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05-09-24 03:37 PM
Acmlm's Board - I3 Archive - - Posts by Dr_Death16
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Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-07-06 04:05 PM, in Baseball Stars modding.. point me in the right direction Link
Heian- I used your .ips patched version of Baseball Stars to begin creating my own version, started off creating a custom team with the stats, attributes, names and etc. The only problem I've run into is an inability to discover how to modify uniform colors in-game. I need this to finish my first custom team and also to be able to continue to create some MLB teams in the future. If you could help me out in this regard concerning the palette and the uniform colors I'd be grateful.


(edited by Dr_Death16 on 09-03-06 08:18 PM)
(edited by Dr_Death16 on 09-03-06 08:18 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-08-06 05:12 PM, in Baseball Stars modding.. point me in the right direction Link
Wow, I didn't expect such a fast reply. I began messing around with the uni colors a while ago, was able to change some of the things but I saw negative impact on some of the other teams, such as, I'd change the color of the Estrella's uniforms and then the ball and bases would turn odd colors and etc. Makes sense that I'm going to have to change the colors in multiple spots tho I never considered that until u said. The information regarding locations of the certain color mods and where each team's uni's begins and ends was what I really needed to be able to get my bearings. Only real thing I don't know now is the exact places of the other stored uniform colors that I also need to change for each team, should I try trial-and-error for those or do you know the locations for them? (baserunners, fielding, etc.)

Thanks for the help and the good patch, it was fine for me until I decided I didn't have the patience to buy 18 rookies and play all the games needed to max out their attributes so that I could make my custom team. Lol.


(edited by Dr_Death16 on 10-10-06 07:13 PM)
(edited by Dr_Death16 on 10-10-06 07:15 PM)
(edited by Dr_Death16 on 10-10-06 07:21 PM)
(edited by Dr_Death16 on 10-10-06 07:21 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-08-06 06:53 PM, in Baseball Stars modding.. point me in the right direction Link
Alright I'm going to get to work on these uniforms then. I should have the 7 MLB teams in the game by next Saturday. And I've already been using your notes, they are one of the few reasons I've been able to progress so well on this hack so far. I don't know any ASM yet, but your plan would be a good idea, I also think walks should be easier to get and strikeouts as well, I've seen few of them unless the batter is a pitcher, lol. I also knew about the codes to create a buff team, but I like to make my team a little less talented and have more role players, instead of just having my leadoff guy have 14 pwr and 15 speed I prefer like 4 pwr and 15 spd with 15 contact. Makes the game more strategic once you get on base that way. Thanks for your help and I'll post again with an update on my progress later.

Btw the MLB teams I plan on incorporating are the Yankees, Red Sox, Cubs, Cardinals, Giants, with two others. The others I'm really thinking about would be the A's, Mets and Braves. Tell me if u think I should swap one out, I'm going for a mixture of current talent, historical significance and star power when choosing the teams, and I'm going to use current rosters as a basis for the teams.

EDIT: I forgot something important. Is there any way to change female players to males or vice versa? It'll look odd if I've got Jason Varitek looking like a woman, lmao.

EDIT #3: Got the colors done, took a bit of thinking but I figured all of the uniform code out. Now I just need to incorporate current rosters, but I still need to find out how to change player pictures so that I don't have females on my teams. Otherwise I'm now in good shape heading towards finishing this.


(edited by Dr_Death16 on 05-08-06 07:03 PM)
(edited by Dr_Death16 on 05-09-06 03:58 PM)
(edited by Dr_Death16 on 05-09-06 05:32 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-10-06 07:32 PM, in Baseball Stars modding.. point me in the right direction Link
Brilliant, exactly what I needed, thanks. One more thing came up today though, I just realized that when I changed the position of a player via code (i.e. Johnny Damon from cpu-default 2B to CF), if I got to Vs. Mode the players still maintain their wrong default postions on the field. It's been a real annoyance to say the least. Any idea what I'm doing wrong?





(edited by Dr_Death16 on 01-01-07 03:50 PM)
(edited by Dr_Death16 on 01-01-07 03:52 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-11-06 06:30 PM, in Baseball Stars modding.. point me in the right direction Link
Yeah, I usually clear the .sav file from the directory, but the computer didn't manually change these positions at the VS GAME screen. They were like that from the get-go, and I'm pretty sure the positions of the players and their order on the VIEW TEAM screen are connected somehow, however, different teams have different positions in diff. orders, so I'm not sure of the connection. I know the code is here somewhere, just need to find it. I also know that if you create a team and use it in VS GAME mode, you can edit the batting order permanently on that screen and it saves until your next game, but that doesn't work with the default teams. Hopefully I find the piece of code in here somewhere to change the default player positions.


