat, I still have many ideas I've been working on that I hope to show off eventually. As for my contribution record, I once tried to make a new memory map, though I never really finished it and probably won't what with SMW Central and all. And, could someone, like.. put a link to the approval request forum or something in the "approval required" header message? Some of us don't pay attention to the rest of the boards, you know. I had to PM Smallhacker to find out about this place <.< |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by The Rules |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by The 13th Prodigy Originally posted by pikaguy900 |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| ZSNES still supports BMP, but its PNG support doesn't work properly for everyone.
I got off easy. The worst I've had to deal with is one clipped line of pixels on the bottom and four columns that have their green color value off by four gradients. Still, he could have used a converter, but he didn't. Sometimes it's easy to overlook the obvious (*had to ask where the approval forum was..*) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| The problem isn't data, it's format. Pretty much every SNES game has its own format of compressing SPC data into the rom, and a unique sound engine to decompress it and send it to the sound processor.
DJ Bouche had to completely rewrite the SMW sound engine in order to make the existing music hacks, and not many people have the skills necessary to do that. And still, using that method you'd only be able to replace the music with that from a different game; if you actually wanted custom music, or even just music from two different games, you'd still have to rewrite the compressed SPC data anyways, so if you're going to do that, why not just use SMW's existing sound engine anyways? And as a disclaimer, I'm as much of a novice as everyone else to music hacking, so I may not have all my details 100% accurate, but I'm quite sure I've got the general idea, here. (edited by Kailieann on 08-24-06 06:38 PM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Since it's thoroughly obvious, but noone's said it yet, bob-ombs and bullet bills depending on x position | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by Smallhacker fixed I use Paint Shop Pro 7. Granted, I then copy into a tile editor, but I know the limitations of the graphics format and how not to go over them with a normal image editor. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| So my CD burner crapped out a while back, and seeing as a DVD drive was the last major upgrade on my list, when I saw a good deal in the back-to-school flyers, I said 'what the heck' and ordered a Lightscribe DVDRW.
Here's the thing, though. It's a hybrid interface -- as in, it can be used internally as an IDE drive, or externally as a USB or Firewire drive. Now, good though I may be with software, I'm far from being an expert with hardware. I know the basics, and a bit more on top of that, but.. *shrug* Anyways, I only got my first USB drive a little over a month ago (and a second one a couple weeks later), and while it works fine for hard drives.. *clears throat* The point I'm trying to get at is that I would prefer to use my new burner with Firewire instead of IDE, so I'm wondering what kind of performance loss I might be looking at. I'm not a high-maintenance user, so I don't need it to be top gear per se, but if there's a big difference, I might reconsider and just go with internal. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
| Acmlm's Board - I3 Archive - - Posts by Kailieann |