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04-25-23 10:41 AM
Acmlm's Board - I3 Archive - - Posts by Kailieann
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User Post
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-02-06 07:57 PM, in Poison Reserve Mushroom Link
You'd need to edit the mushroom's ASM script to be level-specific. It actually shouldn't be too difficult, but that's assuming you're reasonably good at ASM tracing and coding.
Either way, there's no way that doesn't fall under the realm of advanced hacking.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-02-06 08:02 PM, in The Pixel Avatar Contest - MERRY CHRISTMAS WINNERS! Link
Hai, Oosaka-san desu.


Please note that I did the gradient background by hand, so it doesn't really count as a 'special effect'. Just a collosal waste of time.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-02-06 08:32 PM, in Poison Reserve Mushroom Link
You'd need to find where the current level number is stored in the RAM -- or, failing that, install BMF's levelnum.ips as included with the LevelASM/Level Name hacks, in which case the current level number will be stored in $010B.

After that, you'd need to copy the Mushroom's ASM script to a blank spot in the ROM and change the original script to

JSL *new script location*
RTS

Then for the new script, start it off with something like this:

LDA *level number*
CMP *level where Mushroom is poisonous*
BNE *original script*
JSR/JSL *hurt script location*
RTL
[original script]

And then at the hurt script location, the new damage-causing script.

Note that the Mushroom's ASM pointer is used by a few other sprites, so you'll have to isolate the portions of the script that are used specifically by the Mushroom.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-03-06 08:03 PM, in Mario's reserve box modifier. Link
I was bored before you were
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-04-06 07:20 PM, in Digimon Link
Digimon Adventure (otherwise known as season 1) was fairly cool.
Digimon Adventure 02 (otherwise known as season 2) seemed okay, but I never really got a chance to see much of it.

Digimon Tamers (otherwise known as season 3) was nothing more or less than a marketing gimmic. BUY THE OFFICIAL DIGIMON(tm) TRADING CARDS AND YOUR DIGIMON WILL DIGIVOLVE!!!!!!11!!!

Digimon Frontier is badass. Plain and simple.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-04-06 08:23 PM, in Mario's reserve box modifier. Link
*shrug* it's a work in very slow progress
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-05-06 09:33 PM, in N64 Bonds... Link
Goldeneye.
Especially in multiplayer mode. One-hit-kills, slappers only. Or throwing knives.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-05-06 09:36 PM, in Men: Facial Hair growth tips? Link
Originally posted by Clockworkz' dad
shave every day, whether or not its needed.


I support this. Though I think electrolysis would be a better option. For everyone.

*kicks herself out of the thread*
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-06-06 08:26 PM, in tlp editor problems Link
Xeruss is right. Don't load the rom directly.
Use Lunar Magic to extract the graphic files and load those.

Tile Editors interpret all data as graphical data, so what you're seeing is the actual code of the game being translated into graphical format.
If you scroll down, you should be able to find the graphics eventually, but you'll need to make sure you have the right graphics format selected.

By default the ROM uses SNES 3bpp format for the main graphics and GB 2bpp for the text, and the graphic files extracted by Lunar Magic use SNES 4bpp instead of 3bpp
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-06-06 08:27 PM, in So uhh.. Is Lunar Magic Discontinued..? Link
The search link at the top uses Google.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-06-06 08:28 PM, in Winter Mosts - It's that time of year again! Link
You spelled typo wrong.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-06-06 08:31 PM, in Favorite FF Villian Link
Sephiroth had the best PR agent of any FF Villain, and arguably the best final battle music.

But that's about it.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-06-06 08:33 PM, in The Change in Art Styles between Final Fantasy Seven and Final Fantasy Seven: Advent Children Link
Gackt was the model for Squall, not Cloud.
*shudders* Cloud Angst..
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-06-06 11:46 PM, in Mess up Morton and Roy's walls (SMW) Link
Originally posted by MathOnNapkins
You're forgetting that the code is in a LoRom game, which only uses half the bank. The other half is RAM, and well... good luck trying to get RAM to stay consistent.


This could easily be valuable though. If one were to find five consecutive unused RAM addresses (or rearrange the existing code so that five consecutive RAM addresses became unused) you could write a JSL (+ address + RTS) to RAM and potentially use it to change a sprite's ASM code on the fly.

