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| Acmlm's Board - I3 Archive - - Posts by Kailieann |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| You'd need to edit the mushroom's ASM script to be level-specific. It actually shouldn't be too difficult, but that's assuming you're reasonably good at ASM tracing and coding.
Either way, there's no way that doesn't fall under the realm of advanced hacking. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Hai, Oosaka-san desu.
Please note that I did the gradient background by hand, so it doesn't really count as a 'special effect'. Just a collosal waste of time. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| You'd need to find where the current level number is stored in the RAM -- or, failing that, install BMF's levelnum.ips as included with the LevelASM/Level Name hacks, in which case the current level number will be stored in $010B.
After that, you'd need to copy the Mushroom's ASM script to a blank spot in the ROM and change the original script to JSL *new script location* RTS Then for the new script, start it off with something like this: LDA *level number* CMP *level where Mushroom is poisonous* BNE *original script* JSR/JSL *hurt script location* RTL [original script] And then at the hurt script location, the new damage-causing script. Note that the Mushroom's ASM pointer is used by a few other sprites, so you'll have to isolate the portions of the script that are used specifically by the Mushroom. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I was bored before you were | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Digimon Adventure (otherwise known as season 1) was fairly cool.
Digimon Adventure 02 (otherwise known as season 2) seemed okay, but I never really got a chance to see much of it. Digimon Tamers (otherwise known as season 3) was nothing more or less than a marketing gimmic. BUY THE OFFICIAL DIGIMON(tm) TRADING CARDS AND YOUR DIGIMON WILL DIGIVOLVE!!!!!!11!!! Digimon Frontier is badass. Plain and simple. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| *shrug* it's a work in very slow progress | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Goldeneye.
Especially in multiplayer mode. One-hit-kills, slappers only. Or throwing knives. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by Clockworkz' dad I support this. Though I think electrolysis would be a better option. For everyone. *kicks herself out of the thread* |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Xeruss is right. Don't load the rom directly.
Use Lunar Magic to extract the graphic files and load those. Tile Editors interpret all data as graphical data, so what you're seeing is the actual code of the game being translated into graphical format. If you scroll down, you should be able to find the graphics eventually, but you'll need to make sure you have the right graphics format selected. By default the ROM uses SNES 3bpp format for the main graphics and GB 2bpp for the text, and the graphic files extracted by Lunar Magic use SNES 4bpp instead of 3bpp |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| The search link at the top uses Google. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| You spelled typo wrong. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Sephiroth had the best PR agent of any FF Villain, and arguably the best final battle music.
But that's about it. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Gackt was the model for Squall, not Cloud.
*shudders* Cloud Angst.. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by MathOnNapkins This could easily be valuable though. If one were to find five consecutive unused RAM addresses (or rearrange the existing code so that five consecutive RAM addresses became unused) you could write a JSL (+ address + RTS) to RAM and potentially use it to change a sprite's ASM code on the fly. I actually went on a dead-RAM hunt a while back, and $010B-$01CD looked like they were completely unused, but my D-pad is still broken, which makes it extremely difficult to test these kinds of things. I only made it as far as Yoshi's Island 3, and there were a few offsets after $01CD that looked equally blank until I hit certain spots. If anyone cares to continue my research, the other non-WRAM (seemingly) unused addresses I came up with were $918B, $918D, $918F, $C100-$C7FF, $7F0000-$7FFFFF, $7F8183-$7F837A, and $7F8396-$FC7FF All you have to do is keep an eye on them and see if they change to any value other than x55, which is the default RAM value when the system is turned on. (edited by Kailieann on 01-06-06 10:52 PM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Yes, it is used by the locked door blocks. It's also used by LevelASM. Neither of which are part of the original game, and both of which can be modified to repoint to other RAM addresses easily enough. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Open a hex editor
Look for an Insert command (probably under the Edit menu) Insert x200 bytes (512 if you prefer decimal) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Okay. I've been doing sprite comics for getting close to three years now. And in that time I've managed to 'publish' almost 1000 comics.
