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| Acmlm's Board - I3 Archive - - Posts by Kailieann |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Here are some brief and incomplete notes I put together for the screen designations for CGADSUB tables.
mainscreen designation (default %00010111) bit 0 -- Makes layer 1 visible bit 1 -- Makes layer 2 visible bit 2 -- Makes layer 3 visible bit 3 -- Makes layer 4 visible bit 4 -- Makes sprites visible bit 5 -- ?? bit 6 -- ?? bit 7 -- supposed to disable layer 3 priority, but I didn't see any difference subscreen designation (default %00000000) bit 0 -- Makes layer 1 brighter (or darker if sub) bit 1 -- Makes layer 1 and sprites semitransparent (bits 0 and 4 have priority) bit 2 -- ?? bit 3 -- ?? bit 4 -- Disables effects on sprites bit 5 -- ?? bit 6 -- ?? bit 7 -- ?? Feel free to add anything you like. Also, can anyone lend a hand with a layer 2 horizontal scrolling table? I'm trying to recreate the wavey background used for the Minotaur battle in Actraiser, but figuring out the right numbers is not quite going well. High school was five and a half years ago, and math may have been one of my better subjects, but I didn't exactly put a lot of effort into practicing.. (edited by Kailieann on 11-19-05 09:10 PM) (edited by Kailieann on 11-20-05 01:45 PM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by iamstillhiro1112 I highly doubt it. The NES version is a hack to begin with, plus it doesn't share any code whatsoever with the original. More to the point, FuSoYa's pretty much made it clear that there's nothing left to be done except the occasional bug fix. Heck, the GBA version uses the same level format, and even support for that looks incredibly unlikely. (edited by Kailieann on 11-20-05 01:46 PM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Wouldn't it be easier to just make a goal point block that did stop the music? (edited by Kailieann on 11-20-05 01:46 PM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by asdf Blocktool comes with plenty of blocks that turn into the next Map16 tile when hit. Try going through them and seeing how it's done. Even if you still decide to use the sprite method, at least you'll know how to do it next time. Come to think of it, I still need to do that myself. (edited by Kailieann on 11-20-05 01:46 PM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Read the announcements (edited by Kailieann on 11-20-05 01:46 PM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I did. But the info I provided was based purely on observation, which would be more useful for people who don't know anything about subscreens and so forth.
Still, it certainly wouldn't hurt for you to repost it. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| As I recall, SMW Dev Env is nothing like LM. It's more high-end, with lots of emphasis on creating and inserting custom code. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I will make it known that I'm a huge purist. I don't like it when translators screw around with things, and if possible I'd rather watch it in raw Japanese and not understand half of it than have anyone (and I've seen a few fansubbers that make 4kids look like Sachi's Distribution) messing around with things.
But still, even though I prefer the Japanese, I can still sit through some of the worst translations -- even the Dragon Ball and Pokemon dubs. And yet, I can't even make it halfway through the opening song for Cardcaptors. Card Captor Sakura, however, is godlike in every way. You must all worship it. And I don't even like Clamp. As for the questions in the original post, my favorite character is Tomoyo, though I'm also partial to Nakuru, 'cause cute guys in skirts = hawt. My favorite episode is the one with the Change card, 'cause Kero-chan in Xiaolang's body = hilarious. And my favorite cards are the most useless ones, like Flower and Glow. And also the much less useless Jump. (edited by Kailieann on 11-20-05 09:16 PM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by HyperHacker hmm.. my rom seems to have 14 blank foreground Map16 pages. I don't think anyone's going to find a use for all of them unless they use different pages for different ExGFX sets, which, I don't see any reason why they would.. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Golly gee, where to begin?