I actually went on a dead-RAM hunt a while back, and $010B-$01CD looked like they were completely unused, but my D-pad is still broken, which makes it extremely difficult to test these kinds of things. I only made it as far as Yoshi's Island 3, and there were a few offsets after $01CD that looked equally blank until I hit certain spots.

If anyone cares to continue my research, the other non-WRAM (seemingly) unused addresses I came up with were $918B, $918D, $918F, $C100-$C7FF, $7F0000-$7FFFFF, $7F8183-$7F837A, and $7F8396-$FC7FF
All you have to do is keep an eye on them and see if they change to any value other than x55, which is the default RAM value when the system is turned on.


(edited by Kailieann on 01-06-06 10:52 PM)
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-07-06 11:03 AM, in Mess up Morton and Roy's walls (SMW) Link
Yes, it is used by the locked door blocks. It's also used by LevelASM. Neither of which are part of the original game, and both of which can be modified to repoint to other RAM addresses easily enough.
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-07-06 12:10 PM, in Help Padding Rom.. Link
Open a hex editor
Look for an Insert command (probably under the Edit menu)
Insert x200 bytes (512 if you prefer decimal)
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-07-06 03:26 PM, in Lavender Jade Comics samples Link
Okay. I've been doing sprite comics for getting close to three years now. And in that time I've managed to 'publish' almost 1000 comics.
Unfortunately, due to that "life" thing, I haven't been able to get much work done in that department (effectively robbing me of my 1000-comic glory in the process >.o)
So all my comics are on hold, the website has been torn down for rennovations, and.. yeah.

But, I figured it wouldn't hurt to throw around a few of my personal favorites, see what people here think.

And thus..
(please note that while the website itself is down, all the images remain. You can browse through them by changing the filenames in the address bar of your browser)

Between J and L

JL was the first comic I started, and I didn't start it very well. At the beginning it was, at the best, a fourth-rate Bob and George fancomic.
But, as things went on, my skills improved, and now it's looking pretty darn good, if I do say so myself.

#34 - On the Line
Considering the fact that I'd been spriting for less than a month when I did this, I think the assorted phones turned out pretty well.

#77 - The most obvious joke ever
Some of you may be wondering why Megaman is wearing a dress. It was a cheap joke at the end of an even cheaper first chapter, but I didn't have any other plotlike ideas, so I decided to roll with it.

#105 - Welcome Home
You know you've always wanted to do that.

#135 - Female Turbulance
That's one of my favorite lines.

#174 - Temporal Paradox 8
I did a whole series of the Temporal Paradox gags. The ones with Blues are the best.

#257 - Desperation Attack
This is widely considered to be one of my best comics.

#278 - Heaven and Earth
Jam's destroy move

#291 - Problem
Yes. I used the language barrier as an excuse and completely ignored it, both at the same time.

#417 - Bugzapper
This is a personal favorite, just for the way the effects turned out. And also because yellow on black = win.

#427 - Skybreaker Sword
ninja

Thoughts in Chaos

TiC is probably my personal favorite of my own comics, just because it doesn't really have any logic behind it.
Half of it is the nonsensical adventures of a group of sorta-main characters, and the other half is just whatever pops into my head when I'm spriting.

And when it comes down to it, that's really what making a comic is all about.

#30 - And it's so cute!
Buster absolutely hates me for making his hair lavender. But I like lavender. Hence the name 'Lavender Jade Comics'.

#55 - Just when you thought it couldn't get any worse
Megaman eventually got rid of his dress in JL, but there was still so much more fun to be had with it, so I introduced Dressman in TiC.

#96 - Roll the Teenager
Name the song! NAME IT! Google is cheating!

#185 - You and what sidekick?
I still think that sign turned out way better than anyone could have ever expected.

#190 - In the immortal words of Rupert Giles, "Oh dear"
Okay, all self-insertion and Evil Author cliches aside, that is one DAMN cool text effect in the second panel. NOONE can deny this.

#237 - Girl Talk
For the benefit of those of you who may not be able to read Japanese, Trance is saying "Is that French? I don't understand at all.."

