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04-25-23 10:41 AM
Acmlm's Board - I3 Archive - - Posts by Kailieann
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User Post
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-09-06 07:09 PM, in Favourite console Link
SNES
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-09-06 07:21 PM, in Winter Mosts: RESULTS!!! Link
Originally posted by Danielle
1st place – Kailieann, 6 (ps, sorry if I spelled your name wrong. People came up with some pretty crazy letter combinations in their votes. 8D)


You didn't, but I'm quite used to it anyways.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-10-06 12:15 AM, in Enemy Ideas.. Link
Originally posted by [GGS
Cruel Justice]You can't change the cloud unless you know a crapload of asm.


Sure you can.

Hell, you don't even have to, just make the top tiles transparent.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-10-06 08:05 AM, in omg! super mario: dangerous mission complete versio!! Link
Originally posted by The Kins
In short, this hack blows and I am further offended by Poring's analogy to my hack. Hey, at least mine was FUN, ya big bully


Originally posted by Sparx
But the graphics were all messed up...
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-10-06 08:34 PM, in Bsnes (Snes emulators) Link
It seems to have potential, but it also has quite a ways to go.

I won't even consider using the debug version until the next release, due to lack of zip support.

As for the main version, I can see myself using it to test things, but regardless of needing a new processor to run it properly (not to mention needing a new processor in general), I won't be using it regularly until the rendering system (which I'm assuming is DirectDraw) has a pixelation option.
Emulators with antialiasing make my eyes bleed.

Still, I'll probably use it for specific games, mainly ones that ZSNES has trouble with (*makes note to try out Dungeon Master..*)


(edited by Kailieann on 01-10-06 07:35 PM)
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-10-06 11:49 PM, in Bsnes (Snes emulators) Link
Originally posted by HyperHacker
Oh come on. SNES ROMs are like 6MB max and compressed to hell anyway.


I just had to delete a whole bunch of crap because I didn't even have enough free space to cache the files I was trying to burn to CD.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-12-06 06:25 PM, in Horror Games Link
Clock Tower (SHING SHING SHING SHING)

Don't cry, Jennifer
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-12-06 08:19 PM, in Favorite Console - Now Virtually Suck-Free Link
SNES
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-16-06 07:35 PM, in Where is a Super Mario Bros.3 Hack Link
*points* over there
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-16-06 10:01 PM, in All this imagination from a newb hacker!!! Link
SMO's most recent demo (demo 2, older than dirt) is only three short worlds, but it's well worth playing (and dissecting for study, there's some quality hackwork in there).

Though I seem to recall BMF saying that he "might" finish SMO "if" someone posted detailed notes on the NSPC format, which isn't a very good indication of progress.

Then again, I've managed to stall three hacks before they even got off the ground, so I'm sure as hell not one to talk.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-16-06 10:04 PM, in NES Graphics format question Link
With all due respect, wouldn't it have been easier and faster to just change the binary in a graphics file and figure it out yourself?

Asking here isn't the best idea. There aren't many regulars in this neck of the woods, precious few of them have made editors, none to my knowledge have made emulators, and most of us are throwovers from back when this was Advanced SMW Hacking, so NES graphics aren't necessarily a strong point for most.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-16-06 10:07 PM, in OMG they're multiplying!?! Link
ZST is a ZSNES Save State (IE a dump of the game's RAM)
SRM is an SRAM file (a dump of the game's SRAM)
SMC is a ROM. If it doesn't work you may have a bad copy or a bad emulator.

DSC I can't help you with.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-16-06 10:19 PM, in Fish Glove! Link
1. Fish Glove
Glove of Fish

2. Your mother as well as your father (ni) [kanji for name][kanji I can't read] (o) [kanji that doesn't exist in my dictionary] (kudasai!)

Basically, "Do something or other to your parents"

3. I will assume the correct thing.

4. My [kanji for intestines]!!~
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-16-06 11:34 PM, in OMG they're multiplying!?! Link
ZSNES has been known to just occasionally stop working like that. Best to redownload the ROM and emulator, just to be on the safe side.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-18-06 06:29 PM, in Overworld Hacking Help Link
Originally posted by lonewolf244
Also, does anyone know how to make two worlds available at the start. I changed the location of the levels, but the game won't let me take the path to the world.


In Layer 1 editor mode, select the level (I assume it's Yoshi's house in this instance), and click the level button on the toolbar.
Change the Initial Level Setting flags to enable the desired directions.

Make sure you have working paths in place.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-18-06 06:31 PM, in 7th Saga Link
I never even had a first sega
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-18-06 06:35 PM, in OMG they're multiplying!?! Link
Open Lunar Magic
Open dead rom
Open File menu
Select 'Save level to file'
Open good rom
Open File menu
Select 'Open level from file'
Open File menu
Select 'Save level to rom'
Repeat as needed
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-18-06 10:33 PM, in OMG they're multiplying!?! Link
Open LM
Open deadrom
Open overworld editor
Go back to LM and open newrom
Go back to overworld editor and hit save

I'm not sure if it'll get events, though, but I can't think of any reason why it wouldn't.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-19-06 08:33 AM, in Disabling Bonus Star count / New ways of getting them? Link
Sure. All you have to do is hack the code for the goal tape, and likewise for the coins.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-19-06 08:41 AM, in News from Bowser's Return [SS] Link
Originally posted by Crysillion
Alot of ROM's decide to add some 3D-ness to their SMW Hacks


I think you made a mistake in there.

There's no apostrophe in ROMs.
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Acmlm's Board - I3 Archive - - Posts by Kailieann


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