Guess I'll alphabetize for convenience.. Alien 9 Card Captor Sakura Devil Hunter Youko Digimon Frontier Dual! Parallel Trouble Adventure Earth Girl Aljuna* Excel Saga Flame of Recca Fushigi Yuugi I! My! Me! Strawberry Egg Iketeru Futari Kodomo no Omocha Kokoro Toshokan Koutetsu Tenshi Kurumi & Koutetsu Tenshi Kurumi 2 shiki Mahoromatic Mamotte Shugogetten Marmalade Boy Nankai Kikou Neo Ranga Nurse Angel Ririka SOS Ojamajo Doremi Onegai Teacher & Onegai Twins Please Save My Earth* Super GALS! Kotobuki Ran To Heart & To Heart ~Remember My Memories~ Vandread * Bonus points for Yoko Kanno soundtrack (edited by Kailieann on 11-21-05 12:52 AM) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| hmmm...
I vaguely recall there being a rom address somewhere that changed the friction for the entire game. If you can track the offset down, you could try repointing it to an unused RAM address. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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^ ^ ^ Those clouds had bloody well better have HDMA multilayer scrolling, or I swear there will be 86 different kinds of hell to pay |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Byte order isn't exaclty a difficult concept to grasp.
If you have a two-byte value (also known as a word) (eg: x6A59; 27225 in decimal), then 6A is the upper/high/most significant byte, and 59 is the low byte. And when you're dealing with most computer systems, the byte order is reversed. So, the value x6A59 is stored as $596A The same goes for three-byte values, such as x7E010B, which would be stored as $0B017E. And then four-byte values (Dword) like x39031816 [$16180339] A more complicated matter is signed values, which allows for the use of negative numbers. Basically, the value is broken down into bits, and if the highest bit is 0, the value is positive, and if the highest bit is 1, the value is negative, starting at xFF and counting down to x80. For example, the value xCE, which in binary is %11001110 -- note that the bit on the left (the highest bit) is set. If it's an unsigned value, then the decimal equivalent is 206, but if it's an unsigned value, then the decimal equivalent would be -50. To test this, open the windows calculator, and make sure the view is set to scientific. Put in the number 206 in decimal mode, then switch to hex mode (F5), it will show up as xCE. Now switch back to decimal and put in -50, and switch to hex again. If the size is set to byte it will show up as xCE again (with leading xFFs if the size is set to word, Dword, or Qword) |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| I view piracy of anime (and movies, music, software, and anything else) the same way as I view downloading a demo of a game. If I like it, I'll buy it. If I don't, I won't.
Illegal downloads have wound up getting me to spend a good chunk of money on things I never would've considered, and it's also saved me money on things I was hell-bent on spending money on until I downloaded them and found out they completely sucked. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| For me that makes no difference. As I said in the Cardcaptors thread, I'd rather watch anime in the original Japanese and not understand half of it than have translators I don't trust screwing around with it.
So the solution? Imports. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Well, you could try using Lunar Expander to increase the rom's size, then insert the graphics.
But I seem to recall reading that the address specified is just where LM starts looking for free space in the rom, so just pop it open in a hex editor and find a big chunk of whitespace. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| Of course it still works after being expanded. Otherwise it would be completely pointless. | |||
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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Originally posted by Koneko Unless they lead you somewhere else. Also, what gradient feature? As far as I know SNES only supports HDMA gradients, which belongs in (and already is in) advanced hacking. |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| 1. Open Lunar Magic
2. Click the Help menu 3. Select 'Contents' 4. Open the Overworld Editor documentation heading 5. Open the Overworld Menu subheading 6. Select Change Submap FG Graphics |
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Kailieann Since: 11-18-05 Last post: 5909 days Last view: 5909 days |
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| It wasn't Actraiser. I know this because I've ripped all the graphics from it before (still in screenshot format, though).
It certainly has a similar style, though. And, richyawyingtmv, you should be able to edit your own posts. Check the header/sig/post for any misplaced </table> </tr> or </td> tags. [edit]Actually, I just checked. It's Ice Man's layout. (edited by Kailieann on 11-22-05 07:08 PM) (edited by Kailieann on 11-22-05 07:10 PM) |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 |
| Acmlm's Board - I3 Archive - - Posts by Kailieann |