#256 - Mood Swings
Uhm. I made this one shortly after my mother told her she and dad would be seperating.
I only put it in here because those are some freaking AWESOME eyes in the second panel, and you should all congratulate me for them.
Plus there's a bird with a cow's head in the last panel.

#270 - Roll's Dilemma
You know it's true.

#282 - God I missed these guys
One of my favorite recurring interjections, the Three Philosphers. Zero, the skeptic; Iris, the believer; Megaman, the idiot.

#295 - Counter-incentive
Logic prevails again.

FILLER: The Comic

My hard drive crashed, and I lost most of my files. So, instead of continuing with my main comics, I started this 50-episode series.

#5 - The introduction of OMX and Rua
Omex is basically my #1 fan.
And yes, it's very weird, having a #1 fan.

#10 - Oblivious
I certainly do seem to mistreat my fans, don't I?

#32 - Interrupt
This is widely considered to be one of my best comics.

#35 - Megamon Battle
No comment.

#46 - You guessed it, it's a Buffy quote!
I have a vast array of Buffy quotes at my disposal. They pop up quite frequently in my comics.

FILLER: Reloaded

The basic story behind this one is that I had been spending a lot of time spriting things at random, but I didn't have much room for them in my existing comics, so I made a new one to put them in.

#9 - Hooray for extras!
For all the improvements I've made in my spriting, I still can't do a plaid skirt without making it look like polka-dots.

#13 - The introduction of Id and Ego
Brock's backstory is that a Rockman and Forte from another universe got sucked through a portal and merged.

#15 - Watering hole. Emphasis on hole.
The Dive looks pretty damn good for a background I hashed together from bits and pieces of different games.

#25 - Yuki Hsu would kill me for this
The first Ding should actually be a second Ling.
Its the little things like that that haunt me forever.

#30 - Faster than a speeding wizard
I stand by my statement that noone's going to get this one.
Yes, the Superman reference is obvious, but there is a reference within a reference here, and noone's going to get it.

Stargate: Absurdity

A simple Stargate parody.

#4 - Tech Support, how may I abuse you?
The nation's finest.
Makes me glad I'm Canadian.

#10 - Departure
Visually, this is one of my better comics. I put a lot of effort into it. So much so that I was even able to get it compressed to 256 colors without losing much quality.
I even have the chevrons lit up with the actual symbols of the gate address they're dialing.

#13 - The voice of reason oft goes ignored
In case noone gets this, the colonel tossed a coin, and they went whichever direction it veered towards. The fact that it rebounded off Brett's head is of little consequence.

#15 - The Death of Ran
Ran dies a lot.

#20 - You were expecting Fremen?
I have the disturbing feeling that that's actually a Power Rangers quote.

Mood Swings

Simple one-panel comics that I sometimes include with the rest of the update.
Note that most of them have transparencies that are meant for the page backgrounds, so they may not work overly well with your browser's standard background color (though of the samples I'm providing, that should only effect the first one)

December 28th, 2003
How utterly random.

April 11th, 2004
This one is animated, so make sure you have animations enabled.

June 1st, 2004
This one is also animated, but lower-end browsers like IE will butcher the framerate.

November 1st, 2004
This one is also animated, but it's only 2 frames.

December 7th, 2004
SnakeAuthor, my inner n00b.
Sometimes it's good to be bad.


(edited by Kailieann on 01-07-06 02:28 PM)
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-08-06 09:17 AM, in I am dissapointed.. Link
thread
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-09-06 08:21 AM, in Ouch, damn Piranha Plant! Link
...........
move the plant to a different pipe?
Kailieann



 





Since: 11-18-05

Last post: 5909 days
Last view: 5909 days
Posted on 01-09-06 06:57 PM, in Ouch, damn Piranha Plant! Link
The only things I can think of are hacking the pipe routine or Piranha Plant code so that Mario's invincible when he's coming out of the pipe, or creating a whole new routine in the main level loop that'll remove the plant if Mario's coming out of a pipe.

Either way, it's not worth the effort. Just move the damn thing to a different pipe.


(edited by Kailieann on 01-09-06 05:57 PM)
(edited by Kailieann on 01-09-06 05:58 PM)
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Acmlm's Board - I3 Archive - - Posts by Kailieann


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