Unfortunately, due to that "life" thing, I haven't been able to get much work done in that department (effectively robbing me of my 1000-comic glory in the process >.o) So all my comics are on hold, the website has been torn down for rennovations, and.. yeah. But, I figured it wouldn't hurt to throw around a few of my personal favorites, see what people here think. And thus.. (please note that while the website itself is down, all the images remain. You can browse through them by changing the filenames in the address bar of your browser) Between J and L JL was the first comic I started, and I didn't start it very well. At the beginning it was, at the best, a fourth-rate Bob and George fancomic. But, as things went on, my skills improved, and now it's looking pretty darn good, if I do say so myself. #34 - On the Line Considering the fact that I'd been spriting for less than a month when I did this, I think the assorted phones turned out pretty well. #77 - The most obvious joke ever Some of you may be wondering why Megaman is wearing a dress. It was a cheap joke at the end of an even cheaper first chapter, but I didn't have any other plotlike ideas, so I decided to roll with it. #105 - Welcome Home You know you've always wanted to do that. #135 - Female Turbulance That's one of my favorite lines. #174 - Temporal Paradox 8 I did a whole series of the Temporal Paradox gags. The ones with Blues are the best. #257 - Desperation Attack This is widely considered to be one of my best comics. #278 - Heaven and Earth Jam's destroy move #291 - Problem Yes. I used the language barrier as an excuse and completely ignored it, both at the same time. #417 - Bugzapper This is a personal favorite, just for the way the effects turned out. And also because yellow on black = win. #427 - Skybreaker Sword ninja
Thoughts in Chaos TiC is probably my personal favorite of my own comics, just because it doesn't really have any logic behind it. Half of it is the nonsensical adventures of a group of sorta-main characters, and the other half is just whatever pops into my head when I'm spriting. And when it comes down to it, that's really what making a comic is all about. #30 - And it's so cute! Buster absolutely hates me for making his hair lavender. But I like lavender. Hence the name 'Lavender Jade Comics'. #55 - Just when you thought it couldn't get any worse Megaman eventually got rid of his dress in JL, but there was still so much more fun to be had with it, so I introduced Dressman in TiC. #96 - Roll the Teenager Name the song! NAME IT! Google is cheating! #185 - You and what sidekick? I still think that sign turned out way better than anyone could have ever expected. #190 - In the immortal words of Rupert Giles, "Oh dear" Okay, all self-insertion and Evil Author cliches aside, that is one DAMN cool text effect in the second panel. NOONE can deny this. #237 - Girl Talk For the benefit of those of you who may not be able to read Japanese, Trance is saying "Is that French? I don't understand at all.." #256 - Mood Swings Uhm. I made this one shortly after my mother told her she and dad would be seperating. I only put it in here because those are some freaking AWESOME eyes in the second panel, and you should all congratulate me for them. Plus there's a bird with a cow's head in the last panel. #270 - Roll's Dilemma You know it's true. #282 - God I missed these guys One of my favorite recurring interjections, the Three Philosphers. Zero, the skeptic; Iris, the believer; Megaman, the idiot. #295 - Counter-incentive Logic prevails again. FILLER: The Comic My hard drive crashed, and I lost most of my files. So, instead of continuing with my main comics, I started this 50-episode series. #5 - The introduction of OMX and Rua Omex is basically my #1 fan. And yes, it's very weird, having a #1 fan. #10 - Oblivious I certainly do seem to mistreat my fans, don't I? #32 - Interrupt This is widely considered to be one of my best comics. #35 - Megamon Battle No comment. #46 - You guessed it, it's a Buffy quote! I have a vast array of Buffy quotes at my disposal. They pop up quite frequently in my comics. FILLER: Reloaded The basic story behind this one is that I had been spending a lot of time spriting things at random, but I didn't have much room for them in my existing comics, so I made a new one to put them in. #9 - Hooray for extras! For all the improvements I've made in my spriting, I still can't do a plaid skirt without making it look like polka-dots. #13 - The introduction of Id and Ego Brock's backstory is that a Rockman and Forte from another universe got sucked through a portal and merged. #15 - Watering hole. Emphasis on hole. The Dive looks pretty damn good for a background I hashed together from bits and pieces of different games. #25 - Yuki Hsu would kill me for this The first Ding should actually be a second Ling. Its the little things like that that haunt me forever. #30 - Faster than a speeding wizard I stand by my statement that noone's going to get this one. Yes, the Superman reference is obvious, but there is a reference within a reference here, and noone's going to get it. Stargate: Absurdity A simple Stargate parody. #4 - Tech Support, how may I abuse you? The nation's finest. Makes me glad I'm Canadian. #10 - Departure Visually, this is one of my better comics. I put a lot of effort into it. So much so that I was even able to get it compressed to 256 colors without losing much quality. I even have the chevrons lit up with the actual symbols of the gate address they're dialing. #13 - The voice of reason oft goes ignored In case noone gets this, the colonel tossed a coin, and they went whichever direction it veered towards. The fact that it rebounded off Brett's head is of little consequence. #15 - The Death of Ran Ran dies a lot. #20 - You were expecting Fremen? I have the disturbing feeling that that's actually a Power Rangers quote. Mood Swings Simple one-panel comics that I sometimes include with the rest of the update. Note that most of them have transparencies that are meant for the page backgrounds, so they may not work overly well with your browser's standard background color (though of the samples I'm providing, that should only effect the first one) December 28th, 2003 How utterly random. April 11th, 2004 This one is animated, so make sure you have animations enabled. June 1st, 2004 This one is also animated, but lower-end browsers like IE will butcher the framerate. November 1st, 2004 This one is also animated, but it's only 2 frames. December 7th, 2004 SnakeAuthor, my inner n00b. Sometimes it's good to be bad. (edited by Kailieann on 01-07-06 02:28 PM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| ...........
move the plant to a different pipe? |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| The only things I can think of are hacking the pipe routine or Piranha Plant code so that Mario's invincible when he's coming out of the pipe, or creating a whole new routine in the main level loop that'll remove the plant if Mario's coming out of a pipe.
Either way, it's not worth the effort. Just move the damn thing to a different pipe. (edited by Kailieann on 01-09-06 05:57 PM) (edited by Kailieann on 01-09-06 05:58 PM) |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
| Acmlm's Board - I3 Archive - - Posts by Kailieann |