(edited by Dr_Death16 on 01-01-07 04:01 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-11-06 06:43 PM, in Baseball Stars modding.. point me in the right direction Link
The Cubs team is current like the others, but I made some modifications because of their injuries, so Zambrano and Maddux are your starters, Prior is the third pitcher, and Wood is the 4th followed by the closer Dempster. And don't worry, D. Lee is still in his usual spot despite his injury recently.

About the league batting lineups: I just checked now and I guess that didn't work either. I'll be sure to post those hex locations if and when I find them, they should be somewhere along with the team rosters area of 10CD0.


(edited by Dr_Death16 on 01-01-07 04:16 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-11-06 07:47 PM, in Baseball Stars modding.. point me in the right direction Link
* same with proper bytes: 04 02 08 07 09 03 05 06 01 <--- Stroke of genius, found only one string of hex, and it was the string I needed. Thanks a lot for the suggestions, I would've been looking in the wrong place. The batting order code is all in the vicinity of 01310A.

I think your Cubs are blue and red in this game, only because te Yankees already had the white jersey/blue cap combination for their jerseys. The Yankees are now completely finished now, logo and all. Only 6 more to go, and most of them have players' names, attributes already done, and all of them have uniform colors/team names/team initials done. Not too bad so far.

Guess I celebrated too early. For some reason, now cpu-controlled teams in VS MODE go into the game and immediately switch out the C for another player, and no changes in attributes seem to affect this automatic switch. The Yankees keep switching D.Jeter and Posada, the Red Sox change up Trot Nixon and Varitek, and my custom team switches my 1b with my C. Any idea what's going on here?


(edited by Dr_Death16 on 05-11-06 07:28 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-12-06 08:26 PM, in Baseball Stars modding.. point me in the right direction Link
First idea won't work because they're for some reason switching the positions of two starters, and in both areas the code is set to their correct positions which are different.

However, there IS good news once again. Along with the batting order data I discovered more position data, which I might be able to use to sort this out despite these odd tendencies of the cpu. I'm going to try to put the real catchers in the VIEW TEAM slot that the player that is always swtiched with them is in and vice versa, and use the batting order positions data to make them in their right spot anyhow.
For example, Jeter bats 2nd in the lineup and plays SS, and Posada bats 7th and plays C. Jeter is 2nd in the VIEW TEAM screen and Posada is 7th accordingly, but I plan to create Posada in Jeter's place and Jeter in Posada's place in this VIEW TEAM screen and then switch them in the VS MODE batting order so that they're still in their correct spots and positions. I really hope this works, lol.

Edit: Haha, that did it. Took a little thinking but it appears the kinks have now been worked out and the first team officially looks perfect and also plays perfect. Now its a matter of getting the rest of them done. And another thing, I'm creating the White Sox in place of my own custom team for the official release and keeping my personal team in my copy. So there's actually going to be 8 full MLB teams when I'm finished.


(edited by Dr_Death16 on 05-12-06 07:38 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-13-06 04:33 PM, in Baseball Stars modding.. point me in the right direction Link
I'm planning on doing that as soon as I finish creating the rosters, and they seem to be decently even, though I can tell which teams are more likely to dominate than the others. The difficulty is really good, even I have a bit of trouble beating these teams sometimes.

The logos are coming along well too, I now have 5 teams completely finished, only need to create rosters for the A's and the Cardinals and make their logos and then my Version One is done, after which I'm modifying my custom team into the Chicago White Sox for my final version of the hack. Other than the teams, I've modified some of the gfx, and some text throughout the game. All in all it is shaping up to be a decent hack.


(edited by Dr_Death16 on 01-01-07 05:09 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-13-06 06:12 PM, in Baseball Stars modding.. point me in the right direction Link
I'm just now starting the roster for the final team for my Version one release. The roster and the logo are all I have to do before checking things over with some simulation and then I'll release, most likely later today.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-13-06 07:05 PM, in Baseball Stars modding.. point me in the right direction Link
I left all of the changes you made to the salary structure system because it makes more sense than the original's did. I never really thought about the money paid out in vs. mode, because I've been playing with the default (now MLB) teams only and you don't get paid for winning. However, the Dreams are now the Yankees, so it makes sense that you get paid a lot for beating them. If this was how real baseball worked, Steinbrenner would be bankrupt. Lol
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-13-06 08:41 PM, in Baseball Stars MLB edition 1 hack Link
This is an .ips patch of the hack I made for the original Baseball Stars; it now has the NY Yankees, Boston Red Sox, Chicago Cubs, St. Louis Cardinals, SF Giants, Oakland A's and the NY Mets with current rosters in place of the original teams. Logos, team colors and team names all are updated as well as a few tweaks in palettes and text. Tell me what you think of it for my next release, which will have the champion White Sox take the place of the custom team. Comments and suggestions appreciated.


