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| Acmlm's Board - I3 Archive - - Posts by Kailieann |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by byuu Doesn't Geiger's debugger already do that? |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Lunar Magic has an option to recalculate the checksum when saving. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Birth control pills permanently lower a woman's sex drive.
Not that that's got anything to do with me, I just thought I'd point it out since noone else has. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by mvent2 No. This is video game fanart. I would've suggested Modern Art, but since you didn't draw it I figured that wasn't the right place for it. Though now that I think about it, General Gaming or Super Mario Series would both have been much better places for it. The Anime forum is for discussing actual anime. Originally posted by mvent2 Opera stopped being a real browser about five years ago. Now it's just Netscape with mouse gestures. And Netscape is really stupid. Come to think of it, so are mouse gestures. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Episode 3.
Not to mention all the archives have been restored, though not exactly to their full, original glory. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| "Bernard, don't be a tuna head!" (Maniac Mansion) | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| #4 - It seems familiar somehow
triple-post ftw |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| #5 - Network Adaptors
I swear, I'm going somewhere with this. I'm almost sure of it. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| It's still in the aforementioned sticky. Second post if I'm not mistaken. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| My dog lost a tooth while I was taking her for a walk once. She's just fine.
Still, you may want to at least swing by the vet and ask, even if you don't take the actual cat in. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Please teach me ASM, I don't know.
(heh, heh, heh..) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Like Smallhacker said in the first reply in this thread. It looks like an event malfunction.
What, if anything, have you done with the Overworld events? |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Conversely, I think a lot of people missed the point of the article.
Okay, yeah, it looks like a crappy hack. But as romantic gestures go, I think it's a nice idea. But then, I'm a girl, so what do I know? |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| ASM (short for assembly) is a blanket term for processor-level programming languages. Basically, it's shorthand for programming in binary. So don't expect to learn it overnight, and don't expect it to be easy.
If you want to learn about SNES assembly (or more accurately, 65c816 assembly, as that is the processor the SNES uses), I suggest googling "65c816 tutorial", "65c816 ASM", or something similar. As for knowing what to change, that's the extremely difficult part. If noone's already figured out how to do what you're trying to do, then you have to figure it out yourself. For that, there are basically three options. Option one is to just randomly change things in the ROM and see what happens. This method is extremely hit and miss, and while you might find something interesting, odds are you won't find what you're looking for. Option two is to use something like a ROM corruptor to change things for you. This will let you easily blank out large portions of the ROM, allowing a larger (and faster) array of modifications for you to observe. But again, it takes a lot of trial and error. And the final, most reliable, and most difficult option would be to use something like Geiger's Debugger to do ASM traces. The problem here is that in order to find what you're looking for, you sort of have to already know where to look, and explaining both how to search for things and how to know how to search for things is a bit time-consuming. Like I said, it's not going to be easy. But, if you really want to give it a go, keep trying, and don't be afraid to ask for help every so often. Sure, we can be a bunch of jerks to people who haven't read the lunar magic help file, but there's no real 65c816 help file, so we tend to be a little more lenient with people who are just starting out in that field. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I eventually gave up on trying to figure out how to work with existing scrolling commands.
It's so much easier to just use LevelASM to manually change the background position. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I don't know much about sprite hacking, but I know enough to know that Glyph's idea is much more sensible. Most of it would just be a matter of changing the sprite's ASM script to check whatever relevant info there is, and branching/jumping accordingly.
It might even be possible to use the sprite's ASM script to overwrite its default properties, giving you the ability to use one single sprite for two (or more) completely different purposes. Using this method, it wouldn't even have to be specific to the enemy's extra info. I've long concidered the possibility of making sprites with level-specific scripts. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| If you want to play your hack on your PSP once it's finished, more power to you, but when you're testing it, use a freaking emulator.
No having to re-upload after changing something, no having to take pictures with a digital camera, and no having to play the levels over and over again because you have the debug codes nice and handy. Because in case you couldn't tell from every reply you've ever gotten to every picture you've ever posted, people here think you're an idiot, and you're not doing anything to prove them wrong. Now that we've established that, check your level properties to make sure movement down is enabled (by default or after an event), and check your paths to make sure a path down actually exists. If movement down is not enabled, or a path does not exist, then I hope to god you can figure out how to fix it without any help. If movement down is event-enabled, make sure you're actually activating the event in question. If movement down is enabled and a path exists and you still have the problem, post a screenshot of LM's overworld editor with paths visible and the level properties dialogue open and we'll see what we can figure out. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Also do make sure you have the proper paths in place. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by FreeDOS + You ask that like irrational fears have anything to do with your age. I'm 22, and I absolutely despise the Jolly Roger Bay level of Mario 64 because of that damn eel. And I'm none to fond of Hazy Cave Maze's Dorrie, either. Badly-rendered giant CG sea monsters creep me out. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Okay, this has been bugging me for a while.
Are the donut lifts coded purely as sprites? 'cause I would think that would cause an assload of lag if you put a bunch of them on the screen at once. If you haven't already done so (and if you have, feel free to ignore me), you should consider adding a block that spawns the donut lift sprite when Mario stands on it for however long, which I'm pretty sure is how it worked in the original games. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
| Acmlm's Board - I3 Archive - - Posts by Kailieann |