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| Acmlm's Board - I3 Archive - - Posts by Kil |
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Kil Newcomer Since: 05-07-06 Last post: 6194 days Last view: 6194 days |
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| The only problem with the acid room is that you don't know about the switch. There's nothing like that in SM, and the switch isn't really visible so it's like "hey guess I went the wrong way". if you could see the switch, it would be a great puzzle and a huge programming achievement. Otherwise, it probably frustrates many people to the point where they stop playing.
Pretty cool game, though there doesn't seem to be much in the way of items and whatnot to find (yet). |
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Kil Newcomer Since: 05-07-06 Last post: 6194 days Last view: 6194 days |
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| Alright, I take it back. After you get the bombs a lot of new areas and optional stuff opens up, and I'm really into it now. At this point the game doesn't really feel like a hack, but like Zero Mission or Fusion or a new GBA metroid. Anyone patiently waiting for the next metroid game (or 2D castlevania) will really enjoy this, which is why I find it surprising that it isn't more advertised around other forums and such. | |||
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Kil Newcomer Since: 05-07-06 Last post: 6194 days Last view: 6194 days |
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| Is the author aware that jumping from a crouched position allows you to jump higher in this hack? After beating kraid and using this techniqueI think I found a way to break sequence... or maybe this is where im supposed to be? It was insanely hard to get here so I doubt it (had to jump through spikes and whatnot). I'm now at the plant-filled brinstar with the uptempomusic. I spent at least an hour looking for somewhere else to go, so I'm just going to keep going this way. |
| Acmlm's Board - I3 Archive - - Posts by Kil |