Attachments

Baseball Stars_MLBED_1.zip (6504b) - views: 62



(edited by Dr_Death16 on 09-15-06 03:54 PM)
(edited by Dr_Death16 on 09-15-06 03:57 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-14-06 01:37 PM, in Baseball Stars MLB edition 1 hack Link
Alright, this is the new .ips patch and it does work, patch the original Baseball stars game with this and it should get you on track.

Attachments

Baseball Stars_MLBED_1.ips (9820b) - views: 58
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-14-06 07:24 PM, in Baseball Stars MLB edition 1 hack Link
Good pointing out of the uniforms, I just looked again earlier and noticed that the Mets' orange is a bit off. I'll be sure to fix those up for the final version.

The custom team there is one I made, I just used some of my friends' names as players and filled in some of my favorite characters from games. I kind of based it around what my ideal team would look like if you couldn't have absolute max players.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-14-06 08:04 PM, in Baseball Stars MLB edition 1 hack Link
I'm thinking about changing the title screen, but I've never been particularly good at gfx editing.

The computer-controlled teams' AI has never been particularly good, I notice that during games that become blowouts near the end the cpu is intent on switching out one of the team's best players (such as Derrek Lee) for a sub which is supposed to be a "Defensive" switch but in fact, Lee has max defense I think.

The Yankees are wrong somehow, I'm not sure yet how though. They have decent pitching and a good lineup, but somehow they always seem to lose in-league. When I ran my league it came out that way too, but I figured it was just an anomaly. Guess not. I'll have to check them out and see what's going on with that team.


(edited by Dr_Death16 on 09-03-06 06:56 PM)
(edited by Dr_Death16 on 09-03-06 06:57 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-14-06 08:27 PM, in Baseball Stars MLB edition 1 hack Link
Wow, the Yankees are winning when you sim it that way... I also use Nnesterj 0.23 but I always do the sim when the game asks, guess the smarter way to do it is your way if the stats get messed like that. Thanks for the tip, and tell me what comes out of your sim.


(edited by Dr_Death16 on 09-03-06 09:37 PM)
(edited by Dr_Death16 on 09-15-06 03:56 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-14-06 09:12 PM, in Baseball Stars MLB edition 1 hack Link
The problem with the A's jerseys is that I couldn't find a decent yellow on the NES palette to use for their jerseys, or else I would've. But your suggestion about the Cardinals does sound good, I'll probably check that out and see how it looks.

The league sounds like its not too bad so far, some of the best players are putting up the best stats as they're supposed to. The Mets and the Yanks are tough to beat, not only by the cpu but by me as well. I have trouble keeping them under 5 runs per game when I face them. How much do you know of ASM, it'd be nice to be able to change stamina of pitchers to allow for longer outings than is now allowed (I can usually make 5 innings before my 15 stamina pitchers are toast).
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-14-06 09:30 PM, in Baseball Stars MLB edition 1 hack Link
Originally posted by Heian-794


And one error: SF's pitcher Cain is female when he bats!


That's the kind of thing I needed to release Version one for, lol. I'll be sure to fix that bug.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-16-06 01:22 AM, in Baseball Stars MLB edition 1 hack Link
Lack of pitching stamina is really killing me in my league; it seems the second I lose speed on my pitches (down to 50 or so mph) the cpu starts jacking them out of the park every swing. Frustrating to have to put in relievers in the 3rd inning of a 0-0 ballgame, lol. Thinking about redoing the entire batting system and reducing the offensive attributes of most of the players of every team, tell me what you think of this idea.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6289 days
Last view: 6289 days
Posted on 05-16-06 10:27 AM, in Baseball Stars MLB edition 1 hack Link
I suppose that's true, I've been able to pitch complete games throwing fire at 44 mph, but I know at any time they could pop one out of the park on me. I'll have to look into studying a bit to see if I can make some assembly changes. I'm going to begin working on my final version today, so if you find any more bugs, don't hesitate to tell me about them.


(edited by Dr_Death16 on 09-03-06 08:57 PM)
(edited by Dr_Death16 on 09-03-06 08:57 PM)
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Acmlm's Board - I3 Archive - - Posts by Dr_Death16


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